Company of Heroes: Eastern Front

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Topics - Capitanloco6

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Suggestions / Ideas for British Reward Command Tree
« on: July 12, 2015, 05:16:11 PM »
I read in a news post some time ago that there were plans to include a reward Command Tree for each of the vanilla factions, so I decided to rake my brains a bit and find something interesting for the British. My objective when designing it was to try to provide a doctrine that could allow players to play aggressively, providing alternatives to the blobbing and emplacement spam. The result is this idea, the First Candadian Army tree.


-Flamethrowers/Pillbox clearers. Unlocks the Lifebuoy mkII upgrade for Sapper squads as well as the Wasp upgrade for Universal Carriers. Meant to increase the usefulness of Bren Carriers, which could now be used effectively against enemy infantry using soldier/elite armor.

-Water Rats. Call in a squad of Canadian Assault Troops, battle hardened veterans of the Breskens Pocket. A four-man team initially equiped with Enfield rifles, can be upgraded with a Lifebuoy flamethrower to enhance anti infantry performance. They don't suffer movement penalties while in neutral/enemy territory. They have two abilities: Mills bomb and No 77 White Phosphorus Grenade. The first one is a standard fragmentation grenade, similar to the one Commandos use. The No 77 is thrown like a conventional ingame grenade but has different effects. When the No 77 ability is used, the squad automatically breaks from suppression. The enemy unit that recieves the impact suffers drastic accuracy and sight penalties, effectively blinding it. Additionally, the hazardous chemicals created during the combustion of the phosphorus damage the units in its radius over time. It only works against infantry and does not make the squad that has activiated the ability invisible.

-Hawker Typhoon ground strike/Fortress Europe has no roof. Hawker Typhoons staturate the designated area with high-explosive rockets, obliterating soft targets. Similar to the PE Panzerknacker ability, only using HE ammunition.


-Squad tactics. Lieutenants provide additional bonuses to infantry, decreasing received accuracy and suppression. However, lieutenants no longer have a command aura and their bonus only applies to a targeted squad.

-Channel Ports opened. The liberation of key ports in the English Channel coast allows a greater influx of supplies to the frontlines, increasing the munitions and fuel income.

-1st Polish Armoured Division anti-tank support. Call in an Achilles tank destroyer, equipped with a 17 pounder AT gun capable of tackling heavy tanks. Performance should be similar to the Firefly, perhaps with less armour and better speed?

Note that I didn’t include costs for the abilities, neither the amount of CP required for each unlock. I believe that this is something that balancers would be more qualified to discuss.

There are some things that I’m not sure if are possible from a technical standpoint. Sappers already have three upgrades, and I’m not sure if a fourth one could be added. I think it would be worth it, though. Right now they have 2 logistic upgrades (demolition gear, over-repair) and an anti-tank upgrade (PIAT). The flamethrower could be an anti-infantry upgrade, allowing players to use them more offensively.
The lieutenant upgrade is another thing which I don’t know if is possible to code. With this I wanted to encourage players not to blob while keeping the lieutenant as a useful unit.

Constructive comments and criticism are welcome.

Tech Support / Retail coh dll error
« on: September 01, 2014, 09:57:29 AM »
Today  I tried to install the OMG mod, and it turned out to be a terrible idea. During the installation I got an error related to WW2mod.dll. Now I can't play CoH nor any of it mods. I get this message:

The procedure entry point ?GetFullPathAt_Char@FileSet@FilePath@@QBE?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I@Z could not be located in the dynamic link library Filesystem.dll

Any ideas on how to solve the issue?

EDIT: Problem sovled, had to reinstall from CD. Admins, please lock/delete this thread.

Mapping / Question about custom objects
« on: August 10, 2014, 02:49:24 PM »
How do you use objects from mods in the Worldbuilder? (For example, a T-34 wreck)

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