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Topics - AbhMkh
1
« on: August 16, 2010, 12:02:29 PM »
The bergetiger which vCOH introduced is a much doubted vehicle , there are doubts as to whether this vehicle actually existed or not and if it did what purpose did it fulfill , I suggest the bergetiger be replaced by a Sd.kfz 9 halftrack which serves the samme purpose as the bergetiger And the best about it is , it was widely used and "its existence is'nt doubted" The PE btiger should be replaced and the Ostheer should have this vehicle Cheers
2
« on: August 13, 2010, 02:30:51 PM »
A divorce proceeding :- Judge : Do you want to stay with your father? Son : No , he beats me.. Judge : Do you want to stay with your mother ? Son : No , she beats me too... Judge : Then who do you want to stay with? Son : 1. The French Football team 2. GodLikeDennis , Off late they cannot beat any one
3
« on: August 13, 2010, 01:18:13 PM »
I have noticed many lads are having problems while installing COH and COHEF , I'm planning to write a guide on this The guide will include instructions for both Genuine and Cracked versions of COH Developers & Moderators any qualms??
4
« on: August 11, 2010, 07:23:57 PM »
I was playing with airborne the other day , and i was flabbergasted at the message "Actions cannot be performed", when i tried to call in more airborne squads
Why , simply because the AI spams call in units....
What the hell can we do if the AI spams call in units , the strength of airborne lies in its infantry and anywhere drop able AT guns , it doesnt make any sense if you cant use more than 4 or 5 of these , "It makes the germans really OP"
Devs i suggest that this limit should be removed
5
« on: August 09, 2010, 03:46:06 AM »
Is there a Difference between the 20 mm rapid firing cannons of the Wirblewind , m3 Quad and he DPshk's of the T-90 , Flakverling emplacement? The wirblewind I have noticed gives "Rear Armor Hits" to Tanks!!! Whereas the others dont , so whats the difference , all of them use the 20 mm AA guns
6
« on: August 07, 2010, 05:16:33 AM »
Note : I'm not talking about those tanks which are endowed with special weapons like the churchill avre etc.Only tanks using main weapons like Gun , mg , flamethrower Please specify why you have selected that particular option Cheers
7
« on: August 07, 2010, 05:00:30 AM »
I'd posted this bug earlier also , but apparently no one cared to answer , however i found this bug again so I'm posting this the second time
Guys check this out and confirm it , whenever i re crew some heavy weapon with the sappers they somehow seem to retain their repair ability , you just select an AT gun re crewed by sappers and then point at a damaged vehicle , they will repair it
This i think is surely a bug , guys please check this out on your games too , i'm not sure but i think this happens only with sappers upgraded with overrepair
8
« on: August 04, 2010, 05:17:59 AM »
Can anybody explain to me why the hell has been the soviet mortar barrage ability been removed?? And whts the difference between the normal soviet units and the veteran soviet units?? Is there some sort of battle hardened commander leading the veterans ones? Its really annoying you knw , tht day i was playing on the map Seine River Docks , the PE mortar HT really pissed me off every time i brought out an AT gun it used to fire and kill it , i used to counter Mortar Ht's with the soviet mortar barrage which apparently has the same range , i cannot even do tht nymore.... Is it another balance issue or wht???
9
« on: August 03, 2010, 12:52:49 PM »
Which one of the twp above should be more useful and when?
I've noticed the following characteristics about the comet
1. Better armor
2. Greater Fire Rate
However the Firefly has range to its advantage
Which one of the two do you think is more useful and when??
I was hoping a cheaper TD for the brits like the archer or the achilles , the cost of comet and firefly remains the same
hence there is a contest between the combat characteristics..
10
« on: August 01, 2010, 03:59:06 AM »
I tried to update ef via the launcher , but there is an error cannot locate file "d:\program files\thq\company of heroes\EF_Version.ini" btw bloody fine work gents , the patch cheers
11
« on: July 28, 2010, 07:48:16 PM »
You can select up to five options Cheers
12
« on: July 26, 2010, 07:42:40 PM »
I was wondering that guards horribly lack the firepower, which they should possess being the "Russian elite infantry" They cant compete well against anything , they have a large variety of grenades but lack the suitable guns , the svt 40 is rather a very poor weapon , in fact the strelky are more useful as they possess more firepower than the guards(with their ppsh or dp28 upgrades) and combined with the command squad they can demolish any sort of infantry In my opinion Guards are a total waste of manpower , whts urs?
13
« on: July 21, 2010, 02:03:17 PM »
I thought the sniper ace was the ace of all snipers , and that it could one shot kill heroic type armor , but with a battle against wehrmacht today it was not so , although the KCH were vetted 3 but the sniper ace one shot kills another vetted infantry with ease , it took the ace 4-5 shots to get one squad member down , u guys have any idea why was this happening or does it happen only with the KCH Considering sniper ace is an ace(this shouldn't happen) or is it another balance issue
14
« on: July 20, 2010, 04:10:31 AM »
Hey have nyone of you played the afrika Korps mod??
How is it???
And how do you put the thing in your CoH directory???
Plaese tell as im not able to figure it out??
15
« on: July 18, 2010, 01:59:35 PM »
ww2 games made in the past focus on only one aspect - Accuracy in comport with history!!!!
It seems the COH design philosophy doesn't dictate this , all the addition , deletion,modification of the units is done to take care of the "balance" , COH is not a commercial game like AOE or WAW DOTA , It needs historical accuracy which means all the tanks or armored cars or infantry or weapons that were used in ww2 need to be included in the game. But nobody bothers about history , "we dont need this , we dont need that " , " Were you fighting ww2??" , I think first the entire set of units should be modelled in accordance to history, let the armies be as they were , let them fight with equipment they practically used in ww2 , we are no one to judge "we dont need this , we dont need that" only because it will "disturb" the "balance" , the factions are to be given what they had at that time , after that , it depends on the skill of the player
Pesently the design philosophy gives consideration only to the "balance" rather than historical accuracy , if you want to become prof gamers COH is not for you go play WAW or AOE
Cheers!!!!
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