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Off Topic / Make a Faction concept.
« on: August 06, 2013, 06:19:35 AM »
Basically for something to do for all the nerds like me who miss making old Ostheer concepts, basically make a concept now of any World War Two-era faction you want, and let's compare and compliment others fractions.
I'll be doing mine soon, no idea what of though
I'll be doing mine soon, no idea what of though
Wehrmacht Sturmtruppen - Faction Concept
If ever made into a mod of this faction based on this concept, the Wehrmacht Sturmtruppen are all about mobility and being the 'in your face' faction - There units cost mild amounts and are very good at doing what they're meant to do - But that ends at that. A Stormtrooper will be annihiliated against a Tank, and an AT unit will be annihilated by Infantry. They provide a more elite brutal approach to CoH to the user of the Wehrmacht Sturmtruppen.
Sturmkompanie Kommand
For a start, No 'HQ' building is provided to the Sturmtruppen. They simply are provided by a barracks that is protected by a rotary MG-34 Machine Gun for support. If destroyed it costs 480MP and 20FL to reconstruct.
UNIT: Sturmtruppen
MEN PER SQUAD:Five
COST: 370MP. 5PopCap.
HEALTH (Per man): 50
WEAPONARY (Starting): 5x Karabiner 98k Bolt-action Rifles
CAN PRODUCE:
-Barbed Wire, No cost.
-Propane Explosive, 50Munitions. Explosive planted underground that upon being touched by a hostile unit, will explode in a fiery blaze.
UPGRADES
-Pioneir Truppen: Replaces two Sturmtruppen with a Kombatpioneir armed with the MP-40 Sub machine gun. Capable of detecting nearby mines and building main structures. Costs 50 Munitions.
-Kombat Kommand: Adds an Offizier to the Sturmtruppen armed with a MP-40 Sub Machine gun. Unit suffers less from suppression and higher accuracy when under command of the Offizier. Costs 180MP and 40 Munitions.
-Panzerjager: Adds a single Panzershrek Anti-Tank weapon to the Sturmtruppen, making them capable of taking on armour. Costs 75 Munitions.
-MP44s: Equips all Sturmtruppen with MP44 Assault Rifles. 80 Munitions.
ABILITIES
Steilhandgraten 43: Throws a stick grenade at the enplacement selected. Costs 15 Munitions.
Barbed Wire Cutters: Cuts barbed wire.
Fur Deutschland (Requires Kombat Kommand): Unit is immune to suppression and deals more damage, at the expense of taking more.
UNIT: Sd.kfz 250 Halftrack Convoy
COST: 500MP, 25FL, 10 Munitions.
DEPLOYMENT: Called off map to apprive outside Sturmkompanie Kommand
ARMAMENT:1x MG-42 per Halftrack, Garrisoned Sturmtruppen.
NOTESOnly four Halftrack Convoys can be deployed per match.
Volkskommand Kompany
UNIT:MG-34 MMG.
MEN PER SQUAD: Four.
COST400MP, 10MU.
ARMAMENT:2x MG-34 MMG held by Volksgrenadiers, 2x Kar98k.
ABILITIES:Button Vehicle - Disables an enemy vehicle whilst the ability is lasting, 30 munitions.
UNIT:Panzerjager
MEN PER SQUAD:Two.
COST:400MP, 10MU.
ARMAMENT:2x Kar98k Rifles.
ABILITIES Use of 'Panzerfaust' AT Weapon for free, with shorter recharge.
UNIT:Scout Truppen.
MEN PER SQUAD: Three.
COST: 250MP.
ARMAMENT: 1x G41 Rifle, 2x Kar98k Rifle.
UPGRADES:
-RADIO - One of the troops (G41 holder) has a Radio to call in Field Artillery for 75 Munitions. If the radio operator dies, the ability is inactive.
-G41s FOR EVERYONE- Each Truppen is given a G41 Rifle. 70 Munitions.
Panzer Kommand
UNIT:Panzer III Ausf G
COST: 450MP, 35FL.
ARMAMENT: 50mm semi-automated loading Gun. Hull-mounted MG34 Machine Gun.
UPGRADES: Side skirts - Protection against AT Weaponary - 35 munitions.
MG-34 Turret mounted weapon - 35 munitions, if gunner is killed upgrade is useless. Protects against Infantry. If Gunner is killed however, new gunner can be ordered at a nearby HQ Building for 35MU.
UNIT:StuG III Self Propelled Assault Gun
COST: 450MP, 45FL.
ARMAMENT:75mm KwK Assault Gun. Hull mounted MG34 Machine Gun.
UPGRADES: Side skirts, Protection against AT Weaponary - 35 Munitions
Upgraded Periscope Sights, Increased range and sight of 75mm Gun - 40 Munitions.
ABILITIES Camoflague, can only be used if selected the 'Special Operations' Doctrine.
UNIT: SdKfz 234 'Puma' Armoured Car
COST: 520MP, 30FL.
ARMAMENT: 50mm Anti-Tank Gun, Rooftop mounted MG-42 Machine Gun.
UPGRADES:Side skirts - Protection against AT Weaponary - 35 Munitions.
ABILITIES: Blitzkrieg! - 45 Munitions, A shock accerlation at a nearby Infantry team that kills a quarter of the men and suppresses the rest.
UPGRADES: Panzerfausts for Everyone! - All units can use the Panzerfaust to combat Soviet, British and American Armour, for the cost of 35 Munitions. 75 Munitions for upgrade.
UPGRADES: Off-field Panzer Gruppe Deployment: - A deployment of two Panzer IIIs with Full upgraded and an Upgraded Panzer IV commanded by a Veteran from the Italian Front. Costs 150FL to buy Upgrade, 1100 manpower to use ability.
Sturmartillerie Kommand
UNIT: Panzerjager I Light Tank Destroyer
COST: 500MP, 25FL. 15MU.
ARMAMENT:47mm Light Anti Tank Gun, Exceptionally useful against Armoured Cars, Light Tanks and Halftracks.
ABILITIES: 4.7mm AT Rounds - Fire a single AT round, capable of doing damage against Medium Tanks. 30MU.
UNIT: Panzerwerfer
COST: 700MP, 50FL.
ARMAMENT: Nebelwerfer-style Rocket Artillery mount.
ABILITIES: Firestorm - Unleash a barrage of Incedinary rockets to a location. 40MU.
UNIT:10.5cm leFH18 Crew
COST: 450MP, 25MU.
ARMAMENT:1x 105mm leFH18 Artillery Piece dragged by two men, one man armed with StG44 Assault Rifle.
ABILITIES: Overwatch Artillery - Watch a sector for opposition forces and fire at them once discovered.
SPECIAL OPERATIONS DOCTRINE
Left Hand Side: National Support
2CP - People of the Fatherland
Costs 50 Munitions to activate, all production is spread up by +15 for three minutes
2CP - Fortress Defences
Gives your Sturmpioneirs the ability to construct Tank Traps and the Flak-88 Anti Tank/Anti Air gun.
1CP - Fleigerkommando
For 420 munitions, air drop in a Squad of five Kar98k armed Fleigerkommando, who are weak but heavily armed German soldiers. Can be upgraded to carry 5x Captured PPSh, 3x StG44 or 2x Scoped Kar98k.
Right hand side
1CP - Camoflague
All StuGs and Infantry units can now camoflague to gain ambush bonuses.
2CP - Blitz Artillery
For 75 munitions, three off-field Nebelwerfer units fire on a marked sector.
4CP - Pantherturm
Can now construct a Panthersturm Fortress turret
Korpskommand Doctrine
L SIDE: Improved Training Techiques
Strosstrüppen
Calls in a 7 man squad of Strosstrüppen armed with STG44's and Panzerbuchse 39 anti-tank rifles.
[2 CP]
Panzer I
Call in a MG armed Panzer I For anti-infantry purpose.
[1 CP]
[3CP] Elefant
Calls in a Elefant Tank Destroyer. Only 1 on the field at a time.
R SIDE: Großsdeutschland Support Brigade
Sniper Optics
Each soldier now has improved optics, doubling his vision.
[1 CP]
Anti-Tank caliber round
Calls in a single heavy 10.5cm anti-tank round, just 1 of them. HOWEVER, if aimed at a tank, it will AUTOMATICLY hit it's engine, slowing it.
[2 CP]
Blitzkrieg
A battle unit of 1x PanzerIII and 3x Strosstruppen arrive on the field.
[4CP]
Foriegn Support Doctrine
L SIDE: CZECH FACTORY SUPPORT
Increase Munitions
All Kar98k welding support units get a G41 in replacement.
[2 CP]
Resource Lend-Lease
You can send over FUEL and MUNITIONS to your allies, or if it's 1v1, store FUEL and MUNITION in your base, once this upgrade is purchased
[3CP]
Defense
All MG-34's on vehicles and Infantry are upgraded to MG-42s.
[2CP]
R SIDE: SLAVACK REGIONAL SUPPORT
Waffen-Grenadier
Calls in a 5 man support foriegn support unit from the most elite units in the Wehrmacht. No 'Nationality' is given.
Armed with 5x Steyr-Mannlicher M1895.
Fallschrimjager Panzer-Pioneer - 2CP.
Deploy's a unit of 5 man Panzer-Pioneer, armed with 4x MP38 and 1x FG42 Can Repair units, and Ride Tanks.
5CP Erzherzog-Albrecht-Marsch
U-Boat's from Karl Donitz's unit surrond The North sea., cutting off supplys for 5 minutes. [/i]
If ever made into a mod of this faction based on this concept, the Wehrmacht Sturmtruppen are all about mobility and being the 'in your face' faction - There units cost mild amounts and are very good at doing what they're meant to do - But that ends at that. A Stormtrooper will be annihiliated against a Tank, and an AT unit will be annihilated by Infantry. They provide a more elite brutal approach to CoH to the user of the Wehrmacht Sturmtruppen.
Sturmkompanie Kommand
For a start, No 'HQ' building is provided to the Sturmtruppen. They simply are provided by a barracks that is protected by a rotary MG-34 Machine Gun for support. If destroyed it costs 480MP and 20FL to reconstruct.
UNIT: Sturmtruppen
MEN PER SQUAD:Five
COST: 370MP. 5PopCap.
HEALTH (Per man): 50
WEAPONARY (Starting): 5x Karabiner 98k Bolt-action Rifles
CAN PRODUCE:
-Barbed Wire, No cost.
-Propane Explosive, 50Munitions. Explosive planted underground that upon being touched by a hostile unit, will explode in a fiery blaze.
UPGRADES
-Pioneir Truppen: Replaces two Sturmtruppen with a Kombatpioneir armed with the MP-40 Sub machine gun. Capable of detecting nearby mines and building main structures. Costs 50 Munitions.
-Kombat Kommand: Adds an Offizier to the Sturmtruppen armed with a MP-40 Sub Machine gun. Unit suffers less from suppression and higher accuracy when under command of the Offizier. Costs 180MP and 40 Munitions.
-Panzerjager: Adds a single Panzershrek Anti-Tank weapon to the Sturmtruppen, making them capable of taking on armour. Costs 75 Munitions.
-MP44s: Equips all Sturmtruppen with MP44 Assault Rifles. 80 Munitions.
ABILITIES
Steilhandgraten 43: Throws a stick grenade at the enplacement selected. Costs 15 Munitions.
Barbed Wire Cutters: Cuts barbed wire.
Fur Deutschland (Requires Kombat Kommand): Unit is immune to suppression and deals more damage, at the expense of taking more.
UNIT: Sd.kfz 250 Halftrack Convoy
COST: 500MP, 25FL, 10 Munitions.
DEPLOYMENT: Called off map to apprive outside Sturmkompanie Kommand
ARMAMENT:1x MG-42 per Halftrack, Garrisoned Sturmtruppen.
NOTESOnly four Halftrack Convoys can be deployed per match.
Volkskommand Kompany
UNIT:MG-34 MMG.
MEN PER SQUAD: Four.
COST400MP, 10MU.
ARMAMENT:2x MG-34 MMG held by Volksgrenadiers, 2x Kar98k.
ABILITIES:Button Vehicle - Disables an enemy vehicle whilst the ability is lasting, 30 munitions.
UNIT:Panzerjager
MEN PER SQUAD:Two.
COST:400MP, 10MU.
ARMAMENT:2x Kar98k Rifles.
ABILITIES Use of 'Panzerfaust' AT Weapon for free, with shorter recharge.
UNIT:Scout Truppen.
MEN PER SQUAD: Three.
COST: 250MP.
ARMAMENT: 1x G41 Rifle, 2x Kar98k Rifle.
UPGRADES:
-RADIO - One of the troops (G41 holder) has a Radio to call in Field Artillery for 75 Munitions. If the radio operator dies, the ability is inactive.
-G41s FOR EVERYONE- Each Truppen is given a G41 Rifle. 70 Munitions.
Panzer Kommand
UNIT:Panzer III Ausf G
COST: 450MP, 35FL.
ARMAMENT: 50mm semi-automated loading Gun. Hull-mounted MG34 Machine Gun.
UPGRADES: Side skirts - Protection against AT Weaponary - 35 munitions.
MG-34 Turret mounted weapon - 35 munitions, if gunner is killed upgrade is useless. Protects against Infantry. If Gunner is killed however, new gunner can be ordered at a nearby HQ Building for 35MU.
UNIT:StuG III Self Propelled Assault Gun
COST: 450MP, 45FL.
ARMAMENT:75mm KwK Assault Gun. Hull mounted MG34 Machine Gun.
UPGRADES: Side skirts, Protection against AT Weaponary - 35 Munitions
Upgraded Periscope Sights, Increased range and sight of 75mm Gun - 40 Munitions.
ABILITIES Camoflague, can only be used if selected the 'Special Operations' Doctrine.
UNIT: SdKfz 234 'Puma' Armoured Car
COST: 520MP, 30FL.
ARMAMENT: 50mm Anti-Tank Gun, Rooftop mounted MG-42 Machine Gun.
UPGRADES:Side skirts - Protection against AT Weaponary - 35 Munitions.
ABILITIES: Blitzkrieg! - 45 Munitions, A shock accerlation at a nearby Infantry team that kills a quarter of the men and suppresses the rest.
UPGRADES: Panzerfausts for Everyone! - All units can use the Panzerfaust to combat Soviet, British and American Armour, for the cost of 35 Munitions. 75 Munitions for upgrade.
UPGRADES: Off-field Panzer Gruppe Deployment: - A deployment of two Panzer IIIs with Full upgraded and an Upgraded Panzer IV commanded by a Veteran from the Italian Front. Costs 150FL to buy Upgrade, 1100 manpower to use ability.
Sturmartillerie Kommand
UNIT: Panzerjager I Light Tank Destroyer
COST: 500MP, 25FL. 15MU.
ARMAMENT:47mm Light Anti Tank Gun, Exceptionally useful against Armoured Cars, Light Tanks and Halftracks.
ABILITIES: 4.7mm AT Rounds - Fire a single AT round, capable of doing damage against Medium Tanks. 30MU.
UNIT: Panzerwerfer
COST: 700MP, 50FL.
ARMAMENT: Nebelwerfer-style Rocket Artillery mount.
ABILITIES: Firestorm - Unleash a barrage of Incedinary rockets to a location. 40MU.
UNIT:10.5cm leFH18 Crew
COST: 450MP, 25MU.
ARMAMENT:1x 105mm leFH18 Artillery Piece dragged by two men, one man armed with StG44 Assault Rifle.
ABILITIES: Overwatch Artillery - Watch a sector for opposition forces and fire at them once discovered.
SPECIAL OPERATIONS DOCTRINE
Left Hand Side: National Support
2CP - People of the Fatherland
Costs 50 Munitions to activate, all production is spread up by +15 for three minutes
2CP - Fortress Defences
Gives your Sturmpioneirs the ability to construct Tank Traps and the Flak-88 Anti Tank/Anti Air gun.
1CP - Fleigerkommando
For 420 munitions, air drop in a Squad of five Kar98k armed Fleigerkommando, who are weak but heavily armed German soldiers. Can be upgraded to carry 5x Captured PPSh, 3x StG44 or 2x Scoped Kar98k.
Right hand side
1CP - Camoflague
All StuGs and Infantry units can now camoflague to gain ambush bonuses.
2CP - Blitz Artillery
For 75 munitions, three off-field Nebelwerfer units fire on a marked sector.
4CP - Pantherturm
Can now construct a Panthersturm Fortress turret
Korpskommand Doctrine
L SIDE: Improved Training Techiques
Strosstrüppen
Calls in a 7 man squad of Strosstrüppen armed with STG44's and Panzerbuchse 39 anti-tank rifles.
[2 CP]
Panzer I
Call in a MG armed Panzer I For anti-infantry purpose.
[1 CP]
[3CP] Elefant
Calls in a Elefant Tank Destroyer. Only 1 on the field at a time.
R SIDE: Großsdeutschland Support Brigade
Sniper Optics
Each soldier now has improved optics, doubling his vision.
[1 CP]
Anti-Tank caliber round
Calls in a single heavy 10.5cm anti-tank round, just 1 of them. HOWEVER, if aimed at a tank, it will AUTOMATICLY hit it's engine, slowing it.
[2 CP]
Blitzkrieg
A battle unit of 1x PanzerIII and 3x Strosstruppen arrive on the field.
[4CP]
Foriegn Support Doctrine
L SIDE: CZECH FACTORY SUPPORT
Increase Munitions
All Kar98k welding support units get a G41 in replacement.
[2 CP]
Resource Lend-Lease
You can send over FUEL and MUNITIONS to your allies, or if it's 1v1, store FUEL and MUNITION in your base, once this upgrade is purchased
[3CP]
Defense
All MG-34's on vehicles and Infantry are upgraded to MG-42s.
[2CP]
R SIDE: SLAVACK REGIONAL SUPPORT
Waffen-Grenadier
Calls in a 5 man support foriegn support unit from the most elite units in the Wehrmacht. No 'Nationality' is given.
Armed with 5x Steyr-Mannlicher M1895.
Fallschrimjager Panzer-Pioneer - 2CP.
Deploy's a unit of 5 man Panzer-Pioneer, armed with 4x MP38 and 1x FG42 Can Repair units, and Ride Tanks.
5CP Erzherzog-Albrecht-Marsch
U-Boat's from Karl Donitz's unit surrond The North sea., cutting off supplys for 5 minutes. [/i]