Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Newbie.

Pages: [1] 2
1
Off Topic / Make a Faction concept.
« on: August 06, 2013, 06:19:35 AM »
Basically for something to do for all the nerds like me who miss making old Ostheer concepts, basically make a concept now of any World War Two-era faction you want, and let's compare and compliment others fractions.:)

I'll be doing mine soon, no idea what of though

Wehrmacht Sturmtruppen - Faction Concept

If ever made into a mod of this faction based on this concept, the Wehrmacht Sturmtruppen are all about mobility and being the 'in your face' faction - There units cost mild amounts and are very good at doing what they're meant to do - But that ends at that. A Stormtrooper will be annihiliated against a Tank, and an AT unit will be annihilated by Infantry. They provide a more elite brutal approach to CoH to the user of the Wehrmacht Sturmtruppen.

Sturmkompanie Kommand

For a start, No 'HQ' building is provided to the Sturmtruppen. They simply are provided by a barracks that is protected by a rotary MG-34 Machine Gun for support. If destroyed it costs 480MP and 20FL to reconstruct.

UNIT: Sturmtruppen
MEN PER SQUAD:Five
COST: 370MP. 5PopCap.
HEALTH (Per man): 50
WEAPONARY (Starting): 5x Karabiner 98k Bolt-action Rifles
CAN PRODUCE:
-Barbed Wire, No cost.
-Propane Explosive, 50Munitions. Explosive planted underground that upon being touched by a hostile unit, will explode in a fiery blaze.
UPGRADES
-Pioneir Truppen: Replaces two Sturmtruppen with a Kombatpioneir armed with the MP-40 Sub machine gun. Capable of detecting nearby mines and building main structures. Costs 50 Munitions.
-Kombat Kommand: Adds an Offizier to the Sturmtruppen armed with a MP-40 Sub Machine gun. Unit suffers less from suppression and higher accuracy when under command of the Offizier. Costs 180MP and 40 Munitions.
-Panzerjager: Adds a single Panzershrek Anti-Tank weapon to the Sturmtruppen, making them capable of taking on armour. Costs 75 Munitions.
-MP44s: Equips all Sturmtruppen with MP44 Assault Rifles. 80 Munitions.
ABILITIES
Steilhandgraten 43: Throws a stick grenade at the enplacement selected. Costs 15 Munitions.
Barbed Wire Cutters: Cuts barbed wire.
Fur Deutschland (Requires Kombat Kommand): Unit is immune to suppression and deals more damage, at the expense of taking more.

UNIT: Sd.kfz 250 Halftrack Convoy
COST: 500MP, 25FL, 10 Munitions.
DEPLOYMENT: Called off map to apprive outside Sturmkompanie Kommand
ARMAMENT:1x MG-42 per Halftrack, Garrisoned Sturmtruppen.
NOTESOnly four Halftrack Convoys can be deployed per match.

Volkskommand Kompany

UNIT:MG-34 MMG.
MEN PER SQUAD: Four.
COST400MP, 10MU.
ARMAMENT:2x MG-34 MMG held by Volksgrenadiers, 2x Kar98k.
ABILITIES:Button Vehicle - Disables an enemy vehicle whilst the ability is lasting, 30 munitions.

UNIT:Panzerjager
MEN PER SQUAD:Two.
COST:400MP, 10MU.
ARMAMENT:2x Kar98k Rifles.
ABILITIES Use of 'Panzerfaust' AT Weapon for free, with shorter recharge.

UNIT:Scout Truppen.
MEN PER SQUAD: Three.
COST: 250MP.
ARMAMENT: 1x G41 Rifle, 2x Kar98k Rifle.
UPGRADES:
-RADIO - One of the troops (G41 holder) has a Radio to call in Field Artillery for 75 Munitions. If the radio operator dies, the ability is inactive.
-G41s FOR EVERYONE- Each Truppen is given a G41 Rifle. 70 Munitions.

Panzer Kommand

UNIT:Panzer III Ausf G
COST: 450MP, 35FL.
ARMAMENT: 50mm semi-automated loading Gun. Hull-mounted MG34 Machine Gun.
UPGRADES: Side skirts - Protection against AT Weaponary - 35 munitions.
MG-34 Turret mounted weapon - 35 munitions, if gunner is killed upgrade is useless. Protects against Infantry. If Gunner is killed however, new gunner can be ordered at a nearby HQ Building for 35MU.

UNIT:StuG III Self Propelled Assault Gun
COST: 450MP, 45FL.
ARMAMENT:75mm KwK Assault Gun. Hull mounted MG34 Machine Gun.
UPGRADES: Side skirts, Protection against AT Weaponary - 35 Munitions
Upgraded Periscope Sights, Increased range and sight of 75mm Gun - 40 Munitions.
ABILITIES Camoflague, can only be used if selected the 'Special Operations' Doctrine.

UNIT: SdKfz 234 'Puma' Armoured Car
COST: 520MP, 30FL.
ARMAMENT: 50mm Anti-Tank Gun, Rooftop mounted MG-42 Machine Gun.
UPGRADES:Side skirts - Protection against AT Weaponary - 35 Munitions.
ABILITIES: Blitzkrieg! - 45 Munitions, A shock accerlation at a nearby Infantry team that kills a quarter of the men and suppresses the rest.

UPGRADES: Panzerfausts for Everyone! - All units can use the Panzerfaust to combat Soviet, British and American Armour, for the cost of 35 Munitions. 75 Munitions for upgrade.

UPGRADES: Off-field Panzer Gruppe Deployment: - A deployment of two Panzer IIIs with Full upgraded and an Upgraded Panzer IV commanded by a Veteran from the Italian Front. Costs 150FL to buy Upgrade, 1100 manpower to use ability.

Sturmartillerie Kommand

UNIT: Panzerjager I Light Tank Destroyer
COST: 500MP, 25FL. 15MU.
ARMAMENT:47mm Light Anti Tank Gun, Exceptionally useful against Armoured Cars, Light Tanks and Halftracks.
ABILITIES: 4.7mm AT Rounds - Fire a single AT round, capable of doing damage against Medium Tanks. 30MU.

UNIT: Panzerwerfer
COST: 700MP, 50FL.
ARMAMENT: Nebelwerfer-style Rocket Artillery mount.
ABILITIES: Firestorm - Unleash a barrage of Incedinary rockets to a location. 40MU.

UNIT:10.5cm leFH18 Crew
COST: 450MP, 25MU.
ARMAMENT:1x 105mm leFH18 Artillery Piece dragged by two men, one man armed with StG44 Assault Rifle.
ABILITIES: Overwatch Artillery - Watch a sector for opposition forces and fire at them once discovered.



SPECIAL OPERATIONS DOCTRINE

Left Hand Side: National Support

2CP - People of the Fatherland
Costs 50 Munitions to activate, all production is spread up by +15 for three minutes

2CP - Fortress Defences

Gives your Sturmpioneirs the ability to construct Tank Traps and the Flak-88 Anti Tank/Anti Air gun.

1CP - Fleigerkommando

For 420 munitions, air drop in a Squad of five Kar98k armed Fleigerkommando, who are weak but heavily armed German soldiers. Can be upgraded to carry 5x Captured PPSh, 3x StG44 or 2x Scoped Kar98k.

Right hand side

1CP - Camoflague

All StuGs and Infantry units can now camoflague to gain ambush bonuses.

2CP - Blitz Artillery

For 75 munitions, three off-field Nebelwerfer units fire on a marked sector.

4CP - Pantherturm

Can now construct a Panthersturm Fortress turret


Korpskommand Doctrine

L SIDE: Improved Training Techiques

Strosstrüppen

Calls in a 7 man squad of Strosstrüppen armed with STG44's and Panzerbuchse 39 anti-tank rifles.
[2 CP]

Panzer I
Call in a MG armed Panzer I For anti-infantry purpose.
[1 CP]

[3CP] Elefant

Calls in a Elefant Tank Destroyer. Only 1 on the field at a time.

R SIDE: Großsdeutschland Support Brigade

Sniper Optics
Each soldier now has improved optics, doubling his vision.
[1 CP]

Anti-Tank caliber round
Calls in a single heavy 10.5cm anti-tank round, just 1 of them. HOWEVER, if aimed at a tank, it will AUTOMATICLY hit it's engine, slowing it.
[2 CP]

Blitzkrieg
A battle unit of 1x PanzerIII and 3x Strosstruppen arrive on the field.
[4CP]

Foriegn Support Doctrine

L SIDE: CZECH FACTORY SUPPORT
 
Increase Munitions
All Kar98k welding support units get a G41 in replacement.
[2 CP]

Resource Lend-Lease
You can send over FUEL and MUNITIONS to your allies, or if it's 1v1, store FUEL and MUNITION in your base, once this upgrade is purchased
[3CP]

Defense
All MG-34's on vehicles and Infantry are upgraded to MG-42s.
[2CP]

R SIDE: SLAVACK REGIONAL SUPPORT

Waffen-Grenadier

Calls in a 5 man support foriegn support unit from the most elite units in the Wehrmacht. No 'Nationality' is given.
Armed with 5x Steyr-Mannlicher M1895.


Fallschrimjager Panzer-Pioneer - 2CP.

Deploy's a unit of 5 man Panzer-Pioneer, armed with 4x MP38  and 1x FG42 Can Repair units, and Ride Tanks.

5CP Erzherzog-Albrecht-Marsch
U-Boat's from Karl Donitz's unit surrond The North sea., cutting off supplys for 5 minutes. [/i]




2
Off Topic / C&C: Generals: Zero Hour
« on: January 01, 2011, 05:08:07 AM »
Anyone got it?

It's Probably THE BEST MOTHER FUXING GAME I'VE EVER PLAYED.
EVAH
EVAHAAAHAHAHAHHAAAAAAAAAAAAAAAAAA.
Ever.

3
Eastern Front / Worst-Of WW2 Weapons:Common Bolt-Action Rifles.
« on: November 29, 2010, 04:24:38 PM »
With all the best-of friends, i thaught it would be cool to have a "Worst-Of" Thread!

4
Off Topic / North Korean Shelling of South Korea.
« on: November 23, 2010, 06:39:30 PM »
Thaughts on it?

5
The Ostheer
The Ostheer is a heavy Offensive faction, specializing in Armour, with Little thaughts for Infantry (The Schutzen Remaining the General Infantry all game, with a Perm. Upgrade to Osttruppen). they have a AMAZING 6 BUILDABLE Armour, but 2 Infantry units! (Panzerpioneir and Schutzen(Or Osttruppen) and 3 Defensive structures (The PaK-36 Bunker, the FlaK20mm Enplacement and Of course the Original FlaK-88 Enplacement)

Buildings:

Red = Need to have the "Organise to Kampfgruppe" Decision.
Green = Need to have the "Organise to a Panzerjaeger Company" Decision.
Blue Need to have the "Organise to 'Panzergrenadier Kompanie" Decision.

OstQuarters

The main HQ of the Ostheer, the OQ Can train A Recon Infantry and a Panzer-pioneir unit, and a Special Support Officer depending on what doctrine..

Panzer-pioneirs
160MP. 4Population.
The main troop of the Ostheer, Armed with MP-38 Sub-Machine Guns and can Use the "Panzerfaust" Anti-Tank Laucher to Counter early tank rush for 50MUNI.
"Offensive Training" - 75MUNI - Arm the Troops with 1x G41 for Middle Combat range,   and a Flammenwerfer-35 for Taking on blobs of Infantry.

Sahrinna
Italian Infantry, Just state "Foreign", Armed with 5x Berreta, Have high Line of sight, can also use the "Panzerfaaust" but for 100MUNI,
180MP. 4pop.

[Re-organised Kommand Sqaud
a unit containg a Leutnant, a Pioneir, a Ostruppen Man, and a Sahrinna Recon Infantry in a sqaud, Gives MAJOR Combat bonuses for when Units are in Enemy Terriotory.
340MP. 6POP.
"Call in ME-110" - Call in a Goerings Folly to Hit a Strafing run with it's 2 MG-42 Machine Guns, 75MUNI and 10FUEL.
Tank-Commander
a Italian CV-33 Tankette with a Officer inside it, Armed with a single Breda M37 Machine Gun. Can Command tanks.
340MP. 25FUEL. 4POP.
Abilitys: Call in  a Storch - a Recon unit that can drop Smoke if needed.
Sturm-Offizier
a 2 Man Officer/Combat unit armed with a VG-1 Sub-Machine gun. Can fight off Strelki and win and can go 1-0n-1 with Guards if needed, but Not Shock-Guards/Red Banner Strelki.
280MP. 2POP.
"Call in JUNKERS-87" - Call in a Dive-bombing with 2 30mm Cannons to rip up The Junk that is the T-70, ZiS-5 and Katyusha!
75MUNI. 20FUEL.

Upgrades: Advance Caliber - Upgrade all G-41 to G-43, All MP-38 to MP-40, all Luger to P-38, All G-98 to K-98k, and All MG-34 to MG-42.
100muni. 150Mp.

KampfBarracks - Can train 3 Units and a Vechicle (If PJ Company is taken)

Schutzen
a 6 man Unit armed with the G-98 Rifles,and a MP-38 SMG, Can take on Conscripts easily.
280MP. 6POP.
[UPGRADE THE SHUTZEN - 500MP)
Ostruppen
Armed with the G41 and the MG-34 LMG, Can take on a Strelki Firsthand and win.
Abilitys:
Throw M-24 - Throw a Stielhandgraten (25muni)
Upgrades: Romanian Supply - Supply with new Romanian Molotov Cocktails and the Panzerfaust. 50muni. Cocktails are free, PF is 75MUNI.

MG-13 Sqaud
Armed with the Single MG-13 LMG and 2 G-98, Can fight down Strelki and Guards with ease.
270MP. 3POP. 25MUNI.

Kubelwagon
a Scout unit with a MG-42, Can Easily take on most Infantry, Apart from Shock Guards. Very Effective v. Marksman Sqaud.
280MP. 15FUEL. 3POP.

Thats all for now - Update two Coming soon!

6
Off Topic / Supremacy-1914
« on: October 03, 2010, 10:38:45 PM »
Anyone play it? If so, add Supremacy2011. :D

Me and my mate just joined, we're both on the other end of the Ottoman empire, so we're both invading it to Join us ;)

7
Eastern Front / Best COMMON Arty of WW2?
« on: September 30, 2010, 04:43:35 PM »
American 75mm Pack ftw?

8
Off Topic / Post a pic of YOUR Desktop!
« on: September 25, 2010, 09:04:40 PM »

Oh oh oh! This is mine!

9
Off Topic / [POLL] Best current Assault Rifle
« on: September 06, 2010, 05:15:44 PM »
What's the best current assault rifle, My vote goes to the Soviet AN-94N

10
Off Topic / [POLL} Whats the best Current MBT? Soz for Not being about WW2.
« on: September 03, 2010, 04:10:13 PM »
What was it?

My vote goes to the British Challenger 2.

Post Merge: September 03, 2010, 04:12:43 PM
My top 5:

Challenger 2
M1 Abrams
Leopard 2A4
Merkava
Leclerc

11
Off Topic / R.U.S.E
« on: August 25, 2010, 05:44:45 PM »
Just posting, anyone else pre-ordering it? IT looks generally good.

12
Eastern Front / Best Bomber Aircraft of WW2:
« on: August 24, 2010, 09:36:42 AM »
Only 20 votes on this poll!

13
Eastern Front / Best Fighter Aircraft of WW2?
« on: August 22, 2010, 12:24:20 AM »
What was the bets plane of WW2?

I vote the Hurricane series.

14
Minorsuggestion, would it be Possible to replace the Folding Stock M1A1 carbine of the Rifleman, MG Gunner, Mortar unit, and AT Gun crew with the more common M1 Carbine? As the M1A1 was a paratrooper rifle.

Thanks, -Newb.

15
Eastern Front / What was the best Handheld AT Weapon of WW2?
« on: August 13, 2010, 02:41:22 AM »
Polls says it all.

Pages: [1] 2