Company of Heroes: Eastern Front

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Topics - Dot.Shadow

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1
General Discussion / [1.7]The game is really laggy now.
« on: November 22, 2012, 05:03:03 PM »
So I noticed that performance drops drastically after playing no more than one match. No matter how few units are on a map in the 2nd or 3rd game I play the game lags. ToV is fine.

Any idea what's wrong? I saw you did a bit of optimizing, so I guess it could be related to that.

2
The Great Patriotic War / [9]Dot.Shadow attacks #1 (Allied Victory)
« on: July 16, 2012, 10:08:59 PM »
Anyone willing to defend this?

Does this doodle thingy work:

http://doodle.com/ifkdupep3q2qngt2

I can't really make sense of it. Basically, I can play any time on Wednesday, and after 21:25 GMT+2 on Friday.

3
Off Topic / Mass Effect 3
« on: March 03, 2012, 01:01:15 AM »
I need a new pair of underwear after watching this new trailer.

http://www.youtube.com/watch?feature=player_embedded&v=bG2mdZ23eP8

Remember to watch in 720p.

4
General Discussion / OST download
« on: March 02, 2012, 01:32:41 AM »
Hey!

Me and some of my friends have been really impressed with the relatively new music to the title screen of EF, and we were wondering if it would be possible to have the soundtracks available in a mp3, or similar, format available for download?

Thanks

5
Off Topic / Company of Heroes skin mods
« on: March 02, 2012, 01:31:03 AM »
I'm a little tired with the vanilla look. Does anyone know about any good skin mods that won't cause any conflicts with EF and multiplayer functionality?

Cool sound mods would also be nice. The regular sounds sound a bit... dulled.

6
Red Army Suggestions / Soviet Artillery Spotter observe range
« on: January 08, 2012, 01:49:33 AM »
I was playing a fairly lulzy game with a bunch of friends on Orel (I think that's the name... The 4v4 with the big river in the middle which just ends up being a ridiculous-amount-of-tanks-and-arty-fest) and I thought it would be a good idea to get a sniper team to spot for my more ranged weaponry. Unfortunately, to my disappointment, the spotter didn't increase the viewing range beyond that of the rest of my units (AT guns, Outpost, conscripts, command squad, IS-2 etc) even when using the observe mode.

I'm now wondering what the values of the observe skill are? How much is it supposed to increase view range by, and does it even work at all? If it does, is it working as intended?

7
Balance Discussion / Soviet MG bunker supression
« on: January 08, 2012, 01:48:55 AM »
I've noticed that the Soviet MG bunker performs rather poorly compared to other MG bunkers. Now I guess that's fine, the Soviets are an offensive faction, so having a really powerful defensive building doesn't exactly fit them too well. However, I've as of late noticed Pioneers with Flammenwerfers running straight at my bunkers, and still manage to run over to the bunker, start flaming away and still not even become suppressed. In worst case scenarios I've even seen a volks squad and a pio squad both run up to it, neither being suppressed and actually take down the bunker without losing a single man. Shouldn't they perhaps at least have become supressed? ???

It'd be interesting to see how the suppression values of the different bunkers compares.

9
Balance Discussion / [1.501] Soviet Marksman
« on: August 31, 2011, 02:36:02 AM »
First off - This isn't a whine about the changes to the sniper team. I simply have suggestions for further changes and improvements.

As the topic suggests, this is a thread about the soviet sniper, which at least to me, appears to be moving *considerably* slower than their American and German counterparts. Is this intended? It feels rather unfair having to spend the same amount of manpower as the wehrmacht (It happens so seldom that I play Americans, that I actually cannot remember their sniper's price. Is it the same?), yet get something which performs poorer at the exact same thing.

I also feel that the marksman team is perhaps the lesser option now. It's extremely heavy on munitions, while being very, very easy to kill off. I know you're having a tough time balancing these guys, but right now their cost is just making them just so over the top not worth it. Perhaps reducing their cost, and then downgrading perhaps their artillery strike to something a bit closer to the Command Squads ability? This does perhaps make them a bit too similar though. I don't really know what kind of possibilities and limitations you have when it comes to making new kinds of artillery/mortar/incendiary/air strikes, but I at least feel that the two man team perhaps needs either something new and exciting, or something to make them cheaper and reduce their power to make up for the cost reduction.

How do other people feel about this?


P.S - I wasn't really sure whether to stick this in balance or Red Army suggestions. If the mods feel that my thread is incorrectly placed, please be so kind to move it to the correct section.

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Balance Discussion / [1.4.0.0] Conscripts
« on: May 27, 2011, 03:36:18 PM »
The conscripts were praised as amazing in the donors forum with their veterancy. Unfortunately I have a hard time seeing them being good at anything. Most of my time I have them back at some point reinforcing them or healing them, as they die of practically right away.

Now, I do realise that they are supposed to be bad, but it leaves the soviets at at such a disadvantage early on. The Wehrmacht have MG teams, snipers and the absolutely fantastic MP40 upgrade. A player with any kind of micro skill can easily beat the soviets with a MG and a mp40 volks squad.

I also realise that the molotov cocktail is supposed to be a counter to these problems, but at 50 munitions and 20 fuel (I think it's roughly that fuel cost at least) it's much better to tech for a sniper/AT gun or a PTRD/mortar squad which will get the job of clearing out those pesky MGs much faster than a costly charge and throwing a molotov.

I am also concerned with their veterancy progression. From what I gather they earn recrewing capabilities at vet 1, a full set of rifles at vet 2 and become un-suppressable at vet 3. I've so far managed to get a squad to vet 1 in a match, and that was at the very end destroying the enemy's base. Even if one puts a great deal of effort into vetting them the unit is still far weaker than easier options.

I'd like to suggest changing the vet 1 and vet 2 bonuses around. This will make it easier to give the squad veterancy, and it does make sense in terms of weapon experience. The squad starts off with minimal training and only a handful of guns. At vet 1 they've managed to acquire regular rifles (perhaps even looted kar98k's?), and at vet 2 they've earned enough combat experience to know how to operate a heavy weapon.

I'd also like to suggest removing the molotov's munitions cost, and instead giving it a manpower cost, on par with the Panzer Elite's incendiary grenades.

11
First of - great patch. You've accomplished a great deal of things. However I noticed something which looked very off. The brand new SU-76 is absolutely massive. It's as large as a KV-1 tank!

The actual measurements for the SU-76 are as follows:

Length    4.88 m (16 ft .01 in)
Width    2.73 m (8 ft 11.5)
Height    2.17 m (7 ft 1.4 in)

The KV-1 measurements are as follows:

Length    6.75 m
Width    3.32 m
Height    2.71 m

The SU-76 should be nowhere near the KV-1, or any other regular tank. The description even says it's based on the T-70 chassis, which is much, much smaller on the ingame T-70.

Not to mention it looks really strange after haven driven one in World of Tanks for the past two weeks.

12
I played two matches against this guy. Both matches "end" when he gets his Ostwinds out on the field. I just can't come up with a viable counter to these monsters. Any feedback is welcome, as I'm feeling that my CoH skills have taken a drastic turn for the worse lately. And I hate losing.

First match I played I was Breakthrough, but there was just not enough munitons on the map for me to get off a Sturmovik or anything else really. Munitions handicap is still too powerful in my opinion.

(I hope I uploaded the correct file -.-)

Post Merge: April 07, 2011, 06:53:46 AM
I've been watching the replay myself now... And I've come to the conclusion that my problem is not only the Ostwinds, but also his MGs. I can't really see any good counter to them, especially when supported when some sort of AT. The sniper team I suppose could do some damage, but their range is so short, and with their severe pathing issues (jumping around, walking back and forth instead of just actually friggin shooting) they just can't get the job done.

Edit: Also, version tag might be screwed up. I dunno. I'm playing the latest version.

13
Bugs & Tech Support / Online play - Incorrect version
« on: September 05, 2010, 12:03:52 AM »
So I'm trying to play EF with a friend of mine, but we can't join each other's games! Whenever I invite him I get an error saying he has an incorrect version of the game. We're both running with the latest EF patch, and I've played online with other people, so I'm pretty sure my online functionality is just fine.

Is this a known problem?

14
Bugs & Tech Support / Munitions + a crash
« on: September 02, 2010, 05:40:47 PM »
Lately I've noticed that my munitions are not being gained correctly. The amount of munitions I gain per minute is not the same as the value I would get from the areas I control. I haven't noticed getting more than I should, but I certainly have noticed that I get considerably less than I should. Last map I played my munitions per minute was lower than just one of my munitions points. Yesterday my income was increased to zero. Luckily I had already researched a sufficient amount of upgrades to actually win the skirmish.

I tried taking a screenshot of the bug, but the game crashed when I pressed print screen. The UI turned all brown and into huge pixels. I'll post this in the "If your game crashes, post here".

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