We all know what a Conscript is good for, right?
Conscript: Inf1, 8M sqd 4R, low morale, deployment cost 224 mp
1.
Ostheer concept: neutral units
1, This is a unit that is deployed from a Tx building,
T12 in this case the conscript's role is Inf
1 Infantry. the subscript 1 is important because it indicates how many upgrades are required before a unit may be deployed. Any unit with a subscript value <=1 is a neutral unit it may be deploy from its base building with no additional cost. The next vanilla unit
Tactical Considerations
Abilities: capping,
subversive2. (read as
hidden abilities
)
Upgrades: Inf
2, 0 pop,(
IJoe informs me there is a 5 unit pop cap; which means 5 bonus conscript units can be added to your OB a 1120mp bonus, an example of conscript ability: subversive. -thanks IJoe.
role:Inf
1, blocker
costs:1st cost: 324mp; deployment: 224mp , reinforce: 16mp
Deployment: T1
default neutral unit
1Combat effectiveness: Tactical: low;
(R<P<S<R):
Conscript< All complex counter1.
Combat Effectiveness: low 4R 8M sqd: considered as a 4R sqd
its CE/R increases as unit takes losses! IE a low CE 2HP 4R sqd.
2.Deploy as csInf at M/L range with CS ability: remove suppression unitsStrategic Considerations
(EF1.3.02)
1.
Unique to Soviet Faction: Strategic Reserve (5 lo grade 2HP 4R inf squads) Given infinite MP, the T1 can continuously produce L1 thru L3 Inf from the time it is completed until the facility is destroyed; ignoring the population cap. Only the Soviet Faction can do this. Hidden conscript ability!.
Given the low combat effectiveness of the Conscript you could call this the Zombie Army Tactic. 2.
How can we use the Zombie Army to enhance our Strategic planning and implementation? Query:can conscripts still be recruited after penal troop upgrade is complete?
3.The Soviet
Static bunker unit/outpost (garrison cap=1 pop cap-10,ability: reinforce) and the conscript compliment other each
as
forlorn hope tactic with excellent flexibility in easy implementation. In rock< paper<scissors we usually think in one-on-one or small group actions. In this case we have the rare example of a
complex counter. Just like a small child who always throws out rock, we won't win too many rounds but every round we win generates a bonus in the Capping and Resource Acquisition Duel. (zero sum) I think we have just discovered the Conscript's hidden counter.
wave attack< conscript, Army advance<conscript
4.
You may not agree with a lot of this. I don't. I usually only deploy 2-3 Conscripts to Garrison strategic outposts in quiet sectors.
Doesn't matter. I do know the answer to my own dumb question.
A Conscript is good for inspiring Strategic Thought. NUFF SAID.
footnotes
1. The use of the term neutral to describe the
first vanilla unit (L
1) to come from a production building in the unit development series. A Strelky is an L
2Inf, a Guard, L
3Inf. The
Inf label describes not only the role of the unit but implies the deployment source as well. IE Inf comes from the
T1=InfHQ. My first reaction was to use the term default for this type of unit and apply a subscript
0 to designation. To my mind this is clearer to the average gamer. CoH is at heart a
rock, paper, scissors game neutral and 0 imply a
zero sum game.
2. Other Sov units with
ability:
subversive:
Outpost,
Zis ambulance,
Sun Tzu writes a lot about hidden and secret things in
The Art of War. Its worth a read.
Enigma