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Mapping / General Winter and Colonel Mud
« on: December 30, 2012, 05:15:42 PM »
You'all did a great job with the winterization project. Here is a complimentary concept that might work. Introduce mud into the mapping equation. I am thinking of something along the lines of how the frozen river on Zytomir map works. Slowed movement, penalties on cover and or combat. IIRC the old Smolensk Map, (Psel), had a rising water level in the pond containing the central VP now. This might be a false memory on my part but it would be cool if possible.
I don't know if any of this would work; but it would be a unique sort of feature for the Mod.
I don't know if any of this would work; but it would be a unique sort of feature for the Mod.