Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Monos

Pages: [1]
1
Strategy and Tactics for Ostheer / Burstfire ostwehr strat
« on: March 13, 2014, 06:33:48 PM »
Hope to see a the strat forum blossum so i'll help it abit. So far i've had the most success vs soviets with a strat that resembles volk, volk, mg, sniper in the start. Most soviets i've met until now blob en mass T1 into TankHall anti-inf.

The strat is quite basic but here we go. Just for fun, might not work well against better opponents.

Build 1 extra sturm early and have the two you start with building T1.
secure all fuels you can possibly get ASAP.

support pool, Landser, Sniper, T2, Mg, Landser, Modernized support in T1.

From here you got choices as Another HMg, Landser, Sniper or mortar. if you are taking the offensive you can even get an LMG from T2.

If it's even T3 ,if you own all fuel points T4.


Now explain:

why sniper against SU? O_o.
because ostheer sniper is only 300mp and SU commandsquad is only 4 men. Do not attack conscripts with the sniper, hit only commandsquad then inginery.

at the time your sniper is out you gather your 3 sturmpios, the landser and sniper vs his Commandsquad, conscript and maby even an inginery. Get in good cover at a point he really needs to start the fight.

keep your sturms in front, followed by landser and sniper. focusfire his commandsquad and if he charges your sturms will destroy him, if not, you can just snipe away until he retreats. during this fight one of your pios should have been retreated and build T2. HMG is your third unit and it hurts.

the modernized support upgrade gives your sniper burst shot. this is good vs conscripts because when low enough the MG and even sturms can insta kill the whole squads earning loads of experiance. (if you use elite army doc left side u get even more vet!)

this is good because you dont really want to kill 1 conscript at the time, its useless. Your enemy will have to get T2 to take your sniper out also, delaying his armor. Get panzergrens against shocking armor.

My first guide for newcommers ever. yay, enjoy :) hope it's viable.

2
Suggestions / British Reward Command Trees
« on: February 17, 2014, 09:08:22 PM »
I'm trying to figure out how one could set up new commandtrees for the british that would be valid to use in one vs one ranked.
This is what i got so far, been reading about strategies and playing myself.

As it stands now, the RCA is for spamming howitsers in 2vs2 games. The Royal Engineers is for spamming emplacements and churchills.
I'm trying to make this idea about changing the two so they will take up another role and playstyle. Both need atleast one

"Cooool!!!" ability.


Royal Arty::: - Artillery Support to Better/Cheaper infantry

Reinforcements: -------------------------------------

Forward Observation Officers - Gives spotting and increase their hp.
Improved fielding - Decreased reeinforcement cost for tommy's.
Priest 105mm SPG - Normal

Defensive -> Support: -------------------------------

Supercharged arty - Good if you use mortars
Empty - No ideas here yet
Empty - No ideas here yet

____________________________________________________________________________________________


Royal Engineers:::

Demolisions/Armor/Advanced Support: ------------------------------------

Secured Trenches - All trenches will selfdestruct if entered by enemy. Dealing dmg to the enemy squad but can't kill. (1CP)
Empty - Remove hull and add more things that go bang or.. Add an ability that makes dummy units. (Read Below)
ManpowerBlitzFuel or something - Exchange fuel for manpower? Lategame u most often have more fuel than u can spend with the manpower

income. (Should include something to give the brits a stronger lategame which they need.)

Logistics: ------------------------------------------

Unchanged.

____________________________________________________________________________________________


Removed abilities:::

Creeping Barrage - Useless...
Overwatch - Kinda useless 1on1
Counter battery - Superuseless 1on1.

Improved Command Vehicles - More munis but no abilities to use muni on? Check....
Improved Emplacements - Nobody likes emplacement spam...


Additional info:::

Dummy Units:
I watched a documentary of the D-Day where they informed that the british made entire armies of inflatable vehicles and dummies. So that the germans would think they would invade a different part of europes mainland. Now let's say the enemy suddently sees a superearly stuart and retreats Just to find that it was a immovable dummy unit.

http://en.wikipedia.org/wiki/Dummy_tank




NOW DISCUSS and i'll flesh out this post as we go.

3
Eastern Front Replays / Monos (OH) vs Sbucholz21 (SU)
« on: July 09, 2013, 09:18:25 PM »
This replay is up for JuhwannX's review. :)

4
Strategy and Tactics for Ostheer / Ostheer tiger
« on: July 09, 2013, 08:34:11 PM »
Is the Ostheer tiger stronger or weaker than the wehr version?
640 MP and 130 Fuel and it's getting demolished by SU-85 that seems to have higher penetration and hit-chance.

It just seems like it misses infantry and tanks almost every shot while the cheap SU-85 destroys infantry and tanks at ease.

5
Strategy and Tactics for Americans / Am vs. Pe
« on: May 16, 2012, 04:31:45 PM »
When those hetzer come out all the US got is US-eless.

I've followed this guide;
http://www.gamereplays.org/companyofheroes/portals.php?show=page&name=coh_zerocrack_uspe&st=1

"BAR equipped Riflemen will own Panzer Grenadiers,"

Spam AT-guns to deal with vehicles might sound easy but when your Rifles are dead, what are going to protect your AT-Guns? The M8's will die to the 3 Hetzers before Hetzers die to 2-3 AT'guns.



What do you guys do against hetzers and PE late-game blob. If you get him down to let's say, 500-100Vp when lategame comes he will own and 300-100 and then destroy your base so you can't win. Though early and mid-game you had the whole map capped, Hetzers do not require Fuel to construct and thus, he will get 2 or more really quick.

6
Off Topic / Blitzkrieg Mod
« on: March 12, 2012, 04:04:15 PM »
Everyone talks about how good it is.

I tried it once and all i noticed was alot of units added that has the same roles but look different and have different dmg stats.
In the end it seemed like all the factions have the same units since all factions got too many of them.

PE got flamethrower builders just like Wehr. And they got PAKs like wehr, healtrucks like all the other factions.

To me it only seems like a big "sell the look" type of MOD. Lot's of models and a bunch of random units which removed all uniqueness to the factions.


SO... Whats the deal? Is there any large changes to the mechanics? New tactics? Something awesome? :O
OR! is it just a bunch of, add-more to make kids think it's cool! Add another tiger with new skin with the same stats, kids will fall for it.

Please tell me what it is all about. I don't get it. I must have missed something big!

7
Strategy and Tactics for Americans / Calliope OMG
« on: March 04, 2012, 09:57:03 PM »
Oh my god... The CalliOP is the most OP unit ever. Just faced one for the first time and omg omg omg.

500-200 VP, i had the whole map as PE.. I had all 3 Vp's, i had won all battles and didn't want to basestomp him cus thats just.. low..

What happenes, he makes rifles with bars, sits in his base, does nothing.. I'm waiting to win. Then i hear a noise, BAM he has called in a calliope. I thought it wasn't that strong but OMG!

It took out a Bergertiger in one volley. WTF is that? Now i don't know if it's been rebalanced in EF cus this was normal TOV 602, but hell. No other artillery in the game is that strong. He won the game.. De stroyed my base with calliop'es, he destroyed my panther battlegroup, with calliopes in close range. He destroyed my infantry with calliopes. He didn't use any other unit and he won the game. 0-80

Hummels are supposed to be strong, but they got no dmg nor hit-chance compaired to these darn vehicles. The most OP unit in the game must be the Calliope. Thats the reason everybody on shoutcasts go Armor doc as US..

And god my opponent was the worst ever. It was one of his first times playing. He did everything wrong but still i couldn't win.
He blobbed all his riflemen, i had my men scattered in different greencovers on langress right side. This was his first good attack of the whole game. 15 min into the game and his first attack. I was ready for him and chewed him up BUT!

He got XP because of his soldiers died. And he killed all my PG's, in 1 calliope strike. And i had 7 squads.. When i saw the rockets i hit retreat, but he killed them all.. And all my vehicles. After that i decided to kill the darn thing with panthers. Since he had nothing else than Bars and Calliopes.. i got close, pointet at it, fired.. But he got anotherone then..

And guess what he did, he callioped my panthers, leaving them both at 20% health.. 2 stickis on each, and they gone.

Your crazy lucky when your hummel hits a vehicle, but the calliope spread is so tight it allways hits, nomatter if you try to drive away\towards\to the side.

He went out with his blob, beeing artilleried by my hummels when he tried to cap shit, but when the first shell lands you just retreat, since it's a long time til the next one comes.


So the question is:
Is the Calliope the biggest game-changer\n00bs win their first game ever unit?

8
Strategy and Tactics for Americans / Airborne = Useless
« on: February 27, 2012, 07:58:26 PM »
I did it again, i tried to go airborne and OMG i lost soo hard because AirBorne are shitty and overprised.

Their don't do shit against infantry, they die like flies, they often die before they hit the ground if there is any superduperranged AA you didn't look for nearby. AND! Their Recoilless rifles have 10% accuracy.

They get two of the suckers and they hit once every 10 times. I'm serious, it takes 10 shots for them to hit anything... ONCE.
My opponent vehicle spammed T3 units, so i got AT-guns and Airborne. Darn riflemen does more dmg with sticky bombs, atleast the sticky hits and is more worth the ammunition.

Infantry gives you rangers who are the heroes of the American army, they are strong vs infantry and vehicles and they don't die so darn fast.

The only usefull thing with airborne is their sathel charges, which is too weak to destroy a bunker. And recoilless rifles does so little dmg and almost never hits the bunker so what is their purpose? Behind enemy lines opperations? They got killed by VET 3 pioneer squad that defended the 16ammo on semois.

I now know the reason why i never see these guys used in any shoutcasts nor replays with americans.
Only way to beat early puma + Pak strategy when you go fast bars is rangers + Riflemen. Airborne is the worst infantry in the game.

"Fire up so usefull for flanking"
Like those idiots will ever kill anything after you have flanked, un-upgraded volks beat them easily close up. Stupid useless bullshit.



Tip for total newcommers @ coh:

Want to play americans and take over teritory behind enemy lines?
GO ARMOR, choose raid and take over territory early with your jeep.
What about airborne you ask? They die faster than the jeep, so they are not worth it... NEVER

9
General Discussion / Paratroopers sucks!
« on: September 18, 2011, 09:27:02 PM »
3 Squads with 2 Bazookas each shot 6 rockets and none of them hit a stationary puma!!!

Second reload.. THEY MISS AGAIN!

They don't hit shit! I just lost just now because i thought recoilless rifles were an ok counter against light armor but no!

THEY ARE A COUNTER TO CHURCHES, TREES, FENCES and MUD!



GOD DAMN THEY SUCK SOOO OMFGPSAGP HARD!


When the game ended the darn armored car still was still alive. I got it imobilized with sticky's but the darn recoiless didn't manage to kill it before the 2 pios repeared it back to full! Because they never hit it once! OMG! RAGE!

10
Ostheer Suggestions / Pak 40 dragged by Sdkfz. 9
« on: September 15, 2011, 02:57:01 PM »
THIS IS A REAL SUGGESTION, IT'S SERIOUS


Instead of giving the Pak 40 a cammo ability my suggestion is to make the Sdkfz. 9 beeing able to drag it around and have the crew on it's back or inside it while it is beeing transported giving the big AT gun more moveability.

Pictures from the war with a German half-track of 'Großdeutschland' Division towing a 7.5 cm PaK 40 anti-tank gun, Russia, 1943.

http://ww2db.com/image.php?image_id=8249


Another picture from soviet russia with an SdKfz. 10 half-track vehicle towing a 7.5 cm Pak 40 anti-tank gun, Russia, Jun 1944

http://ww2db.com/image.php?image_id=8212


Though animations in the start might be abit stiff it is possible and also Unique for the OSTHEER and really cool for getting for big and slow PAK 40 that has a huge punch to the EASTERN FRONT.


Don't flame me this time please, this post is for real and the unit\ability concept is worked out and is most likely possible to add. It's unique, accurate to history, would look amasing with some work and be fun!

11
Ostheer Suggestions / Things you don't want to see again!
« on: September 15, 2011, 01:28:41 AM »
________________________________________________________
README
Read this first to avoid seeing just a wall of text :o

This post is devided into sections for a easy read and is about what you don't want to see of recycled units and abilities showing up in the OSTHEER!

The list is in the middle, feel free to add your own or discuss eachothers views.
________________________________________________________

Story behind it!

I can't help but be scared that ostheer will dissapoint in that it won't be unique. When you removed vet for conscripts (which was boring tbh) and instead made them reeinforce easily people said they were bad lategame. Well it isn't hard too choose from the two other buildable squads. Strelky beeing my favorite with close combat MG and flagbearer charging into battle!

I read around in the forums today and see a post where a person claimes that the Soviets needs a HMG because two other factions got it. WELL THATS EXCACLY WHY THE SOVIETS SHOULD NOT!
If you want to play with HMG play wehr or US. The soviets have so many options other than HMG guns they do not need one at all!

So i'm still sitting here wondering, what if the ostheer will include nothing really new and just a mix of the same old units from the other factions.

Now hold on! I do not talk about apperence or stats but purpose and mechanics. A sniper is a sniper even if it got different types of VET bonuses at lvl 2. It is the same gameplay that we have allready mastered with Soviets, Americans and Wehrmacht.

Gameplay only!

This list will not care if a unit is historically correct or nice to look at. But how it affects our gameplay. If it is just a mix of the old factions why not just play them?

We want IS-2943 tank and LKASJDLKASJD infantry because they look cool. Well make a new thread if you want to talk about skins, look and history.

__________________________________________________________


The list!
Unit - Faction allready using the same concept

Mobile AT guns with crew - Am, Wehr, SU
Been there done that, i want something special for Ostheer

Snipers - SU, Wehr, AM
Id rather see a close combat unit with a silenced gun that has totally different Micro and mechanics. Since the sniper is used and are almost identical for the factions that has it. Exception beeing VET system for Amri and wehr and the upgrade choice for SU.

Standard engineer units - Am, Wehr, PE, SU.
All factions in the game uses infantry to build, i've seen concepts of a vehicle to build for Ostheer, as long as it does not have the ability to rebuild scraped tanks like the 'PE repair tiger', it's unique to them and should stay that way

Radio triangulation and decryption ability - Brits
These abilities are so unique to the Commandos tech three it just can't be touched at all

Resourse draining unit, Funkwagen - Pe
This units ability and strategic possibilities is awesome though little used it is there to be exploited, you got the choice. It's holy for PE.

Locking down sectors like any of the other factions - All factions
Please come up with something unique and fresh! All factions except AMRI and WEHR which are identical have their own way. Please have a brilliant way that they secure sectors

Normal HMG squad - Am, Wehr
Leave this to wehr for the axis, and Americans for the allies. One of the reasons to still play wehr and not any other faction is the MG42... The Am HMG got AP rounds, just make something new atleast.

Adding more in future posts, feel free to discuss!

__________________________________________________________


Last words

Somebody here said that the brits were boring because mechanics like flanking MG's was not as important as to the americans. If you want to flank MG's play the americans. I like the original british because they are something else after hours with the other factions.

Also the PE faction is just great. It includes so many cool new features and i hope the Ostheer will be just as unique if it would be in it's place. What i mean is to have unique aspects unlike all the other factions.


Eastern Front FTW!
My experience with the front so far! :)

It feels like a true expantion to your normal COH experience not by adding thousand units without purpose or place and lots of new techthree abilities that in the end is just for show. If another expantion was made, EasternFront is what that would be like.

12
Strategy and Tactics for Soviets / Soviet Observation Team? (And more)
« on: September 12, 2011, 10:58:34 AM »
What is the reason for choosing the observation upgrade on snipers? It seems like it only gives you artillery and longer line of sight.

Is there any tactics or strategies that you have tried that involved using observation team and where it is a key for success?

Observation teams seems to be unable to go into stealth leaving them very wounderble on when placed to watch an area.

What is the purpose of this unit, why is it in the game, what does it counter or help take down?


:)


Quick Questions:
Does the observation team see stealthed enemy units like snipers?
How does mark target reveal units, how long does it reveal them and are there any tactics where this ability is key?



I ask because i want to have a good use for every unit when needed :)

Pages: [1]