Company of Heroes: Eastern Front

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Messages - krupp steel

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<a href="https://www.youtube.com/v/pZiVWXjsaJg" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">https://www.youtube.com/v/pZiVWXjsaJg</a>

2
General Discussion / Re: Windows 10 Upgrade- Is it safe?
« on: December 14, 2015, 11:32:27 PM »
No.

3
Balance Discussion / 75 leig mm
« on: October 13, 2015, 05:04:20 AM »
-plays 2v2 on kharkov as ostheer with normal ostheer teammate and 2 expert soviets
-builds 3 leig 75mm and a 1 skirmish commander to spot
-3 leigs can attack anything at a further range than what their ability allows for simply by clicking the target
-wins the game with ease in 20 minutes, with each leig having 80+ kills and veterancy ace achieved each one within 10 min

It literally can fire unlimited without cooldown and you don't need to use the ability at all just click the target and your good. It fires very quick much faster than a normal mortar with a much larger range.

4
General Discussion / Re: Future of Mod
« on: August 11, 2015, 03:16:50 PM »
We are near completion of the current patch, mainly just cleaning up and making minor changes

4 months ago








































No offense just had to point that out.

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Balance Discussion / Re: Problems with USSR
« on: July 25, 2015, 01:44:11 AM »
But the outpost can't produce infantry, like fhq

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Suggestions / Re: Time for producing
« on: July 19, 2015, 04:05:07 PM »
Actually yes it is possible to add the time production cost to the unit descriptions. Simply edit the UCS yourself and write the description of time next to the squad AI description. Go on corsix mod studio or the front page (mod studio is 100% accurate, I don't know about stats page in EF website). Then look at the UI section of the squad, and there you will find the UCS value. To determine the amount of time (exact) for squad production, just look at the squad loadout and determine which entity composes it. Look at the time it takes to produce these things and you can do the math and transfer the information to the UCS. Hope thi shelps.

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Suggestions / Re: Ideas for Italian Command Tree
« on: July 04, 2015, 08:21:11 PM »
I am not sure if adding the Italian doctrine to the German side would do any good. Most of them fought bravely, but many did not want to fight under Mussolini and were just conscripted to fight and were not under the same fanaticism as the Germans nor did they really like each other that much. The only war they won was in Ethiopia, where the enemy would just be using old spears. Additionally, they ended up switching sides like they did in WWI so in some cases they should actually be fighting against the Germans.

Or we can follow through with all this and have a German version of the conscripts. 10 man squad of Italian soldiers with low-quality training to make up with their numbers, and they all have rifles too. If possible, we can incorporate some sort of surrendering mechanism (like BotB mod) where they lose a certain amount of health/people and are under suppression and the squad surrenders, but only for this squad though, since they were known very well to surrender to the Allies. They will be very cheap and easy to reinforce with only 200 manpower per squad, since they will be the only unit susceptible to surrender and they will be like conscripts in battle, perhaps even worse.

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Announcements / Re: Eastern Front not working on Steam right now
« on: July 04, 2015, 04:32:23 PM »
So I can say whatever I want about somebody and they cant even see?  Doesnt seem right.

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General Discussion / Re: Future of Mod
« on: June 17, 2015, 06:32:50 PM »
Any news about progress, release date, etc?

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General Discussion / Re: Future of Mod
« on: May 31, 2015, 02:56:20 AM »
It is the end of may, what is the word on progress so far?

Progress! You said it yourself!

https://goo.gl/IgB3DV

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General Discussion / Re: Future of Mod
« on: May 28, 2015, 10:39:39 PM »
It is the end of may, what is the word on progress so far?

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Bugs & Tech Support / Re: bombing of the luftwaffe officer
« on: May 10, 2015, 06:13:03 PM »
The Only Thing That Happens When You Upgrade The MG 42 Is That You Can't Fire On The Move, Which Does Mean It Will Be Less Mobile But It Doesn't Mean It Will Move Slower.

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General Discussion / Re: first contact with coh
« on: May 07, 2015, 02:49:24 AM »
You must pay attention to gameplay rather than paying attention to small useless details

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get scout cars or dual inf HT with g43 men inside. Dont try to spam PGs

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General Discussion / Re: Future of Mod
« on: April 21, 2015, 11:14:19 PM »
How is the progress going?

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