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General Discussion / Re: PLEASE READ EVERYONE!
« on: April 27, 2013, 11:30:43 AM »
The suggestions aren't insulting but the use of a capital letter on EVERY word is. You don't need to do this in English. Only capitalise the first letter of a sentence and proper nouns.
Spotter teams reveal camo with the flare.
Snipers and flaks need another unit to spot for them. This is for gameplay reasons and means you should use combined arms.
Soviet firebase has a little longer range than US howitzer.
More CPs after maxing the doc is intended, so you can see kills in FoW. You're right that this isn't in vanilla but is added because it is very useful.
Soviets don't need to be exactly like the other factions. Soviets start with no units, OH starts with 2. The same applies to medics; not everyone needs them.
Observers have artillery because Soviets lack doctrinal ~3CP arty strikes from offmap. The unit is not that different from the Wehr officer really.
CS doesn't need to be 1 man, same as above. They are different from other factions for flavour reasons. The game would be boring if every faction had the same things.
PTRDs are fine. You are not using them correctly for their intended purpose.
Guards don't need AT.
Red Tide is specifically set out to be a midgame power to boost your strength. Its use is comparable to arty etc. but in a different way. Units that cost MP are OPTIONS because you either spend MP on the callin, or on a non-doc unit. Red Tide provides infantry at a muni cost to really emphasise the infantry spam; you can still get non-doc units or NI/kats with your MP. It is more comparable to MP Blitz than a callin, except that you don't get to choose what to spend it on.
Kats aren't comparable to a Calliope at all. They only shoot a fraction of the rockets and their value was calculated many patches ago based on the number of rockets. They are also far easier to kill than Callies and can't be replaced by AWM.
Unless you are willing to do the voices and sound effects for the mod, there's not much point asking about it. It takes a huge amount of work and doesn't add all that much to the game. The Russian voices feels more appropriate to some people anyway (including myself) for authenticity and the game is easily playable without the notifications in English.
Spotter teams reveal camo with the flare.
Snipers and flaks need another unit to spot for them. This is for gameplay reasons and means you should use combined arms.
Soviet firebase has a little longer range than US howitzer.
More CPs after maxing the doc is intended, so you can see kills in FoW. You're right that this isn't in vanilla but is added because it is very useful.
Soviets don't need to be exactly like the other factions. Soviets start with no units, OH starts with 2. The same applies to medics; not everyone needs them.
Observers have artillery because Soviets lack doctrinal ~3CP arty strikes from offmap. The unit is not that different from the Wehr officer really.
CS doesn't need to be 1 man, same as above. They are different from other factions for flavour reasons. The game would be boring if every faction had the same things.
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I Don't Think Soviets Had Tank Hunters..-isn't really a valid point. Soviets would surely have men equipped for anti-vehicle duties. Tank Hunters are rubbish at long range, or against front armour. They are very strong and useful up close, or when hitting the rear of a vehicle. Use them to support other AT, or use the Strelky VPGS nade to stun vehicles to run THs up close.
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Very Big Problem - Many Players Turn Off Their Speakers When Using Naval Forces Or Guards Or Command Squad.How do you know what many players do? I think these sounds are fine myself.
PTRDs are fine. You are not using them correctly for their intended purpose.
Guards don't need AT.
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Problem - Upgrade Times & Build Times Of Soviet Faction Is Too Fast Compared To Other Factions.Got numbers and proof it is too fast? Or just guessing?
Red Tide is specifically set out to be a midgame power to boost your strength. Its use is comparable to arty etc. but in a different way. Units that cost MP are OPTIONS because you either spend MP on the callin, or on a non-doc unit. Red Tide provides infantry at a muni cost to really emphasise the infantry spam; you can still get non-doc units or NI/kats with your MP. It is more comparable to MP Blitz than a callin, except that you don't get to choose what to spend it on.
Kats aren't comparable to a Calliope at all. They only shoot a fraction of the rockets and their value was calculated many patches ago based on the number of rockets. They are also far easier to kill than Callies and can't be replaced by AWM.
Unless you are willing to do the voices and sound effects for the mod, there's not much point asking about it. It takes a huge amount of work and doesn't add all that much to the game. The Russian voices feels more appropriate to some people anyway (including myself) for authenticity and the game is easily playable without the notifications in English.