Company of Heroes: Eastern Front

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Messages - SC

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1
Suggestions / Re: New Skins and Models for Company of Heroes 2?
« on: September 08, 2013, 08:05:28 AM »
no disrespect against Soviet and no Nazi propaganda!

Herpity derpity doo!

Quote
...and no stupid mortar spamming!

Nope, still plenty of that. Just WAY more tolerable.

2
I do my best to speak english. Good News, i could download the patches today. The game runs and no crashes this time. i think the patch server (?) was down.

[Edit] New Problems. I did one Skirmish match finally. Today every skirmish map i want to load (2vs2) the game crashes in the loadingscreen at 60-70% and win 7 close eastern front. What happens with that ?

Sounds like either; a file was corrupted when patching, or there's an AI issue. Since there's still issues with Soviet AI especially, that causes slowdowns/crashes/other poppycock. A dev will need to confirm this.

3
Mit den Klängen von ihm, wird der Server, Herunterladen von Patches für das Startprogramm Griffe nicht richtig funktioniert. Obwohl ich vielleicht falsch, wird ein Entwickler brauchen, um dies zu bestätigen. Welche Version von Ostfront hat der Launcher sagen, du bist genau mit?

Und wenn Sie können, versuchen Sie, in Englisch geben, nicht viele hier verstehen Deutsch.

4
Announcements / Re: The Royal Marines Commando issue
« on: July 23, 2013, 03:51:04 AM »
However, my decision pivots on one question: What did the Royal Marines really do?

Pretty much D-day from the beach landings to the offensive operations in the Netherlands.

5
Announcements / Re: The Royal Marines Commando issue
« on: July 23, 2013, 02:34:30 AM »
Can we perhaps use them as a substitute faction for vBrits? I mean a complete overwrite

Can I vote for this?

6
Red Army Suggestions / Re: The Kind Commissar
« on: July 15, 2013, 06:32:32 AM »
It's good to hear that. EF doesn't need a badass in a red coat that with one shot can turn a bunch of rednecks into killing-machines (yes, I'm looking at you, Dawn of War).

You don't seem to understand 40k's Commisars, but moving on. I'd be fine with breaking surpression or firing faster with rifles, something to make him worth keeping around and shooting your own guys.

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Red Army Suggestions / Re: The Kind Commissar
« on: July 13, 2013, 09:54:44 AM »
Yeah, this bugged me too. Commisars use to have this before when they were call in infantry squads, I'd like this back.

8
Bugs & Tech Support / Re: Royal marines not available
« on: July 08, 2013, 08:42:38 AM »
Ah man.  :-[ I guess, I was the only one using it then

I thought the same.

Shame we're stuck with the slow-paced British taco truck army.

9
Announcements / Re: About Ostheer release
« on: June 28, 2013, 09:14:48 PM »
Conscripts still have a "build" time (or a delay time if you prefer to call it) so they won't arrive just after you requested them, but a few seconds after.

Then what's even the point of them being a call-in, and no longer built at a building?

10
General Discussion / Re: Don't understand a MOD
« on: June 19, 2013, 06:57:59 AM »
This mod wasn't specifically made for Single Player. It was a multiplayer mod to add two new factions, Ostheer and Soviet armies. While single player campaigns are planned, they're currently unfinished and you can only currently do the original CoH campaigns. And yes, you are able to do AI skirmishes against/with the new factions.

11
Suggestions / Re: Far East
« on: June 09, 2013, 08:02:02 PM »
I'd love that a lot. But I doubt there will be any new factions anytime soon (Unless we're a-okay with waiting another 5 years eh?).

12
General Discussion / Re: Stonewall
« on: June 07, 2013, 07:53:41 AM »
I'd really like to see Operations work again, maybe even add new stuff for EF. But by the looks of it, we won't be getting anything like that until Ostheer are at least out.


13
Red Army Suggestions / Re: Return of the KV-85
« on: June 01, 2013, 08:21:03 AM »
Reward unit for what? ???

See, that's the thing. Honestly I'm still falling back on it being an upgrade for KV-1. Make it cost whatever would be balanced.

14
Red Army Suggestions / Re: Return of the KV-85
« on: May 31, 2013, 10:51:37 PM »
Maybe we can include it, but the upgrade shall cost fuel and mp/ammo. We will need to discuss it, but it could work.

Maybe a higher MP/Fuel tax on an upgraded KV?

15
Red Army Suggestions / Re: Return of the KV-85
« on: May 31, 2013, 11:50:07 AM »
maybe you can call in KV-1's then upgrade to KV-85's for 150muni?

150's a bit high, but I'd be fine with it.

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