Company of Heroes: Eastern Front

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Messages - JuhwannX

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Eastern Front Replays / Re: [2.2.0.0] 2v2 on Kursk
« on: September 21, 2013, 02:34:56 AM »
Yay. Soviet Arty party. Whooo! Great times to be had just using a bunch of artillery.

2
Ostheer Suggestions / Re: Ostheer Offensive vs Defensive is redundant
« on: September 17, 2013, 06:21:47 AM »
Unless the russian player is ROFLSTOMPING you, you as the ostheer should NEVER be starved for munitions. Litterally only 1 doctrine has true munitions sinks. If you can give an actual replay showing this, then we can review it for you to see what you actually mean, but I doubt the ostheer is going to be starved for muni's. Unless you're already losing on map control.

3
Balance Discussion / Re: Ostheer Tiger - Cannot hit infantry?
« on: August 20, 2013, 07:03:12 PM »
WELL the Stug is decent. It's not going to be as spammable in the next patch, but it will be pretty usable to fight tanks, at least T34's. Though the Stug 3 is better against infantry, yes.

4
Off Topic / Re: Make a Faction concept.
« on: August 08, 2013, 01:56:41 PM »
If the officers worked like the SU Commissar, in the propoganda Doctrine, that'd be best. He just tactically supports the units, and gains veterency over time, but the units themselves gain the vet on their own.

5
General Discussion / Re: bradenburgers
« on: August 01, 2013, 07:31:45 AM »
Bradenbergers are also the best long range non sniper unit in the game. At range they destroy every other ranged squad type. Also being upped to 3 members, from the closed beta's 2, makes them even more deadly. Just watch as they even make russian infantry melt and run crying back to their mommy's. The BB's are only weak at close ranges and ro sniper unit. Hwever snipers beware the bradenberger counter-snipe.

6
Balance Discussion / Re: infantry
« on: July 31, 2013, 11:33:30 PM »
I've done several tests of pps guards and pps shock guards against all other elite infantry. Even other allied infantry. For fun :P. And in every situation the shock guards won. Even vanilla guards (without shock upgrade) would come close to winning against all other elite infantry. All of these tests were done with different vet levels and all. So pps shock guards would be pretty ridiculous IMHO for every commander. At vet 3 shock guards/guards get an extra member. And in the next patch he gives the guards an extra weapon slot. So you could have super rape shock guards with pps', lmg, and shreck. Vehicles and infantry beware.

7
Balance Discussion / Re: [2.1.0.1] Snipers: Not an adequate fix
« on: July 31, 2013, 08:52:44 PM »
In the next patch the sniper team will be working like a 2 man weapon team of things like mortars and AT guns. So when 1 dies the other does as well. As well as the health getting a nerf to 80hp. And a counter snipe will outright kill the team.

8
Off Topic / Re: 2 question
« on: July 31, 2013, 08:43:36 PM »
Well quinn duffy needs to get his history straight before acting like every commisar was from warhammer 40K. Its ridiculous to act like the russians were just ridiculous barbarians. Look at coh 1's campaigns. Everyone was seenfor what they were. People lead by patriotism, to fight for what they believe in. Not some murderous, savage, war mongers, like coh 2 acts like the russians were. Oh sure order 227 was shitty. But lets not just have the russians BURN INNOCENT CIVILIANS IN THE 3RD MISSION OF THE FUCKING GAME. I'm sure the russians weren't that brutal. Also in the SAME MISSION you burn over 50+ conscripts in 1 false swoop explosion. 0 regard for human life at all.

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Balance Discussion / Re: Kugelblitz vs. T-34
« on: July 31, 2013, 07:21:11 PM »
I'd call it more of a non-doctrinal whirblewind.

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The biggest threats are SU-76s for the moment. They've got pretty good range and penetration and AI seems to love to spam them.
[/quote]

Also the computer cheats. Everyone knows this. Thats why wehr ai can spam the shit out of puma's. Even if it has no fuel income. SILLY SECOND CLASS CITIZEN.  ;D

11
Just flank the SU76. The turning speed is as fast as a marder. And the armour is just as paper thin. It also can't shoot while locked down. So it's easy to catch it off guard if it uses the light arti. Also a Marder 2 can beat the SU76 if the SU DOESN'T get the first shot. The marder 2 is more accurate than the SU.

12
Balance Discussion / Re: Kugelblitz vs. T-34
« on: July 31, 2013, 05:12:33 PM »
Yes the kugalblitz is a tank in its own right. Therfore it can take tank shots and live easily. I also mind you that the t34/76 is ai not direct AT. So it won't outright kill the kugal in lile 3 shots. Also the kugals shots WILL penetrate rear armor. And even if it didn't the overall bounc damage is enough to kill a tank after a few barrages. Considering you had 2 kugals, then you did this even 2x as fast.

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Balance Discussion / Re: infantry
« on: July 31, 2013, 05:23:21 AM »
That tactic might have worked in real life but against another human player theyll just crush that with suppression teams, snipers, and anti infantry tanks. Along with alot of arti and mines. Then just rush your base with all of that and crush you.

Navals have natural svts so they're pretty badass on their own. They don't fit into alot of my games, but when they are grouped with guards you have some pretty badass at/ai capability.

14
Balance Discussion / Re: infantry
« on: July 31, 2013, 04:15:51 AM »
The sturmovik upgrade is a bit over priced, dependant on your view, ill agree. I personnally don't get sturmoviks. Standardly dedicated CQC infantry dont fit my style. Especially when they're as expensive as sturmoviks. They cost the same as guards in term of reinforcement cost. Maybe remove the muni cost, or lowe it down to 150 MP, 30-50 Muni's, 10-15 fuel. Considering how the ostheer sturmpio's is a close fight vs sturmo's, and those are 75 munis for ostheer, I say just lose the fuel and mp charge in general. Sturmoviks cant fight tanks, nor can they place mines of any type (ATM at least), nor can they build base buildings anymore IIRC. So yeah they MIGHT need a price nerf. However we can't balance based on games vs ai. The ai gets resource bonus' and increased unit health. However even in pvp i dont use sturmoviks so maybe it is a real problem with there pricing.

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Balance Discussion / Re: infantry
« on: July 31, 2013, 01:22:08 AM »
It has been taken care of IIRC. It's been nerfed to not be an arti unit like it currently is. It's ridiculous how good it was. It was actually too good if you look at it right. The problem with the ISG is that it would outclass the russian mortar easily. If you thought the russian mortar was ridiculous wait till you see the ISG at vet 2 or 3. You've never seen rape, before you've seen that :P. It's been nerfed to where it won't outright gib squads with being about as accurate as a sniper, along with doing the DPS of an Arti shell. I've seen conscripts die in seconds to that thing. And due to it's so low cost, and the fact it came with the MG-34, you basically had the best defensive push ever. Along with that fortress would just basically make you unstoppable, as you defensively push the offensive with OP vet 2 Landsers with MKB's and G41's. And I specifically call out Vet 2 landsers, due to the current patch having them get so many cooldown, reload, and accuracy modifiers at vet 2, that they basically have the following:
100+% accuracy = They never miss.
Increased Reload/Cooldown modifiers = They never stop firing.
So yeah. Don't worry about the OH being super OP next patch. That's all getting fixed :) But stay active on the forum asking questions and the like, it's always good to have some good balance and unit discussion. If you feel something is OP or UP, call it out. We need you all as forum users to tell us these things. As we can't test every single unit combo and all of that.

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