Company of Heroes: Eastern Front

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Messages - Fivestargeneral

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1
General Discussion / How do I install 1.1.0.0 if I also have 1.04?
« on: June 10, 2010, 05:29:19 AM »
Hi guys,

I have the previous 1.04 version; how do I proceed to install the recent 1.1.0.0 version? Do I have to remove anything first? Will it corrupt the installation? Thanks for the advice.

2
General Discussion / Re: Balance the soviets would ya and AI
« on: February 09, 2010, 07:46:15 AM »
So...$50 to anyone who can beat Russians 1v1 on Lyon with AI set to hard?  Looks like a challenge to the community if you ask me. You really going to pay $50 to everyone supplying a replay of that win or are you just flapping your lips?

Post Merge: February 08, 2010, 09:18:59 PM
First try. Lyon 1v1 vs Russians on Hard....and I noobed it.  Here's the replay in a zip (not sure how to share the replay any other way.)

http://the-package.net/CoH/50BucksOrShutup.zip

You can send the $50 to mystic@the-package.net

Hi mystic-eye, I think you misinterpreted Vargas reply. What he meant was in open maps. Of course in maps with choke points such as Lyon, you can force the AI to go in a direction and gg. The real challenge is open maps (try Duclair as he said). Unless of course you can use barbwire to wire up the whole place, aka choke point and then win. But it's a challenge to do that.

3
General Discussion / Re: Balance the soviets would ya and AI
« on: February 08, 2010, 12:04:52 PM »
so you're saying you can't fight Russian AIs on open maps?

so far since the 1.04 patch i have been able to beat the Russian AI everytime.

i have played against the hard Russian, once you get used to the new tactics you need to employ against Russia, you have gotten the next 10-15 minutes down set.

now let's say the player dropped, what about your ally you were playing with? Against russians you should immediately think "defensive strategy." you need to be ready for their good ol conscript rush at the start, if you are able to deplete that and keep a good portion of the map for the first 5 minutes, you are set to win.

-Narizna

Hi Narizna, may you play a 1v1 game (open maps, not chokepoints maps like St. Mere) with the Russian AI (hard or expert is fine) and upload that replay? I am interested to see how you survive the initial Russian blob and using the Defensive company.

Thank you.

4
General Discussion / Re: is EF dying?
« on: February 08, 2010, 02:19:56 AM »
Think I saw from Relic server stats that peak time was 24/1/10. That was around the time EF was released. From the data, EF surely attracted much attention upon its release.

If you find Soviets not fun to play, you may at least give the new AI a shot. This is not the same vCOH AI so try to look at it from a different perspective, for e.g. don't expect the same of the difficulty settings. Just by playing with the EF AI alone (+ the new sound effects of vCOH units), is a whole new gaming experience for me. I enjoyed it very much.

5
General Discussion / Re: I think the AI just got better...
« on: February 08, 2010, 02:01:16 AM »
You can provide us replay ?

Make an archive and show us.

We  can have fun watching that glorious battle.

Hi PSIHOPAT, how do you attach a replay here? I can't find any attachment button. Kindly guide me. Thanks.


Post Merge: February 08, 2010, 02:10:18 AM
"Fivestargeneral" > Could you see some differences between hard and expert ?

Hi dbkblk, actually I am also not sure, that's why I asked the devs earlier in this thread. For one noticeable difference, I have to say it is the amount of units the AI builds. I believe in expert, the MP resource regeneration rate is definitely faster than hard, and this causes the AI to produce more units (since they have more MP than you), and in a short period of time, manages to overwhelm your numbers, so the game becomes more challenging. Something like in the Napoleanic era where mass armies wins.

Unless you can stop their "population growth", it's gg very soon.

6
General Discussion / Re: GAME STILL CRASHES
« on: February 07, 2010, 09:36:46 AM »
Mine is more stable after 1.04. Only crashed once since day of downloading 1.04 when a lot of action was on-screen.

7
General Discussion / Re: I think the AI just got better...
« on: February 07, 2010, 09:33:09 AM »
Yea...

I am also curious about who or how many can defeat hard AI.

I really want to see some replays with this.

Hi PSIHOPAT, I did manage to win an expert PE AI 1v1 on Langres with me as US. It was extremely stressful but not impossible; there is really no room for mistakes. But for winning against expert Soviet AI, so far no luck yet, but I'll continue to try.

8
General Discussion / Re: Balance the soviets would ya and AI
« on: February 07, 2010, 09:26:43 AM »
Hi Vargas, [no offence] have you won the AI on expert, namely US, Wehr, PE and Soviets (Brits AI are easier to beat) in 1v1 common maps like Ango, Langres or Semois? These should be quite "open" maps.

Personally I don't frequently win the above expert AI, but it is possible on some occasions. In 2v2 games but with AI team player (expert) -- not human player, I have won 2 Soviets expert AI before. Map played is Wolfeze and Lorianne.

May I ask, when a human player drops in team games, what difficulty skill has the AI when it takes over the human? Is it expert?

9
General Discussion / Re: HI thank you so much devs
« on: February 07, 2010, 07:14:27 AM »
There is a Chinese proverb saying: "3 minutes of on-stage performance, but 3 years of off-stage preparations".

I find this proverb very apt to the team that developed EF. Though I have no programming background, but I do believe it must be 3 years of hard work for these guys to code the whole thing from start to end and give us this mod we have today, free of charge. Balances and issues aside, what I think we gaming audiences failed to appreciate is this "off-stage preparations", like the countless hours and time devoted to the project -- we only see that short "3 minutes" but we will never know how much work it took for just that "3 minutes" we experience. I mean not all of these guys are full-timers right? They might be schooling and stuff... so I think we can be a little forgiving when we make comments and criticisms (esp. our tone). In due time, I believe the team will continue to do their due diligence and improve this mod for sure. After all, they have listened to the gaming audience request for a Soviet faction way back in '07, and a series of patches were prompt to address the major issues during the 1st week of mod launch (not even fully-established developers can beat that); we just have to be more patient and give them a little more time.

10
General Discussion / Re: I think the AI just got better...
« on: February 06, 2010, 04:57:08 AM »
No - I took out the health boost

Hi Devs, since the health levels are the same for all difficulty, what then are the major AI differences between each level of difficulty?

Like for e.g. I think the MP rate in hard or expert is quite fast. Any other differences which separates the AI from say expert than easy?

Or if anybody else can notice/spot the differences, do share with us?

11
Balance Discussion / Re: Resources seem a bit odd.
« on: February 05, 2010, 03:54:53 AM »
Conscripts are zero population.

Your problem is the nerfing of the units which makes it harder for you to get more territory.

You need more territory to build more units.

Actually it is the large no. of men (6 - 7) excluding conscripts which are weak later part, you won't be making them anymore, it is also the amount of upkeep that drains your mp. Unlike US which can reset their upkeep rate at the Supply Yard, the Soviets have nothing to reset their upkeep, which can be as low as 210s. This has detrimental impact which is what I think the thread-starter was trying to say.

12
Balance Discussion / Re: Sharpshooter Deployment Speed
« on: February 05, 2010, 03:49:15 AM »
Hi,

I don't know if this is a bug that came with the latest patch but sharpshooter teams are taking FOREVER to reinforce. I don't recall this being a problem in earlier builds but I specifically set out today to test this out. It took me AT LEAST a minute to reinforce my squad - maybe longer. There needs to be a severe reduction in redeployment speed because right now my SS squads spend more time sitting at HQs and forward bases than actually fighting.

Yes I can confirm that. I believed (and still believe) it was a problem. So when 1 of your sniper man dies, it is good as over, since the other guy does not have a sniper rifle (I think, need verification) and he is greatly exposed (no cloaking).

13
General Discussion / Re: Inability to recrew weopons
« on: February 05, 2010, 03:39:04 AM »

Unless Relic helps us, yes, we're stuck with it. Unless we decided to replace one of the original factions, which will be very hard to persuade the team to do.

Hey BurroDiablo, if can't recrew at the moment, I think the costs of producing the units are too high at the moment. Take for e.g. the AT gun. It is 300mp, with a reinforcement cost of 110mp (I think, pls verify if correct). This really penalizes the Russian player for something they cannot recrew. I think the cost should be comparable or cheaper than a similar weapon of recrewing capability (e.g. US 57mm). Doesn't make sense to pay for something so ex when you can't take it back. I think the original cost of 275mp (or slightly cheaper) would be appropriate.

Though some players may say we should protect the gun at all costs, or not be careless or sth. But sometimes this is not always possible, for e.g. an axis player may rush your AT, disarm it, then retreat, knowing you can't recrew, and now we are set back another 300mp. This sort of thing.

14
General Discussion / Re: language
« on: February 05, 2010, 03:28:35 AM »
As I'm non-Russian, I have no problems with the meaning of the dialogues spoken since I don't understand what they're saying (although I didn't know the dialogues were Russian translations of the original COH English dialogues).

I can make out some English mentions in the dialogues, such as "Sniper!". I'm not sure if I heard the conscripts mumbled some English as well, like "Stagger file" or something? The Russian commentator does not give sufficient warning though.

But I guess if the dialogues had to be re-written, these would require voice acting and such, which is more work.


15
General Discussion / Re: Inability to recrew weopons
« on: February 04, 2010, 10:57:06 AM »
This is a problem unique to 'NEW FACTIONS' only... of course OMG isn't going to suffer from it. Begs the question why we didn't just replace the Americans or British... but that wouldn't have been much of a challenge now, would it? :P

Does that mean we'll be stuck forever being unable to recrew weapons? Is there really no workaround or solution available? Can this be sorted out with Relic or sth? No offense here... mod is good it should have been an expansion!

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