Company of Heroes: Eastern Front

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Messages - SchlagtSieTot

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1
Bugs & Tech Support / Re: 2.300 Bugs
« on: April 09, 2015, 03:27:44 PM »
When I order an MG squad to go on combat patrol, the A key on the keyboard, the team will head off, an sometimes this will happen:
The team will encounter enemy infantry, deploy MG and engage. Enemy retreat, the loader and the helper will move on to the designated location, but the gunner will halt on his positio. The team can end up being separated by a very large distance, resulting in some weird situations if the gunner, or the other two, gets killed.
I have also seen other strange things where the MG team will deploy the MG facing the wrong direction, pack it back up, redeploy, pack up again, and redeploy yet again - and by this time they are pretty much history or hauling ass back to base.

2
Strategy and Tactics for Ostheer / Re: Need help with the ostheer.
« on: February 16, 2015, 01:24:54 PM »
Su gets T90 and SU76 combo's out faster then one can accumulate enough fuel for the T3. The Sargent upgrade is also very expensive in fuel, and also the other upgrade in T3 that is needed to access PAK / Marder. 

All in all, I still feel the OST is underpowered or imbalanced.  But that's just my opinion,  and I choose not to play with them, simply because they don't match my style.

3
Strategy and Tactics for Ostheer / Re: Need help with the ostheer.
« on: February 08, 2015, 09:03:27 PM »
Going for T4 right after T1 didn't really do that much. The cost to tech up (both the T1 and 4 upgrades) are pricey on fuel and so is the stug.  So I'm spending insane amounts of fuel on two stug's and the infantry upgrade, while the soviets spam away SU75 and T90 combo's.  There's so much funds bound up in the stug's that one dares not loose them, this could turn the whole game around for the worse.
I really don't know what to do.

4
Strategy and Tactics for Ostheer / Need help with the ostheer.
« on: February 08, 2015, 08:51:56 AM »
I can't wrap my head around the ostheer and a solid tactic against soviets.  In my hands, the ostheer is underperforming in all stages of the battle, I am always having a hard time dealing with masses of Soviet infantry, AT guns, light tanks and lastly - cheep medium tanks.
My own PAK's are getting hammered by heavy mortars and/or arty - and that mortar is defended by all kinds of man eating and panzer bending machinery.  A solid steel wall more or less. If I could just mach the numbers I think it would be a smooth ride, but the truth is, I am constantly stretched out on my units, always in need of ekstra firepower,  tanks and fuel. The price on panzer seems to be so high that I can't really get a solid armoured section up and running - and they are always needed somewhere, so I can't sit back and wait to build a bunch and then roll them all out at once.
I am also very careful with my vehicles so I don't really take any chances. Most of the time, I have them placed behind the front and they are reduced to QRF,  and occasionally doing some hit and run in enemy territory .

It is really frustrating for me. Normally I can easily take on an AI on hard with all other armies and put up a fight in MP,  but with ostheer I may even lose out to a normal soviet AI. 

I don't know what I'm doing wrong, I think I have tried out every tactic I can possible imagine. I feel like the ostheer is missing something, something is wrong but I can't really place my finger on it.
Please share some wisdom with me, I need it.

Edit: oh, and I have tried out the fortress doctrine many times, mainly to get the mg and PAK emplacements,  but I can't put them to any use. I want defences to halt enemy advances, but I feel like the MG's angle of fire is too narrow, and the PAK can't put up with any thing other than jeeps and trucks.

5
I need some one to practice with/against.
Teach me sensei!

6
Balance Discussion / Re: Zis2 OP
« on: November 27, 2014, 05:45:42 PM »
Can one of you number-fiddling-stat-gurus please enlighten me on how the AP upgrade affects the different weapon systems?
Exactly what does it contribute to Zis (2+3), SU76 and so on.

7
Balance Discussion / Re: Zis2 OP
« on: November 27, 2014, 10:13:59 AM »
I will have do do some testing with this beast.
Ordinary Zis2 w/o ammo upgrade and vet.
Ammo upgrade no vet.
Ammo upgrade and vet.
No ammo upgrade, vet crew.

@132 Do you know if the Zis you played against was vetted and/or had the ammo upgrade?

8
Balance Discussion / Re: Zis2 OP
« on: November 27, 2014, 10:08:52 AM »
Yeah I thought it was probably a thing worth mentioning. That said, I vets up pretty quickly. Dunno if it raise in ranks faster then PAK or 57 mm tho.

9
Balance Discussion / Re: Zis2 OP
« on: November 27, 2014, 06:53:50 AM »
As already written: My Zis had the AP ammo upgrade AND was vettet up - this might come in handy when making in-game test.


10
Balance Discussion / Re: Zis2 OP
« on: November 26, 2014, 09:45:29 AM »
I can agree on that. I played a game with my cousin last night and had a Zis2 (and the AP ammo upgrade from ammo depo), the Zis took out three vehicles in four shots. 2 halftracks and one panzer III. It punches the health bar on the panzers to almost 2/3. 

11
Bugs & Tech Support / Re: T-34 crossing footbridge.
« on: November 25, 2014, 10:22:47 AM »
Ahh, okay. Thanks for clearing that up. Well.. I'll have to go back and try to drive a panzer across. :)

12
Bugs & Tech Support / Re: T-34 crossing footbridge.
« on: November 24, 2014, 09:18:50 PM »
I'm afraid that I don't understand fully. You say it's a bug and the map, because any tank should be able to cross it. It is strange though, because I have never seen it before. A tank doesn't even fit on that bridge! :D

13
Bugs & Tech Support / T-34 crossing footbridge.
« on: November 23, 2014, 07:13:08 PM »
I was playing a 1v1 game against AI (Lyon) the other day. While I was securing the objectives and resources isolated on that little "island" part of the map - only accessible for infantry - suddenly a T-34 came rolling up towards the footbridge. I thought it would stop, maybe halt for a minute or two, but noooo. With out the slightest care in the world it arrogantly came creeping up the footbridge, slightly tilted to the side - like it was driving on one belt just to show off. It came across, guns blazing, with this arrogant stupid attitude and blasted my poor landsers to bits and pieces.
I found my self in a state of shock and disbelief, the commander of that particular 34 must be som kind of Soviet Workers Hero. When he was finally done with raising hell, he strolled back the same smart ass way he came. I swear Icould hear the tank crew laugh all the way back across.
Disoriented as I was, I never saved any replay of the game, or the moment of Soviet tank glory.
What dehh hell is going on!?

14
Suggestions / Re: Give conscripts a new member for every new vet level
« on: October 27, 2014, 09:31:55 PM »
Very interesting suggestion! I would like to see how that would work out.

15
Steam nik: SchlagtSieTot.

Very limited mp experience, but I'm up for some practice and comp stomp!

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