Company of Heroes: Eastern Front

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Messages - vengefulnoob

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1
Announcements / Re: Eastern Front Release Date
« on: January 02, 2010, 07:38:43 PM »
awesome news: thats for scruff

2
General Discussion / Re: R.I.P. Scruffy
« on: January 02, 2010, 12:45:16 PM »
RIP, Scruffy...

Your work was brilliant, and though we did have disagreements, I have always respected your work and passion: EF has lost an very talented person. Enjoy the great moddeling shop in the clouds!

 

3
Suggestions / Re: Russian Campaign
« on: December 03, 2009, 09:48:06 AM »
Some way back i saw a reply talking about "an elite unit fighting in every battle which is unrealistic" I assume that was about 13th guards? The fact is that simply put, they fought in almost every major battle on the eastern front and saved Stalingrad from falling early on.

Love the continuation of Minsk dude, some good writing going on there!

As for a sniper ace campaign, good idea but only for a mini: a full blown campaign would have to be much larger

just wondering, what do the devs like in these campaigns so far?

4
I'm an offensive player (not in that sense) so the breakthrough doctrine is my style: tanks backed up with decent infantry and air support. That said the urban assault doctrine has some interesting offers for an fallshirmjäger spam guy like me... What a great unit: the only way to kill them is Mgs or armor, if microed properly

5
General Discussion / Re: keeping the mod allive
« on: October 13, 2009, 09:28:14 PM »
I'm very confused: warty said there wouldn't be a beta but dragon says there will be...?!

6
Suggestions / Re: orcestra
« on: October 12, 2009, 09:56:54 PM »
Lol...

Though I think maybe a gramophone playing lilli marlene would be good

7
General Discussion / Re: This mod has been going on forever
« on: October 11, 2009, 11:58:02 AM »
I know youve answered this question before, but is there any decision on an open beta?

And realistically is the closed beta restricted to devs only or people who have applied?

And when will it be?

8
General Discussion / Re: Date of Release this year?
« on: October 11, 2009, 12:47:24 AM »
Nope. That's what Xmas is for

9
General Discussion / Re: Russian Buildings
« on: October 11, 2009, 12:45:08 AM »
Do youu think that you might add them at a later date?

10
Announcements / Re: Eastern Front News #15.08.2009
« on: October 10, 2009, 10:11:15 AM »
Please don't reply here, it makes me think there's another update... My poor heart just canna take any more!

11
General Discussion / Re: Possible Relic Purchase?
« on: October 07, 2009, 11:42:58 PM »
Awesome! It'd be good if they'd advertise the mod, the cnc studios do that quite a lot on bcpt....

12
Off Topic / Re: Dang
« on: October 06, 2009, 07:07:44 PM »

Quote
1946 prototype, only three built. All new design, weight 68 metric tons, with 130 mm naval cannon (7020 mm long barrel) with autoloader and stabilizer, infrared night scopes, 8 machineguns, armour from 220 to 300 mm thickness and 60 km/h roadspeed. Crew of five.

WHO NEEDS 8 MACHINE GUNS?! USE A 20mm if u want to be op...

13
Off Topic / Re: Dang
« on: October 05, 2009, 11:48:15 PM »
Uninspiring? *sniff it took me ages *sniff  :'(

just throwing ideas in the air, I had plenty to share.

Here's another:

Stalingrad/city fight veterans: replaces partisans: a 4 man squad with ppsh's, a house clearance ability which force exits infantry from buildings or wipes them out with each man throwing a grenade and spraying with the ppsh. Upgrades with
Satchel charges. The idea being that regulars just don't quite represent the cityfighting squads the Russians used in Stalingrad and Berlin, this would reflect the ability to clear houses one at a time very effectively.

As for Razedacheviki, They should have a radio for artillery strikes, and act as a resupply unit like the pe halftrack, since the razedacheviki were used to bring supplies to the partisans and as expert fighters, to help lead them.


The aim of these two was that you organise the urban fighting doctrine to have either:

1. City fighting with Stalingrad vets and sniper ace
2. Scout fighting with partisans and razedacheviki
3. Original layout

What do you mean open crew? I only meant replacing the ml-20 with the b-4... Actually the idea of the b4 was for it to be a gun you bring up to annihilate bunkers, but I don't know what you'd use


14
Suggestions / Re: Balance for non-mod factions
« on: October 05, 2009, 05:39:21 PM »
Why can't people read an FAQ? IT'S NOT DIFFICULT!!!!!

15
Off Topic / Re: Dang
« on: October 05, 2009, 05:20:11 PM »
Sure, and let's give guards aks and sks carbines while were at it. soz for sarcasm, but it don't quite fit IMO. Nice tank though.

Actually on the topic of reward units, I have some ideas

1. Replace sniper ace with Razedacheviki (scouts) armed with pps-43, demo charges and camoflage 
2. Replace 152mm howitzer with b-4 203mm howitzer with shorter range but spigot like shell, and special direct fire ability to fire like an at gun (like in berlin)
3. Regulars with naval infantry (black morephs [ty ueartemis]) 6 men with mosin nagants, upgrade to svt40s and dp28

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