Company of Heroes: Eastern Front

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Messages - Ghost

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1
Announcements / Re: The Royal Marines Commando issue
« on: July 27, 2013, 02:45:05 PM »
this mod is already more than pure eastern front (reward units, balancing,...). just make them their own faction, similar to the classic WM/US layouts. so people who like to play classic style rather than CW style can play brits

2
Announcements / Re: ModDB MOTY 2012 - Top 100
« on: December 16, 2012, 08:55:12 PM »
we will vote, and you guys release the beta of ostheer :) ;D
sneaky  ;D

3
Announcements / Re: THQ will develop a new Company of Heroes game
« on: November 06, 2012, 08:06:46 PM »
2 boxes behind that T-34! Why? Why they put those boxes there?
vodka storage  ;)
well actually after some research i found this:
40l fuel boxes

4
Announcements / Re: Ostheer Layout for 2.0.0.0 (Second Part)
« on: November 02, 2012, 07:34:49 PM »
[...]By the way, where can I find that podcast everybody is talking about?
if you are referring to the replays:
1st
2nd
3rd

5
Announcements / Re: Ostheer Layout for 2.0.0.0 (Second Part)
« on: October 31, 2012, 12:58:08 PM »
Ye, Ape was using it in 1st broadcasted game of Ostheer  :P
i think he was using it's reward unit "Sturmtiger" ;)

6
Announcements / Re: Ostheer Layout for 2.0.0.0 (Second Part)
« on: October 31, 2012, 10:50:58 AM »
In the same doctrine which allows you to build tigers in T4 I think.
yes, call-in for "Army Elite Troops" doctrine, the one we don't know much about yet

7
Announcements / Re: Ostheer Layout for 2.0.0.0 (Second Part)
« on: October 29, 2012, 02:18:09 PM »
In broadcasted games we saw Stug III as main battle tank, now it this layout its PzIII again.
What is changed from then to now  ::)
in broadcasts stug3 was indeed neutral, but it was stated that this might be changed back to panzer3 being neutral again. all just WIP ;)

as for the panzer IV, i personally like it, but i also understand that some people don't want to see "just another panzer IV". so like neo said, something cool could be added to it or it could be replaced by something different. i would suggest replacing it with a "dicker max" (tank destroyer based on panzer4 chassis), something like a stronger marder - but that would be some kind of prototype unit (only 2 were used on eastern front) and i don't know if that would be a good idea but if the kugelblitz in...  ;)

8
Announcements / Re: Ostheer Layout for 2.0.0.0
« on: October 25, 2012, 01:04:43 PM »
how many games were shown with the Ostheer?
these 3:
1st
2nd
3rd

9
Announcements / Re: Ostheer Layout for 2.0.0.0
« on: October 24, 2012, 10:23:57 PM »
[...]I'm curious what has changed with the doctrines for Ostheer.  :P[...]
in the latest replays it was like this, but may have changed already ;)

Army Fortress Troops:
left
- 2CP: Improved Fortifications (Pioniers can build Panzernests and Foxholes)
- 2 CP: Ambush Tactics (Infantry cloak in cover, gain first strike bonus, slow recloak after attacking)
- 4 CP: leFH 18 (stationary 105mm Howitzer)
right
- 2 CP: Counter Attack (in friendly sectors: +speed, - received accuracy; in enemy sectors: small + damage)
- 1 CP: Field Hospital (upgrade to collect wounded, each 4 wounded give a manpower bonus)
- 5 CP: Elefant (Precesion Shot: locks tank, can't move, can't turn, gives some bonus ?; can be called again if lost)

Army Support Troops:
left
- 1 CP: Storch recon plane
- 3 CP: Brandenburgers (airdropped; build:?, ?, "false radio" to disrupt enemy production ; abilities: follow unit, demo charge, "annection" instantly cap a neutral sector)
- 3 CP: aces high (sdk 263 can call in dive bombers)
right
- 2 CP: paradrop fuel, munitions and heavy weapons
- 2 CP: confederation support (opel blitz can call in supply drops -> a JU52 will drop supplies depending on the sector where it's called in)
- 3CP: confederate mechanised support (call in foreign battlegroup with some infantry and tanks), e.g. 3 tanks and 1 "alpinis" infantry (upgrade: MP40, ability: ?)

10
Announcements / Re: Ostheer Layout for 2.0.0.0
« on: October 24, 2012, 04:49:04 PM »
What does 'demo charges' for sturmpioneers means? Is it something like gathering resources from damaged vehicles?
No, it is like a bomb with enought dmg to destroy a bunker.

O, good.
And guys, as I've understood, unlock assault pool will forbid building a support pool at all, I'm right?
like Lord Rommel said, you can only have 1 pool active at a time, you can however switch to the other pool and back again. so the units of the other pool are disabled only temporarily not for the entire game. pools are chosen globaly so building a second (let's say) tier2 building means you can just chose 1 pool, not 2 at the same time.
hope that helps shwepps ;)

11
Announcements / Re: Ostheer Layout for 2.0.0.0
« on: October 23, 2012, 03:35:21 PM »
About the foreign troops, what role should they be used for?
if you are referring to the "confederate battle group", guess that depends on which units you are given ;)

13
Ostheer Suggestions / Re: Summary of the Ostheer sneaks [WIP]
« on: October 21, 2012, 12:52:56 AM »
you had a tiger as doctrine tank, so the sturmpanzer is a call in for army elite troops?  :P

14
Ostheer Suggestions / Re: Summary of the Ostheer sneaks [WIP]
« on: October 21, 2012, 12:21:12 AM »
So you guys took away the Sturmpanzer?
looks like you are right...
but something similar can be seen at ~44:50 and 47:39  :o

15
Ostheer Suggestions / Re: Summary of the Ostheer sneaks [WIP]
« on: October 20, 2012, 06:48:55 PM »
I can abuse Fire Focus if it has no cooldown. ;D
it has a cooldown. and not just a few seconds, so no abuse ;)

update on
army support troops doctrine:
left
- 1 CP: Storch recon plane
- 3 CP: Brandenburgers (airdropped; build:?, ?, "false radio" to disrupt enemy production ; abilities: follow unit, demo charge, "annection" instantly cap a neutral sector)
- 3 CP: aces high (sdk 263 can call in dive bombers)
right
- 2 CP: paradrop fuel, munitions and heavy weapons
- 2 CP: confederation support (opel blitz can call in supply drops -> a JU52 will drop supplies depending on the sector where it's called in)
- 3CP: confederate mechanised support (call in foreign battlegroup with some infantry and tanks), this time 3 tanks Stugs/Stuhs and "alpinis" infantry (upgrade: MP40, ability: ?)

update on some units:
- Panzer III (upgrades: short barrel gun, command tank with weaker gun; ability: AP shells)
- Panther (upgrades: MG, skirts)
- Panzerwerfer (barrage)

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