Company of Heroes: Eastern Front

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Messages - Dreamerbg

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Bugs & Tech Support / Re: The Mod no longer starts!
« on: July 16, 2017, 06:12:11 PM »
It may start slowly but it does to me.

Announcements / Re: Released update version for Steam!
« on: June 26, 2017, 12:30:20 PM »
Locked until their rework is finished BromZAR

What factions were used in that game and on what map  - this info will help if is not a know issue already.

Included Maps / Re: [EF] Minsk (2)
« on: June 08, 2017, 05:55:58 PM »
Workshop material :P

BBs are an infiltration unit. Since they use enemy uniforms enemy units dont auto target them. A manual command is required in order for SU units in this case to attack your BBs.

Balance Discussion / Re: Ostheer Balance and Design
« on: March 11, 2017, 10:36:53 AM »
Didnt manage to read more than third of your post but can tell you this:

Well that doesn't bode well, when balancers are not bothered to read balance concerns.

I am sorry. This is not the case. I am having health issues atm and have too much stuff on my mind
Plus tried to comment on what I read.

Balance Discussion / Re: Ostheer Balance and Design
« on: March 10, 2017, 03:26:56 PM »
Hello :)

I doubt anyone will be willing to go back on redoing the faction one more time.

Didnt manage to read more than third of your post but can tell you this:

Pool system as it is is probably the best it could be made. If we go back into having units A and B for one pool and other units for the other then we also go back to the same old problems which are
 - faction becomes harder to play
 - not having access to important counter units all the time
and few more reasons that probably Darc will explain in time.

One more important aspect of the pool system as U suggest it is how do the player switch between pools ?
Is it completely free anytime ? - if so its pointless to have pools and makes thegameplay  harder making the player to do pointless clicks before ordering the unit he needs
Is it time or resource cost? - Then the player gets f*ck for no reason. He cant purchase the unit he needs at the time where his opponent can.
Just locking 1/3 of the faction's units all the time is pointless concept when other factions dont have such "feature" in them.

Believe me we tried to keep this as long as we could but no variant of it was really worth it and without problems. 
There was always the argument where ppl would say-  Hey I have build my tier buildings like my opponent but when he gets a sniper or a tank and my counters are on the locked pool I am f8cked.
Then ofc we tried to give in the both pools some counters for certain units ... like sniper in A pool and kugel in S pool  but then we ran into almost identical pools and double the number of units that the faction really needed which was again a bad thing and something that brings distraction and disorientation to the players.

Well since its old it may need new thermal paste ?

Announcements / Re: Status report - December 2016 (Ostheer tech tree)
« on: December 06, 2016, 04:29:17 PM »
New KVs, Awesome :)

General Discussion / Re: vasily zaitsev
« on: November 12, 2016, 10:13:27 AM »
Will you ever stop spamming...
"Dankov" as its typed by you is a family name...

Suggestions / Re: Red Army Promotion Centre
« on: November 09, 2016, 11:38:14 PM »
This was wrongest argument ever :d

I didnt saw any complaints that soviets are OP and if its so the reason isnt in their vet system.
And as its said - "if it works - dont touch it".

Off Topic / Re: Random Word Game
« on: November 01, 2016, 03:22:05 PM »

Red Army Suggestions / Re: Ef beta
« on: October 16, 2016, 12:24:44 PM »
I dont see how this is a suggestion...

There are no guards anymore. The one from the doctrine is serving more or less "inspiring" purpose.
Its hard to explain stuff when it is WIP status still.

Suggestions / Re: Soviet Strategic Reserves Doctrine
« on: October 14, 2016, 10:53:26 AM »
Ok... try not to include new models that are not in the game
we are severely lacking animators and 3d designers so if you really wish anyone of your doctrine layouts to be used try not to include models that arent in the game already.

Mapping / Re: Map Creator Request
« on: September 24, 2016, 08:23:24 AM »
Awesome. Do you have anything done that you can show. Like past work on maps or something?
I am really curious :)

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