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Messages - EightMinds

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1
Announcements / Re: Ostheer Update 6: Ostheer Army Troops
« on: April 17, 2011, 05:48:01 PM »
Oooh boy, Doctrines~!

Although like others, I'd like to share a few of my thoughts...


Luftwaffe Support
Recon Command reminds me of Radar Van from C&C:Generals, heh, it's a pretty neat idea. But do they have a limited range for calling in support? Also, seeing how small Brandenburger squads are, I'm willing to bet they're as tough as the Ritterkruez.


Foreign Support
Calling in Foreign troops sounds fun, but why not give foreign troops the same stats while simply alternating their uniforms and names? Sort of like Dark Templar in SCII. It would be simpler, I guess?


Assault Battalion
Jaegers sound fun to use, but the Tiger production sort of feels like a double-edged sword to me. I mean, you still get Tigers, which are stronger, but you'd lose the ability to field Panthers, which are faster, and I would presume, cheaper.


Improved Defences
Question. How well would the Wespe be compared to PE's Hummel?


Improved Supply
Why not make Prioritized Support and Prioritized Weapons toggle-able? That way, a OH player can prioritize either on his/her resources, weaponry, or balance the priorities.



Well, some of my ideas/suggestions look stupid, I know, but I just thought I'd share my thoughts a bit. Thanks.


2
Off Topic / Re: Random Word Game
« on: December 09, 2010, 07:33:27 PM »
Computers.

3
Announcements / Re: Who Dares, Wins!
« on: December 08, 2010, 11:13:32 PM »
Oh, right, eheh.  :-X

4
Announcements / Re: Who Dares, Wins!
« on: December 08, 2010, 10:49:39 PM »
Small question...

does the RMC have the Comet Tank by default or must you tick the Comet in the rewards too?

*likes the Firefly*

5
Off Topic / Re: Random Word Game
« on: December 08, 2010, 10:35:04 PM »
Llamas.

6
Announcements / Re: Who Dares, Wins!
« on: December 08, 2010, 07:11:52 PM »
Quote
Marines Commando Squad:
 - Regular infantry section with normal movement but unable to make trenches.
 - Cost lowered to 375 manpower.
 - Reinforce cost percentage increased.
 - Recon element now:
 - - Camouflage when in cover like PE Falls.
 - - Sharpshooter ability remains.
 - - Increased Accuracy.
 - - Decreased Cooldown.
 - - Increased Capture Rate.
 - - Reduces health by 5hp per man
 - Recon Element cost increased from 35 munitions to 50 munitions.

SAS Raiders:
 - Basically 4 Tommies with 3 Thompsons and 1 PIAT.
 - Fast capping speed and cost 375 manpower.


Recon Element would be cooler if the rest of the squad were equiped with Stens.

I'm just sayin'.  ;)



Also, why do the SASR use Thompsons?


7
Ostheer Suggestions / Re: EightMind's concept for the Ostheer faction
« on: December 08, 2010, 06:13:33 PM »
Oh, alright. Thanks.

8
Ostheer Suggestions / Re: EightMind's concept for the Ostheer faction
« on: December 08, 2010, 05:57:47 PM »
Since when was it though 1945?

Uh, is there a weapon there which is out of the timeline?

if so, please enlighten me.

9
Ostheer Suggestions / Re: EightMind's concept for the Ostheer faction
« on: December 08, 2010, 09:29:09 AM »
I see where you are going there, and maybe I could fix those problems with :

1)I don't expect them to be strong or anything, but just to make sure that the Ostheer are mobile enough to cap points, as I also think they should be a mobile faction. Maybe limit them to 1 or 2 squads per player, or put them higher up the tech tree, will that work?

2)The Elefant would be a late game AT tank, not a 'regular' one. The Ostheer would have to rely on their infantry/AT guns to deal with vehicles.

3) Would European Volunteers and Italian Support work, then?

4) The same reason why they don't have defenses, they should have large Support Squads to ensure they have a mobile defense.

5) Above, also, I forgot to add mines and light defenses, sorry. :-X

6) The Sd.Kfz. 251, produced by the Zeughaus.



I hope that answers those problems.  ;)


10
Ostheer Suggestions / EightMind's concept for the Ostheer faction
« on: December 07, 2010, 08:41:17 PM »
My Greetings

Hello, I am EightMinds. I am new to the forum and have had the EF mod for 3 weeks or so. I have been interested in this new Ostheer faction, and thought I'd put forward my own concept. I haven't read many of the other concepts, so in case my ideas seem similar, please note that it is merely coincidence. Now, let's get down to business.




1.Starting Out


The Ostheer starts out with a Command Center, as the other Axis factions do but they have no defenses. Instead, they rely on their infantry and armor units to defend the base when necessary. They also start with a Recon Team instead of a builder unit, somewhat like the Panzer Elite.






2.Buildings

Command Center

The primary building of the Ostheer, it produces Combat Pioneers and Recon Teams, as well as some upgrades.

Produces/Upgrades :

- Cb. Pioneers ( A four man squad of builders, armed with Kar98s and a MP40 for the sergeant, they are hardier than the Wehrmacht's pioneers, and may be upgraded with a mine detector)

- Recon Team ( A five man volksgrenadier squad, armed with MP40s, are trained to scout ahead from the rest of the army. They run and capture points faster than other infantry, and may sprint for brief periods of time to get to a position quicker, flank an enemy weapons team, or escape their untimely deaths)

- Medical stations ( Any units near Command Centers and Command Posts will be automatically healed )



Logistik-Center

This building ensures that the Ostheer efficiently receive their supplies.

Produces/Upgrades :

- Upgrade Supply Lines ( 25% bonus munitions and fuel from captured points)

- Further Upgrade Supply Lines ( 50% bonus munitions and fuel from captured points )



Infanterie-Kommand

A garrison-able building which produces the Ostheer's infantry and support units.

Produces/Upgrades:

-Ostgrenadier Platoon ( Produces three squads of six Ostgrenadiers at once. All of them use Kar98s, with sergeants wielding MP40s. Squads may be upgraded with Flammenwerfers, Panzershrecks or MG34s, if the corresponding upgrade has been purchased )

-MG42 Fireteam ( A machine gun team of four to suppress enemy infantry while supporting our own )

-GrW 42 Fireteam ( A mortar team of four to provide close range artillery support )

-Sharpshooter Team ( A team of two; a sniper, and a spotter )

-7.5 cm Pak 97/38 ( An anti-tank gun to provide anti-armor support to infantry )

-Infanterie-Support Add-on ( Unlocks the MG, GrW, MG34 and Flammenwerfer )

-Panzerjaeger Add-on ( Unlocks the Pak and Panzershreck for the Ostgrenadiers to use )



Zeughaus

The Ostheer's answer to light or specialized vehicles.

Produces/Upgrades :

-Flak 37 ( Heavy anti-air gun/anti-tank artillery manhandled by a group of 10 Ostgrenadiers )

-Sd.Kfz. 251 ( Half-track to support and carry infantry )

-Panzer 38(t) ( Light tank to support infantry )

-Grille ( Self-propelled artillery )



Panzer-Kommand

Finally, the Ostheer can bring in the heavy armor.

Produces/Upgrades:

-Panzer IV ( Main battle tank )

-StuH 42 ( Assault howitzer )

-Elefant ( Heavy self-propelled anti-tank gun)



Command Post

The Ostheer's variation of the OP. Can be garrisoned, and also reinforce and heal nearby squads with the Medical Stations upgrade.






3.Doctrines


1)Total Assault - "strike fast, strike hard,"

Blitzkrieg Tactics

-Rapid Control ( Units capture points twice as fast )

-Inspiring Charge ( All units will sprint for a brief period, ignoring suppression, but also positive cover )

-Lightning battle group ( Call in two Panthers and three squads of Stormtroopers (armed with StG44s) )

Support Options

-Marauders ( Improves infantry health, damage and accuracy, especially when firing on the move )

-Panzerknacker ( a single Henschel Hs 129 swoops down to drop exploding death upon those below )

-Thunder God ( A mortar bombardment from the Thor is enough to make anyone, be it Yank, Tommie or Slav, to their knees )


2)Communications - "knowing is half the battle,"

Information

-Infiltrator ( A spy will be sneaked into enemy territory to gather information, and is always camouflaged )

-Tackle Supply Lines ( Knowledge of the enemy supply lines allow us to steal ten percent of their fuel and munitions )

-Situational Report ( All enemy units will be marked out on the mini-map, even through the fog of war )

Propaganda

-Death before Dishonor ( Inspire our troops to fight harder with propaganda )

-Treachery ( Even the enemy's own people turn against them! )

-Free Legions ( The Waffen SS have helped us by reducing troop costs by fifty percent )


3)Allied Support - "Many hands make light work,"

Rumänien und Ungarn

-Foreign Supplies ( +20 to Fuel and Munitions )

-Romanian Medics ( The troops prefer nurses, but these medics heal nearby infantry and put up a decent fight.

-Mixed Battle group ( A mechanized infantry force of Hungarian Grenadiers, backed up by a 40M Turán I, takes the field )

Italien

-Italian Light Infantry ( A veteran squad from the African Theatre will assist us )

-Semovente ( The Italians finally made something good! The Semovente is an excellent tank destroyer )

-210mm Barrage ( Whoever bears witness to the destruction this barrage causes will beg, if they still live )




4.Veterancy

All Ostheer units gain veterancy through combat like ohe factions, but their bonuses are different..

Infantry

For every level of veterancy a squad/team recieves (except sniper), they gain extra damage and an extra squad member.

Also, all infantry become unsuppressable by Vetercy level 2, and can use camo by level 3. ( Note, infantry, not weapons teams )


Vehicles

They receive speed bonuses through each level.

At level 2, if possible, vehicles will receive armor skirts and gunners, and by level 3, they may use Overdrive with no cost.







Danke, kamerade.


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