Company of Heroes: Eastern Front

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Messages - Kevla99

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Tech Support / Re: Some help please?
« on: September 14, 2012, 07:22:26 AM »
Okay I found the requirement 1 on the required_cap and changed 5 to 8 and then saved, I tested it out and tried spawning 8 but the production tab wont allow me more than five. My corsix app is in a winrar, and I don't know what wrong with it if its the game or the app is wrong. Is there anything I'm missing? another area?

Update: I found what is wrong and have fixed the problem. The file must have not connected somehow or something. Its mostly my computers problem as its not so bright on modding tools. Thx for the help!  ;D

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Tech Support / Re: Some help please?
« on: September 11, 2012, 08:11:42 AM »
UPDATE: I tryed changing the hardcap and it led me to this question: Do I have to remove the requirement entirely? Or could I change the limit of 5 to 8? I tried changing the limit of 5 to 8 but when i test in game it doesn't work. All I did was i found the folder and changed the number of 5 to 8. Did I miss anything there? I don't know if its winrar or that I didn't do any other important things. Please help! >_<

3
Tech Support / Re: Some help please?
« on: August 02, 2012, 02:54:12 AM »
Thanks so much for the help, mostly changing the hardcap for senario reasons unknown and extremely clueless on how to use modders without possible damage to my game itself (already broke the blitzkrieg mod because of it...) But again, Thanks for the help guys! :D




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Tech Support / Some help please?
« on: July 27, 2012, 05:33:20 AM »
Um, I have a question, I have the corsix app that helps mod the game and I only need to change the limit of the hardcap on conscripts, either that or to remove the hardcap. Problem is, I don't know how to do this. So can anyone teach me how I can change or remove the hardcap from the conscripts with corsix?? ??? Thanks! >_<

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Bugs & Tech Support / Re: Leningrad Crash
« on: December 31, 2011, 10:52:38 AM »
Yeah, soviet vehicles have munition upkeep.
Man, I have alot of catching up to do, and revising my strategy and tactics. Been a long time since I got this game back after my comp broke, losing all of my CoH data, including my old account -_-. Hopes this gets better >_<. (PS:still working on the reason of the crash. xD)

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Bugs & Tech Support / Re: Leningrad Crash
« on: December 29, 2011, 05:18:44 AM »
*Update* WOOT! I was able to play a full game of Leningrad without a single crash. For me its a relief. However, I'm still going to find out what was the problem of the crash, which still makes me wonder. Thank you for the help and for making this awesome game!  ;D Maybe playing Seelow must've done something to the crash on Leningrad :-\. Just asking, when you call in a unit (like the IS-3) is the munitions supposed to lower? Because im having a strange problem like that. (Sorry for asking, haven't read the topic in the forum yet xP)

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Bugs & Tech Support / Re: Leningrad Crash
« on: December 27, 2011, 08:58:56 AM »
*Update* I played a game on Seelow, last time I played that map, i hated it because it had the most crashes on me, this time, I have nothing at all, I'm starting to think the problem is on the map of leningrad. Another thing that may help is most of the time I crashed on leningrad is mostly at explosions or something destroyed, maybe the explosions or deaths are the possible causes.  ???

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Bugs & Tech Support / Re: Leningrad Crash
« on: December 27, 2011, 08:10:05 AM »
I played again, i removed relic downloader from the system tray and i increased virtual memory to the recommended option 5947 mb and I still crashed :(. I don't know what happening and I can't find the explamation to the problem. I'm starting to realize this problem is just on leningrad. I played The Scheldt to replace the game on leningrad. It seems I played it through the entire game with no crashes, I don't know if this is my problem, I think it might me the problem with the map only.

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Bugs & Tech Support / Re: Leningrad Crash
« on: December 27, 2011, 02:33:59 AM »
I have Hp Pavillion computer, my processor is an Intel(R) Pentium(R) Dual  @ 2.40GHz my RAM is at 4.00 GB having 3.87 usable with a 64-bit operating system, with directx 9, and finally nvidia GeForce 7100. kinda bought this computer to work CoH, but it has been getting rusty for the past few years, hope this information helps. =l  o and forgot my pc virtual memory is at 3965 mb.

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Bugs & Tech Support / Re: Leningrad Crash
« on: December 27, 2011, 01:51:53 AM »
my grapics are on low-medium, and the scarring is disabled, but it always seems to crash on random idk the source of the problem, cause i played another game today and this time, it crashed all of a sudden, last thing i saw was a 3rd su-76 being called and a computer's tank hall being destroyed.  ???

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Bugs & Tech Support / Re: Leningrad Crash
« on: December 26, 2011, 08:14:23 AM »
*Update* I played leningrad again, and this time i didn't crash in like 2-3 minutes, it seems that if i kill off a marder 3 the game seems to crash, don't know if its the problem on the map or something, but that what i saw before i crashed was a marder 3 exploding then a crash. ???

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Bugs & Tech Support / Re: Leningrad Crash
« on: December 26, 2011, 01:51:48 AM »
i only play that map for fun, and also, i started playing EF again recently. i lost everything after my comp broke down on me and my disks were nowhere to be seen. now im playing on a new account (forgot that password >_<) and havent played for 1 1/2 years. yes, even though its really a noob map (even i know what to do) at least there should be something to fix it, or remove it if its such an easy map  :P

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Bugs & Tech Support / Leningrad Crash
« on: December 26, 2011, 12:47:14 AM »
Yesterday I was playing EF on Leningrad map as 3 soviet vs wehr/PE comps, it seemed fine but i keep crashing on that map, i thought it was something i built that caused it, but it seems every 2-3 minutes in the map i crash all of a sudden. i havent checked the other maps but is this a problem in the game? its starting to bug me alot >_<.

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General Discussion / Re: Possibility of returning
« on: December 25, 2011, 03:58:32 AM »
yay! at least it'll be here somewhere. people do have a point of putting the tiger ace there, despite being weaker than the tiger ace. at least give something of specialty when in veteran, i'm still wondering what the jagdtiger is gonna replace, and how? besides, you have 4 reward units in place already.  ???

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General Discussion / Re: Possibility of returning
« on: December 23, 2011, 06:06:56 AM »
I'm not hating on the tiger ace >_<. I do like it, but certainly except putting a reward unit like that you guys could change the stats of the 205 reward tiger, giving the option of either the strength of a tank killer for the original tiger, and have the elite speed and accuracy of the tiger ace. As for the jagdtiger, it can basically be a support gun role, same armor and speed as the king tiger, but only a slighty better gun. Like I said in my other comment, I don't mind about the tiger ace, it just seems really useless if you add another tiger as a reward unit, but really only need to just change the skin and restat the reward tiger we already have. (Noted before in the comment: Its just matter of opinion, I love the EF mod and support the developers and members of this community and their judgement. I am only just putting this as something you may think about =/)

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