Company of Heroes: Eastern Front

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Messages - HazeNinja

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1
Bugs & Tech Support / Re: Patch 1.10 issue
« on: May 29, 2010, 03:17:01 PM »
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -mod Eastern_Front -dev





2
Bugs & Tech Support / Re: Patch 1.10 issue
« on: May 28, 2010, 12:24:34 AM »
I wasn't talking to you, lol, but thanks anyway. This is frustrating..i hope we get this problem fixed before the Ostheer come out..D:

3
Bugs & Tech Support / Re: Patch 1.10 issue
« on: May 26, 2010, 11:57:59 PM »
My line is the same one as yours, and it also says i need administrative privileges.

4
Bugs & Tech Support / Re: Patch 1.10 issue
« on: May 25, 2010, 09:25:35 PM »
It didn't let me even create another RelicCOH.exe in my company of heroes folder, I just hope you guys get this problem solved soon!

Don't create another RelicCoH.exe, create a SHORTCUT to it. Or just make of a copy of your old shortcut.

That's what i meant, and even with the add line thing wont work.

5
Bugs & Tech Support / Re: Patch 1.10 issue
« on: May 25, 2010, 03:09:33 AM »
It didn't let me even create another RelicCOH.exe in my company of heroes folder, I just hope you guys get this problem solved soon!

6
Bugs & Tech Support / Help with the new patch & installation
« on: May 24, 2010, 04:56:40 AM »
I tried to download the new patch and install it, which i did. But after i did, when i hit play on the launcher, it said "eastern front mod is up to date" So i uninstalled it, and installed http://www.files.easternfront.org/updates/EF_Setup(1.1.0.0).exe. When i tried to play it, it said the same thing..Do i have to download that then the other patches? or is it installing the game but with all the patches already installed? Please help me!

7
Bugs & Tech Support / Re: Patch 1.10 issue
« on: May 24, 2010, 03:41:30 AM »
I'm Also having the same issue as him.

8
Hey guys,

I apologise for the updates server going offline, but I can now assure you the issue is solved. There where a few issues with the update protocol, becoming unstable under high traffic of users.
I have now redesigned and re coded the server protocol to be more efficient at handling clients. This will not effect the client Launcher in any way and you should be able to update and download as usual.

Regards

Hawk

It still won't update for me. Any help would be very appreciated, Thank you.

9
Bugs & Tech Support / [lobby help]Is it me or...
« on: March 10, 2010, 04:14:02 AM »
Is nobody playing the mod? Whenever i try to play, there are only 3 or 4 lobby's of EF games. I've uninstalled and reinstalled about 2-3 times and i'm still having the same problem.

I know this is one of the "common fixes" but I cant seem to fix it, that or, it gets corrupted every time which i find very unlikely.

10
General Discussion / Re: Only problem I have with the soviets
« on: February 13, 2010, 08:37:37 AM »
the soviets don't need an MG, they use arty, mortars for suppression.  The PE don't have a suppression MG and the faction works fine.

PE have Infantry halftracks, scout cars(sometimes) and Even the Grenadiers with Gewehr's to suppress. Sure, Soviet's can suppress but that's mid-late game. The Soviet's an early suppression unit like every other faction. Why cant they just have like a 4 man mg team? No maxim. It would be much easier to skin if it was just the team. Historical accuracy really isnt a big deal. The Soviets NEED some sort of suppression.

11
Ostheer Suggestions / HazeNinja's Ostheer DOCTRINE concept.
« on: February 04, 2010, 11:50:29 PM »
OSTHEER DOCTRINE CONCEPT

Hello, this is my Ostheer conept. There are some mistakes when identifying the "ability types"
Please give me some constructive criticism.


Mechanized Warfare Doctrine


Left side: Armored Logistics

 Repairs! (1 cp) Pioneers are now able to construct repair bunkers. (building permit)

Sturmpioneers (3 cp) 3 man squad of sturmpioneers equipped with mp40’s and advanced  repair enter the field. They also can salvage supplies from wrecked vehicles. (call-in)

Experienced Tank Crews (4 cp) All tank crews are now experienced, having greater range and visibility while stationary, faster rate of fire, and better accuracy. (passive-unit)

Right tree: Tank Support

Armor recon (1 cp) Vehicles) have further visibility while’s their stationary. (active– unit)

Improved Armor ( 2 cp) All vehicles now have slightly increased armor (active-unit)

The Predator (5 cp) You may now call in the rare, extremely powerful but slow, Jagdtiger.  [900 Mp] (call-in)



Siege Tactics Doctrine

Left Side: Artillery support

Far shot (2 cp) All mortars, artillery equipment can now shoot further, but at the cost of accuracy. (Active-unit)

Explosive Ordinance (2 cp) All artillery shell’s and mortars have slightly increased damage(active-unit)

Hummel’s or sturmtiger[2 at a time] ( 3 cp) Call in a hummel artillery unit. (call-in) [only 3 at a time.]

Right side: Front line defense

Too the front! (1 cp) All units have a slightly decreased production time for a short duration. (passive-player)

Stuka Strikes (3 cp)  Stuka’s will strife targeted area. (Passive-player)

Experienced Artillery crew’s ( 4 cp) All mortar crews, and artillery vehicle crew’s are experienced. Reload time is shorter, greater accuracy, and mobility. (Passive-unit)


Infantry Assault tactics

Left side: Infantry tactics


Infantry Defenses (1 cp) All units may build basic defenses [Sand bangs, Barbed wire, ‘Dragon’s teeth’] And also, pioneers may now build trenches. (Active-unit)

Veteran infantry (3 cp) If veterancy is earned. All veteran infantry are now faster on foot, more accurate and are better at survival. [. i.e. better at avoiding being crushed on tanks, blown up by minds, and less suppressible, if at all.] (Passive-unit)

SturmKommando’s (4 or 5 cp) call in grizzled veteran, elite assault infantry. Equipped with mp44’s and a panzershrek upgrade and body armor for taking more damage, and smoke screen. These units may also sprint. (Call-in)

Right side: Infantry Armory

Armor Piercing rounds (2 cp) All infantry’s weapon’s (excluding explosives) are apc rounds, more effective against infantry, infantry in buildings, and light vehicles. (passive-unit)

Supply Surge (2 cp) For a short amount of time, all cool downs of abilities involving weapons or explosives, are reduced. At the slight cost of munitions income.

Men vs. machine  (4 cp) All regular infantry are now equipped with anti-vehicle /anti-building. They now have incendiary or frag grenades, anti-tank grenades, and panzerfausts.

12
Bugs & Tech Support / Re: Issues with patching, please help!
« on: February 01, 2010, 11:45:48 PM »
Everything seems in proper order, but the lobby seems to still be filtered, only showing a few games.

13
Bugs & Tech Support / Re: Issues with patching, please help!
« on: February 01, 2010, 10:05:45 PM »
Boxed version.

14
Bugs & Tech Support / Issues with patching, please help!
« on: February 01, 2010, 09:55:11 PM »
I've tried patching through the launcher, wouldn't work. So i downloaded them separately from http://files.easternfront.org/ef_patch/. I've downloaded them, and ran the patches and it said everything worked fine. But nothing has been updated, i can't get any of the patches to work and i've tried installing them in order, i've even tried to reinstall the game. Can anyone  help?

15
Bugs & Tech Support / Re: If your game crashes. (Post here)
« on: January 23, 2010, 05:09:57 PM »
[SYSTEM DETAILS]
OS Version Info: Microsoft Windows NT 5.1.2600 Service Pack 3
Number Of Processors: 2
Application Startup DIR: C:\Program Files\THQ\Company of Heroes


I just keep freezing mid-game, whenever i play with human players. Me vs AI works perfpectly.

p.s. I love the mod!

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