Company of Heroes: Eastern Front

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PanzerWilly

Pages: 1 2 [3]
31
Ostheer Suggestions / Re: ostheer medium tanks
« on: July 31, 2010, 05:55:16 AM »
C'mon, I really hate to see another Panzer IV and Panther again! Its like having a different faction with the same combat docterine. Panzer III should be a teir 2.5 to tier 3.5 medium tank, it should be a little more expensive than StugIII, but fullfill the role of a mainstay tank, I know that despite its undergunned and underarmored, it was crewed by experience veterans who see combat as early as 1939, and it should have some unique and nasty ability to surprise the allies.
Panzer III can have a ability to use 80-90 munition of-Aim the turrent & tracks, give it the ability to stunt a tank(only tank) for a few seconds, either to bring it down or retreat, hitting a vehicle will do the same but waste the valueble munition. And the round do the same damage or slightly more powerful.
Or the Panzer III uses 50-60 munition for HEAT round, that can punch through armor of heavy tank, which may scare ally player to retreat their precious tank and thought, what the hell?!? But this meant that Panzer III WILL GO UP THE TIER and have face regular T-34 & Shermans. But having skills and ability to either retreat, ambush and breakthrough the frontline.
The Panzer III can fullfill what most tank lacks, surprise and shock tank, which can be a dangerous tank when combine with Werhmacht and Panzer Elite but a medicore tank which require more micromangement if use own its own. It maybe very much a game breaking tank if combine well with other faction, but its a concept, so forgive me to give a tank with such ability cause I hate to see a wonderful machine bacome a joke and laugh by the Yankees, TommieS & Ruskeis.

32
Ostheer Suggestions / Re: Unit suggestion thread:
« on: April 18, 2010, 06:45:41 AM »
The Wehrmacht and PE taken the armored cars, I suggested the Panzer II to fulfill the gap between a reconnaissances scouting vehicle and a tier 3 class support light As the Russians got the T-28 T-90 the Stuart and US,Greyhound. The Panzer II should be at a cost of 350manpower & a fuel of 25.

Panzer II should come out slightly earlier than other vehicle as its appearance encourage(actually force) the allies to deploy armor cars and light tanks instead of going straight for the heavy tanks, I found out most multiplayer Allies love to spawn M10s, Kangaroos with PIAT & Bren & T-34 or SU 76 by throwing infantry to hold sectors supported by AT guns, and Axis smaller squad size or lesser Volks always being intimidated by the larger force, The Panzer II should be used to fight back the larger allies force. Its smaller profile give it a higher chance of evading vicious AT gun fire. And push infantry back, and making Allies to go for medium vehicles  instead hold down and wait for the heavy tanks, I found out experience British player tend to play defensive by laying slit trenches and hold on until friendly got the heavier tank. Panzer II should get a unique ability(upgraded via vehicle plant, cost less) with the rapid marksman shot, which take out infantry in buildings and slit trenches cost at a 535 munition for 5 to 7 seconds, which can intimidated Allies to think twice on holding a front endlessly.The Panzer II should have additional ability to overdrive at a cost of 40 munition as it is a tank and require more if you want to breakthrough the enemies or retreat to avoid loss. My Panzer II suggestion, thanks for looking it through. ;)

Pages: 1 2 [3]