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Messages - MonolithicBacon
226
« on: September 02, 2012, 11:42:48 PM »
Cheers Maxi!
It's practically finished now, so if you happen to want to look at it yourself, just let me know. Now I'm going to start my next project before it's too late!
Thanks again.
227
« on: September 02, 2012, 06:36:45 PM »
Ladies and Gents, I present Korosten! Inspired by St. Hilaire (4), Burnieres-Sur-Mer (2), Montargis Region and a couple of wartime photos I have, I figured I would pull this together while I still had the chance before I start University again. At the moment the map is almost finished, with just a few texture blips to sort out and a little bit of excitement to add to the industrial area, as well as the territory to map properly. I would however like to hear any opinions on the work I've done so far, before I shelf this one with Voronezh (4). At present, this is Korosten set during the early thaw, so there's plenty of wetness on the road, but plenty of snow remaining. The central bridge, with two other pathways alongside it, through more treacherous water.  A closer look at the road textures, with the slushed, melting snow.  The South-Western side of the industrial sector.  The Industrial Sector.  An unfixable bridge on the Eastern side of the Industrial sector. Any opinions of this would be very appreciated! I've not been completely satisfied with this since I threw it together.  The central, Northernmost railway.  The minimap.  Just in case anybody is wondering, opposing sides are not separated by the river, rather the teams are. The narrow side of the river contains almost half of the resources, but provides far denser combat, whereas the wider side of the river contains more industrial obstacles, forest and sporadic fighting.
228
« on: August 29, 2012, 12:21:43 PM »
Thanks for the head's up but if I were to even dream of getting these maps out in the open, I'd have to do a hell of a lot of work to them. Most of them have the early-creations issue where the map border is just too small, and stamping whole maps is a pain in the arse. But maybe once I've finished my two current projects (Korosten and Teterev) I'll pop over to modDB.
229
« on: August 28, 2012, 03:23:00 PM »
I was looking over this recently and it reminded me of something I built years ago. Here's hoping it's relevant! This was for a series of "alternate history" maps I made, considering if Operation Sealion had gone ahead. I made a whole series of locations in Britain, with the stamp in question being Liverpool Cathedral (in reality the fifth largest and second longest cathedral in the world). That being said, these screenshots don't give any justice to the sheer scale of the building. It's huge.     You'll have to forgive the very poor spline, fx and splat work, but as I said, this is a very old project. Perhaps what I loved about this the most however is that the brick wall sections of the cathedral (under the archways on the third screenshot) are easily destructible, and there's nothing quite like having an intense infantry fight within a massive ruin, when a panther busts through the wall next to you, sending rubble everywhere.
230
« on: August 18, 2012, 12:01:16 AM »
Thanks for the heads up!
Watch this space.
231
« on: August 17, 2012, 09:49:51 PM »
I see what you mean!
Anyways, I've made a good few changes and I think it's about ready for a look over, but this is where I'm stuck. I don't have any idea who to send it to, and I'm clueless when it comes to adding loading screens and changing the format. Every attempt I've made to follow the guides have failed with previous maps, so I've always lived without them.
Any pointers?
232
« on: August 17, 2012, 06:25:57 PM »
Although I understand where you're coming from, in play so far the central houses have been what has made the map. If you look on the minimap there are two parallel rows of houses spanning the centre of the map, which is split at a crossroads in the dead centre of the map. This gap at present is 17 squares wide and is virtually unobstructed. Besides that, the main street can be accessed at the north near the train station, as well as in the south at the main crossroads. There is also a little 5 block wide archway towards the north that leads into the central street, which is nearly impossible to see on the minimap.
Although I'm willing to add more access if it is absolutely necessary, at the moment I enjoy how it feels. It plays like a river map, with indestructible access to the other side of the map at specific points, except that you can also enter the "water" between the two sides at these points.
233
« on: August 17, 2012, 06:03:43 PM »
McGechaen's War is 640x640 / 384x384 and Lyon is 704x768 / 384x448.
It makes a roomy 2vs2 map, or if converted, an accommodating but perhaps cramped 3vs3.
234
« on: August 17, 2012, 05:07:29 PM »
Thanks for all of the replies, guys! I'm working on beefing up the ruins as we speak. Somehow I completely neglected to place barricades (beyond sandbags), but I'm doing a little research as well, just to determine how "occupied" the city should look. Would it look better if it were being invaded (barbed wire and sandbags), or liberated (dragons teeth and hedgehogs)?
Anyways, I will pretty much spend the rest of the day working on this, so keep the suggestions coming!
Oh, and by the way, the map size is 768x768, of which 448x448 is playable.
235
« on: August 17, 2012, 02:46:13 PM »
236
« on: August 17, 2012, 12:32:14 PM »
Thanks for the reply!
Looking back over the pictures I've begun to realise that it's very difficult to see any of the detail at the distance the screenshots are taken from, what with the bloom from the rain and the height of the fog, so I'll take some more "in-game" shots during the sunrise to show off. Besides that, I'll work on more detail in the city itself where there is less.
And as for destruction, I have to agree with you. Playing over the map with friends, we've sussed that there are fewer than four undamaged buildings (all in strategically unimportant locations), whereas every other building is at half health or lower. Take it from me, artillery down the main street is devastating. But personally I'd like to add more ruins, craters and decrease the health of the buildings somewhat, so I'll work on that and post some more pictures.
237
« on: August 15, 2012, 06:22:47 PM »
Although I've been a long-term follower of the Eastern Front mod, this is my first post. After creating COH maps for the better part of the last two years, I finally decided contribute to the mod, and although I'm still very rusty at adding loading screens and such, I am always very pleased with the aesthetics of the maps themselves, and wanted to see if anybody had any opinions or criticisms before I complete the map and consider entering it. Here is Voronezh in heavy rain, heavily bombed but not utterly destroyed. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=1.pngThe Southern Courtyard, open yet enclosed. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=2.pngThe Eastern street. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=3.pngThe Northernmost Railyard, shelled and restricting. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=4.pngCity outskirts. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=5.pngWestern countryside, around ten minutes into the weather transition. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=6.pngThe City of Voronezh from above, South looking North. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=7.pngNorth, looking South. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=8.pngEastern Outskirts. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=9.pngMinimap. http://s56.photobucket.com/albums/g185/Daevie/?action=view¤t=Minimap.pngPlease let me know what you think! Of around 30 maps that I have created, this has been amongst the most enjoyable to build and playtest, and many thanks to the Eastern Front crew are due for allowing me to play this map with the Red Army!
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