I think "rare" should be classified along the lines of one existed for every division, with 20 or so the Sturmtiger etc. counts but not things such as the Maus.
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Messages - SauerKRAUT
« on: March 20, 2010, 04:14:21 PM »
all the allied arty is "soft" and burns quite nicely besides the priests and even a direct top hit with a neb will take a 3rd of it health.
then theres flight of the valkeries and eye of the tiger. Also when someones settings end up to high for one reason or another and we have to wait 5 extra min for them to load we always play PUSH IT TO THE LIMIT to push their comp to the limit XD walk along the razors edge!!
If it replaced the sharpshooter I do not think I would ever use the sharpshooters again.
1. Arty spot is damn expensive til late game
2. Have to be in cover to cloak and even then do not like to be cloaked half the time and sometimes do not like shooting either
3. So exposed most of the time you just target them first unless they are in a blob of inf and you cannot click right (mortars anyone?)
The mortars are so silly powerful that a combo with that and a mg (pinning) would be just wrong but it might have to be made a little special such as acting like an AT gun (hard to kill crew, destroy gun) and/or some kind of upgrade from the armory like the mortar get barrage.
« on: March 17, 2010, 04:34:05 PM »
I still want a statistic from the devs, I thought there was a thread on unit statistics like on cohstats.com but I cannot find it.
Ya.. if anyone has noticed Relic is the all powerful wizard of history and physics which is a problem because people like me want realism AND balance which may not be as "cool" as Relics way about it and I still do not get why they did not just use a goddamn Bergepanther there were hundreds of those and they could actually do recoveries unlike the weak arm of the Bergetiger.
« on: March 17, 2010, 01:38:10 PM »
I know Kats are already kinda annoying but they had larger rockets than T-34 calliopes and Kats seem to do less damage to vehicles, their infantry damage is ok but is there anyway to do more damage to vehicles? Main reason I say this is because even 3 cannot even half damage a Stuka zu fuss and how the heck do we counter battery then? The firebases are to damn inaccurate and the artillery piece is often displaced before it can even land anything close enough. Now before anyone possibly gets their panties stuck in a knot I want to ask a question, was this damage modifier intentional? Probably but still was it for balance or possibly does it do more damage but the just Calliopes fire more rockets (2 Calliopes>in rockets # than 3 Kats right?) and should damage output (per manpower/pop cap) be comparable?
I guess you are right about the balance issue but there are plenty of units that were far more common than anything in the "silly idea" category that have even been modeled already. Like the Ferdinand/Elefant or even a KT that can be used in a similar manner as a Maus. Lol for such things as super artillery the Karl morsers were far more common with 10(?) being built and in Men of war you can actually control one but even that would have to be a off map for CoH to damn big and still really rare. Panzerwerfers would be cool and were essentially way cooler Kats with bigger rockets and operated in units just as large as Kats. I think the Maus could be used in a campaign though..
LOL maus no lol I think it could be a campaign unit but not PvP but leave Akalonor alone we are all eager to see the Ostheer but on the other hand TAKE YOUR TIME do the best you can do! Not some unpolished BS like COH or DoW V 1.0 even your V 1.0 was not horribly unbalanced!
It takes SOOO long to build though and the brits cannot have 2 armor trucks to speed mass production. It is so slow me and my group have a joke where the British have to delve into the orient to capture the essence of a firefly and then complete the sacred voodoo melding ritual of man and machine US of A before it can be christened and sent across the ocean to Britain through the teeth of see monsters and wolf packs (U-boats). You would be amazed what happens at 3 in the morning..
« on: March 16, 2010, 06:29:55 PM »
PE scorched earth is probably the worst doctrine in the game possibly. The booby traps are more of a deterrent than useful, once you know someones gone trap crazy you just watch your guys every time they cap and the scorch ability hurts you and the enemy and it does not take much to repair the point. The Hummels are the only thing I like but that is a long road to travel just for them and to make matters worse, if you want all 3 you will not have an army for the most part with viscous recharge times until vet 3 not to add how squishy they are, as Americans I bomb and land troops on them all the time to the point where half their army is concentrated at defending the damn things. This is a prime strategy keep in mind, if your opponent is so attached to a kind of unit, threatening that unit give you a nice opening somewhere else.