Company of Heroes: Eastern Front

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Messages - SauerKRAUT

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46
Off Topic / Re: In soviet russia jokes
« on: March 05, 2010, 04:06:51 PM »
In soviet russia cake eats youuuu!!
In soviet russia bed sleep on you!!
In soviet russia internet browsers keep tabs on you!!
In soviet russia we don't eliminate hunge, hunger eliminates you!! (a little cruel but lol)
In zombified russia brain eats you!

47
well like any unit if they shoot they reveal themselves

48
Suggestions / Re: Shade see-through contour ...
« on: March 05, 2010, 03:55:07 PM »
that would be a huge problem on maps like sevastapol where 2/3s of the damn map are covered in wrecked hanger roofs.

49
Suggestions / Re: russians and ostheer
« on: March 05, 2010, 03:52:57 PM »
wtf are you talking about???? the original game will not be changed...

50
General Discussion / Re: How do I play online with COH
« on: March 05, 2010, 03:50:23 PM »
make sure your updated and +3

51
General Discussion / Re: Am I Missing Something?
« on: March 05, 2010, 03:38:40 PM »
Link up with guys on the site get relic IDs or steam IDs even Voip server infos. A thing I have noticed though is that EF host lists take forever to refresh fully. My steam ID is SauerKRAUTSHD, steam ID {SHD}Lt.SauerKRAUT, I run a vent server but access on request only as not to disturb our other members ;).

52
Ostheer Suggestions / Re: Axis Non-German Troops
« on: March 05, 2010, 03:30:11 PM »
Well the Finns would more likely have their version of the PPsH (that the Russians stole BTW) and a lot of captured equipment. One thing that would be cool is the Finn Lahti 20mm AT rifle, which is mounted on a sled like bit and would have long range and is semiautomatic and is often used with a scope (rape face sniper?). I fired one on a range about a year ago at an exhibition (freaking 35 bucks for a shot, rare ammo either custom or reloaded) and is the loudest and most awesome display of firepower I have seen firsthand.

53
Balance Discussion / Re: Terror Doctine forced retreat
« on: March 05, 2010, 03:23:47 PM »
ya that was why it was in question marks, it might get a little complex but what about a penalty if they try to unpin using the command squad like a guy from each squad gets shot to restore order? Have no clue if that is even possible..

54
Red Army Suggestions / Re: KV1 as a reward unit
« on: March 04, 2010, 08:50:09 PM »
Well there would probably be like 10 fuel and 100 mp tacked on?

55
Balance Discussion / Re: Terror Doctine forced retreat
« on: March 04, 2010, 05:24:31 PM »
Why not red pin them? If they had a command squad though how would that work?

56
All the people in halftracks do not die when the vehicles die but get hurt bad and HTs are harder to jump out of than sitting on top of a tank. For some reason though people die whenever they are inside a bunker that gets destroyed (Wehr) or buildings but not anything else.

57
Red Army Suggestions / Re: Possible Solution for the Soviet MG
« on: March 04, 2010, 04:58:48 PM »
I have seen so many arguments over the russian mg and this idea is the best compromise I have seen.

58
Red Army Suggestions / Re: Outpost upgrade
« on: March 04, 2010, 04:53:11 PM »
These are suggestions not declarations kiddies. Discuss, not flame, it always comes up with better more balanced compromises for the dev to to work from instead of a smattering of everyones own (inevitably) slightly biased ideas.

59
Red Army Suggestions / Re: KV1 as a reward unit
« on: March 04, 2010, 04:45:51 PM »
Just for clarification what versed is saying is that they are reward units that can be swapped at your own discretion like in COH TOV. Example, Hotchkiss instead of P4, hellcat instead of m10 etc...

60
GREAT WORK GUYS! You deserve some recognition!

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