Company of Heroes: Eastern Front

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Messages - Versedhorison

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31
Announcements / Re: Ostheer Update 4: Schutzen War Camp
« on: January 19, 2011, 02:15:36 AM »
Well it's just that the current map trenches can't be driven over by vehicles, so i just assumed...

It's also annoying that infantry can't climb over walls, so if you guys could implement that as well, that would be fucking sweet!
The devs have stated that they are not making core gameplay changes, just balance changes. Infantry 'jumping' over walls is one of them.

32
Announcements / Re: Ostheer Update 4: Schutzen War Camp
« on: January 18, 2011, 11:52:48 PM »
Sorry If I haven't made much of a point but I dont feel that trenches are gonna make the ostheer anything nearly as defensive as brits. Soviets have trenches (as a doctrine choice) but that hardly makes them anything nearly as defensive as British. I therefore think that people should not take such a harsh stance towards trenches.

33
Red Army Suggestions / Re: Unit - Reward suggestions thread:
« on: January 18, 2011, 11:44:23 PM »
Yeah I meant Pak 43 my bad  ::)

34
Announcements / Re: Ostheer Update 4: Schutzen War Camp
« on: January 18, 2011, 11:21:26 PM »
quit complaining trenches are fine. The ostheer isn't gonna become a new british faction ffs.

35
Announcements / Re: Ostheer Update 2: The HQ
« on: January 18, 2011, 11:11:45 PM »
its done when its done.

36
Ostheer Suggestions / Re: Unit suggestion thread:
« on: January 17, 2011, 09:28:05 PM »
Finnish troops  ;D

This
Oh look, another foreign troops suggestion...

Welcome to EF.org

37
Balance Discussion / Re: [1.23] Soviets on defence.
« on: January 17, 2011, 09:27:03 PM »
Compstomping is awesome on maps with hard chokepoints, it all changes when someone who can actually plan ahead replaces the AI though. I don't think its a necesarrily noobish strategy to wait for good late game units, it actually takes a bit of skill to fend off attacks and counter attacks since some factions aren't as gifted in breaking defensive lines
except when the retarded AI pathing clogs up the chockpoints with their vehichles. Hochwald gap is a good example of this.

38
Red Army Suggestions / Re: Unit - Reward suggestions thread:
« on: January 17, 2011, 09:24:19 PM »
Has there been much discussion on the 88mm Flak 43 gun being in the ostheer? It would be cool if it were in there as a doctrine choice like the Flak 36 but with better anti tank stats but no AA ability.

39
Announcements / Re: Ostheer Update 4: Schutzen War Camp
« on: January 17, 2011, 09:07:34 PM »
This all looks great. I'm looking foward to this heaps.

40
Suggestions / Re: The Jagdtiger issue
« on: January 11, 2011, 07:37:37 AM »
Personally i would rather want the Production turrent KT (henchel turrent) as reward unit for the normal KT
Whats the point?
It will have a different turret but it will be the same. ???
Stat changes should be noticable. Thats the whole point of reward units.

The Henchel turret had better armour thickness than the porche turret so if the henchel turret was added as a reward unit the stats changes would just be more health for the KT or something. Also I'm in favor of making both the tiger ace and the henchel turret reward units of the KT but I expect the Dev's to only do one of them.

41
Balance Discussion / Re: [1.23] Soviets on defence.
« on: January 11, 2011, 07:27:09 AM »
chokepoint maps are fun but noob maps. The open maps are where its at for the real gamers.

42
Balance Discussion / Re: Is it just me or is the AI TOO hard?
« on: January 11, 2011, 07:24:33 AM »
to be honest the AI isn't hard enough for me but its always a different case for some people.

43
Announcements / Re: Who Dares, Wins!
« on: January 03, 2011, 11:29:20 PM »
It looks like the Brits lose all ability to make slit trenches. Would that be the case?

Personally I'd like to see more defensive fighting positions in the game. Digging in has kept soldiers alive since at least the American Civil War. It seems odd that only one country in the game thought to give its soldiers entrenching tools.

All other factions can build sandbags too. Its just slit trenches are better.

44
Announcements / Re: Who Dares, Wins!
« on: January 03, 2011, 08:55:54 AM »
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.
because 55 fuel minimum is a lot to get shrecks for PE  ::)

If you play on low resources, at the beginning or mid-game, 55 fuel is important.

I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.

And how can you hold this fuel point without spending them on half-tracks or anything else ? Are you playing SP ?

Haha no I'm most usually on 1v1 automatches. Depending on who Im against. If its brits I can hold a decent number of fuel points since I can cap faster and brits hardly ever cap more than half the map in the early stages. Against Americans I tend to lock down on at least one or two sectors with Panzergrenadiers (although I do buy increased squad cap early on). Otherwise I try and decap the rest of the map with kettenkrads. Against soviets I can just spam Panzergrenadiers since they will most usually beat conscripts. I'll post up some replays in a day or two if your interested in seeing how I play.

45
Announcements / Re: Who Dares, Wins!
« on: January 02, 2011, 01:40:22 PM »
True but you need A LOT OF fuel before having those schrecks, and I prefer using this fuel to build some marders or any other tank.
because 55 fuel minimum is a lot to get shrecks for PE  ::)

If you play on low resources, at the beginning or mid-game, 55 fuel is important.

I always play on regular resource start and I find I can get shrecks in a few minutes of holding on to even a medium or low fuel point.

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