Company of Heroes: Eastern Front

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Messages - SchlagtSieTot

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16
Suggestions / Re: Counter sniping mode.
« on: October 21, 2014, 06:52:06 AM »
Yes, I see it may not be beneficial for the game.

17
Mapping / Future maps?
« on: October 17, 2014, 09:06:05 PM »
Hello.
Will there be any new maps/map packs with future patches?

18
Suggestions / Counter sniping mode.
« on: October 15, 2014, 01:31:39 AM »
Would the devs consider a "Counter Sniper Mode" for RU and OH snipers?
I imagine it would be somewhat equivalent  to the arty counter function.
While this mode is active, the sniper will only engage enemy snipers when they break cover (like shooting).

19
Balance Discussion / Re: Panzernest - too limited angle of fire.
« on: September 29, 2014, 09:49:26 AM »
Yes, I did also notice the increased range, but what I need (dunno about u guys) when I build a stationary MG is to be able to suppress incoming infantry, and locking down an area of approach. They do a fair good job on bridges! The long range realle has an edge here, but apart from very narrow corridors, they under perform IMO.

I do see the point in having a variety in MG emplacements though, and some people would advocate that the increased range support their style of play more.

20
Balance Discussion / Panzernest - too limited angle of fire.
« on: September 29, 2014, 07:54:35 AM »
After playing a good game last night I noticed how narrow the Panzernests fire corridor is. I do appreciate the nerf it got with the latest patch, but the very limited angle of fire it now has makes it almost useless for defending and keeping a certain area under fire. I would expect it to be something like and ordinary MG implacement.

21
Scout cars are only good at securing resources and smoking out snipers. The MG on them sucks big time! They really need a boost.

22
Announcements / Re: Eastern Front ver. 2.3.0.0
« on: September 09, 2014, 10:15:50 AM »
Oh... Well. And how do I do that?
I'm a plug and play kinda guy, I usually play on console so I don't know a lot about coms. -
-

23
Announcements / Re: Eastern Front ver. 2.3.0.0
« on: September 09, 2014, 06:19:17 AM »
Should I uninstal my current version, and download this new, full version?

I'm a little confused. I expected an easy automatic update - detected by the launcher.
??

24
Announcements / Re: Eastern Front ver. 2.3.0.0
« on: September 08, 2014, 09:14:49 AM »
Should I uninstal my current version, and download this new, full version?

I'm a little confused. I expected an easy automatic update - detected by the launcher.

25
Bugs & Tech Support / Re: [2.101] Game crashes/freezes - Post here
« on: August 18, 2014, 04:54:10 PM »
Today new steam patch released and the game began freeze, when units try to captured weapons (such as AT-guns and machine guns)

26
Bugs & Tech Support / Re: Game crashes after 10-30 minutes of Skirmish
« on: August 12, 2014, 10:19:14 PM »
It's a bug after a resent update for VCoH. It occurs while recrewing weapons.

27
Off Topic / Re: Saddest death in gaming
« on: July 24, 2014, 05:41:56 PM »
Red Dead Redemption, that shit had me sobbing for weeks. :'(

28
Balance Discussion / Re: Thoughts On The Ostheer
« on: July 10, 2014, 08:47:13 PM »
I have always fund it a bit strange that the PAK was a part of the assault pool, and the Marder support pool.
It would make more sence if these two switched, because the PAK is a more stationary weapon, and the Marder a more mobile gun fitted for manoeuvre and speed.

29
Bugs & Tech Support / Re: Command delay.
« on: May 04, 2014, 06:27:19 PM »
It might be lag but here's the thing: it didnt happen before the break, and later fix, by Smoking Gun (?).

I know that crewed weapons react slowly, but its every unit in the game thats effected by this. They will just stand still, or fight on if that is what they are doing, for three - five seconds, and the start doing their thing.  :)

30
Bugs & Tech Support / Command delay.
« on: May 01, 2014, 11:28:48 PM »
After the mod came back into play with the new fixes, I have experienced a few times that suddenly I suffer a huge delay when commanding troops. When I issue and order, many seconds will pass before the selected troops will start executing the order. It's a major game breaker, it also happens when I use retreat, turning direction of crewed weapons etc. Only thing to do is relaunch the match. So far I only recall it happening while playing online (not 100% sure).
Any others with the same issue??

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