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Ostheer Suggestions / Buildable Arty for the Ostheer?
« on: August 13, 2010, 02:22:56 AM »
Poll says it all.
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Ostheer Suggestions / Buildable Arty for the Ostheer?« on: August 13, 2010, 02:22:56 AM »
Poll says it all.
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Eastern Front / Best Machine-GUn of WW2? (As a GPMG)« on: August 04, 2010, 01:30:26 PM »
What was THE best Machinegun of WW2? You Deciede here! The Factors...
Accuacy Suppression Rate-Of-Fire Cartidge Ease of use Reload time Reliablitty Size Wieght Effective Range Vote nows! 18
Ostheer Suggestions / What weapon(s) would YOU like to see in the Ostheer?« on: July 17, 2010, 01:00:28 PM »
Quick poll to see what weapons YOU'd want, and Why YOU@d want, inside the ostheer.
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Suggestions / Suggestions for Reward units for the UK, US, SU, WH, PE, OH« on: July 09, 2010, 09:19:28 AM »
Not sure if this is in right place, Lock + move if wanted, MOD's.
US M4 Sherman Jumbo - Already coming... M4 105mm Howitzer - Already coming... M2 Light Tank - Light Tank to Replace the M8 Greyhound, has more armour at the expense of Less speed... M22 Locust - Light tank to replace the air-dropable 57mm AT Gun... UK Comet I - Already coming... Vickers 6-Tonne Light Tank - Armed with a single .303 inch Vickers MG... Replace M3. Matilda 2 - Medium Tank to Replace the Churchill Mk. 4. Sexton - To Replace M7 Priest. SU IS-3 - Already coming SU-122 - Already coming... SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70... ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90... Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman.. WH - Jagdtiger - Already coming... - PaK36 - Already Coming... - Panzerjäger I - Light tank destroyer armed with 47mm Gun.. Replace StuH42 Sturmtiger - Replace Tiger 1.. Armed with 380mm Rocket-laucher. PE Jagdpanzer IV - Already coming... Pz. 35(t) - Replace armoured car... Armed with 37mm Gun +1 MG42 Machine gun... More armour, Better gun, less speed.. Bergetiger - Bergepanzer38(t) - Faster, less armour... OH PanzerIII - Captured T34/76 PanzerII/PanzerI - Panzer 38 (t) Hope everyone agrees to some of them, I'd also say post a few of your own Ideas... Still, Hope the devs notice.. 20
Eastern Front / Fav AFV of WW2 [Reasons]« on: July 03, 2010, 03:07:05 PM »
Just a quick poll to see what tank we think was fav in ww2.
NO GODDARN FLAME WAR PLS 21
Ostheer Suggestions / Ostheer concept by Newbie. [2nd]« on: June 21, 2010, 10:21:14 PM »
The Ostheer has no base. However, they have a 'Reserve force'. This is 3 Types of unit, explained below.
[Credit to TheVolkskinator for Layout idea] Jager Unit Class: Infantry. Unit Role: Scout, Defensive Conscruptor Build Cost: 300 ManPower Build Time: 45. Built From: Infantie Bunker Population Upkeep: 4, # Of Squad Members: 4, Reinforce Cost Per Man: 25 Manpower. Health Per Man: 40 Weapons: 3x Scoped Kar98k. 1x MP38 Upgrades: Eternal Light - Unit for a short time can uncloak Soviet units. Abilities: Conscruct Defensive Structures, Move Speed: 5. Capping Speed: .55 Other: OstPioneers Unit Class: Builder Unit Role: Base Conscruting. Minesweeping Build Cost: 200 ManPower. Build Time: 25 Built From: Offmap call in. [Calls Unit of 5 OstPio's] Population Upkeep: 4, # Of Squad Members: 4, Reinforce Cost Per Man: 20 Manpower. Health Per Man: 40 Weapons: 4x Karbiner 98k. Upgrades: Demolition-Grenadier - Arms with Satchel charges and 1 MineSweeper. Abilities: Construct Base Structures, Rudimentary Repair. Move Speed: 2. Capping Speed: .45 Other: Light-PanzerJäger Unit Class: Light-Anti Vechicle Unit Role: Anti-Vechicle Build Cost: 460 Manpower. Build Time: 25 Built From: Transport Kompanie Factory Population Upkeep: 5, # Of Squad Members: 4, Reinforce Cost Per Man: 35 MP. Health Per Man: 40 Weapons: 2x Panzerbüchse 39 AT Rifle, 2x MP-40 Sub-Machine Gun. Upgrades: Panzer-SturmJäger - Replaces the 2 MP40's of this sqaud with 2 STG44's Global Upgrades: Man Against Machine! - Add's 2 more men, 1 armed with a Panzerbüchse39 and one with a MP40/STG44. Abilities: One for all! - Fire a Treadbraking round Für mein Führer! - Throw a Panzerwurfmine AT Greande. Panzer MARSCH! - Mount a Panzer III or Tiger I Tank. Move Speed: 2. Capping Speed: .45 Other: When you land your HE111, You build up a reserve force, and build a Infantrie Bunker, which, builds the standard infantry units of the Ostheer. OstGrenadiers Unit Class: Infantry. Unit Role: Infantry., Build Cost: 280 MP. Build Time: 45. Built From: Infantrie Bunker. Population Upkeep: 5 # Of Squad Members: 5 Reinforce Cost Per Man: 30 Manpower. Health Per Man: 60. Weapons: 4x Kar98k. 1x STG44. Upgrades: Konigskratzer MARSCH - Gives a Single MG42 Light-Machine gun to the team. Global Upgrade: Unteroffizier [Add's Officer, armed with MP40] Abilities: Throw Model, 24 Grenade. Build Barbed Wire. Move Speed: 3. Capping Speed: .50 Other: N/A MG34 Unit Class: Support Weapon Unit Role: Defense Build Cost: 320MANPOWER. Build Time: 45 Built From: Infantrie Bunker Population Upkeep: 4, # Of Squad Members: 3 Reinforce Cost Per Man: N/A Health Per Man: 30 Weapons: 1x MG34. 2x MP38. Upgrades: None. Abilities: Suppresion Move Speed: 2. Capping Speed: N/A Other: 60mm Mortar Unit Class: Support. Unit Role: Medium-range support. Build Cost: 360 MANPOWER. Build Time: 50 Built From: Infantrie Bunker Population Upkeep: 4, # Of Squad Members: 3 Reinforce Cost Per Man: N/A Health Per Man: 30 Weapons: 60mm Mortar, 1x lugerP08, 1x Kar98k Upgrades: Statzgrantedenmortar-Kommand - Upgrades to a 12cm mortar. Abilities: Smoke Rounds. HE Rounds. AT Rounds. Move Speed: 2 Capping Speed: N/A Other: Sniper Unit Class: Scout, Unit Role: Scout, Anti-Infantry Build Cost: 380 MP Build Time: 50 Built From: Infantrie Bunker Population Upkeep: 2, # Of Squad Members: 1, Reinforce Cost Per man: N/A Health Per Man: 45. Weapon: 1x Scoped Kar98k Upgrades: None. Abilities: LOAD RIFLE - Must be used before it fires. CALL LUFTWAFFE - Calls a Junkers JU-87 Bomber to fire it's 30mm cannons at the area. Move Speed: 3. Capping Speed: 60. Other: Then, you build the newer Transport Kompanie Factory. VW Kubelwagen Unit Class: Raid Unit Role: Raid Build Cost: 390 Build Time: 45. Built From: Transport Kompanie Factory Population Upkeep: 4, # Of Squad Members: N/A Reinforce Cost Per Man: N/A Health Per Vechicle: 80 Weapons: MG42 Upgrades: 'Waffen-SturmWagon' Upgrades to Kommand Wagon, can now call in Battery fire from the 12th SS + Kommand Tanks. Abilities: Rush - Speed increase to 15 Move Speed: 12 Capping Speed: .45 Other: Opel Blitz Unit Class: Transport Unit Role: Transport Build Cost: 430 MP. 20 FUEL. Build Time: 60. Built From: Transport Kompanie Factory Population Upkeep: 5 # Of Squad Members: N/A Reinforce Cost Per Man: N/A Health Per Truck: 100 Weapons: N/A. 37mm PaK36 if upgraded. Upgrades: Panzer-Jüg - Add's a light PaK36 37mm AT Gun on the Blitz. Can no-longer carry men. Abilities: Platoon Transport [20 men] Move Speed: 9 Capping Speed: N/A Other: ADGZ Armoured car Unit Class: Infantry Support Unit Role: Infantry Support Build Cost: 460 MP. 40 FUEL. Build Time: 65. Built From: Transport Kompanie Factory Population Upkeep: 5 # Of Squad Members: N/A Reinforce Cost Per Man: N/A Health Per Car: 150 Weapons: 1x 20mm gun. [45mm if upgraded] Upgrades: Bolschevisk Weapons - Add a 45mm Turret, the same used on the T-26B Tank. Abilities: FlankRush - Speed increase to 12 Move Speed: 9 Capping Speed: N/A Other: Riechspolizei Academy, your next building. Strumtruppen Unit Class: Heavy Infantry Unit Role: Assault Build Cost: 450 MP. Build Time: 55. Built From: Riechspolizei Academy Population Upkeep: 5 # Of Squad Members: 5 Reinforce Cost Per Man: 35 MP. Health Per Man: 70 Weapons: 5x MP40 Upgrades: Und das heißt Erika! - Add's STG45 Assault rifles to the Ifantry, and they can now throw Bundelled greandes, as a result of a Morale rush. Abilities: Model 24. - Throw a Model 24 Greande. Move Speed: 4 Capping Speed: .60 Other: Panzer II Luchs Unit Class: Light Tank Unit Role: Infantry Support Build Cost: 500 MP. 50 FUEL. Build Time: 65. Built From: Riechzpolezi Academy Population Upkeep: 5 # Of Squad Members: N/A Reinforce Cost Per Man: N/A Health Per Tank: 180 Weapons: 1x 20mm gun. 1x MG42 Upgrades: N/A Abilities: Camoflague Move Speed: 6 Capping Speed: N/A Other: PaK40 Unit Class: Anti-Armour Unit Role: Anti-Medium-Armour Build Cost: 490 30 MUNI. Build Time: 65. Built From: Riechspolizei Academy Population Upkeep: 5 # Of Squad Members: 4 Reinforce Cost Per Man: N/A Health Per Man: 50 Weapons: 1x 75mm PaK40 1x Kar98k Upgrades:Es braust unser Panzer im Sturmwind dahin! Abilities: You can now 'Combine' This paK40 AT gun with a PanzerII to Create a Marder II! Must have the Es braust unser Panzer im Sturmwind dahin! Ablitty. Cost 90 MUNI. Move Speed: 2 Capping Speed: N/A Other: Next Building, Fortress. Panzer III Unit Class: Armour support Unit Role: Armour Support Build Cost: 600 MP. 70FUEL. Build Time: 80 Built From: Fortress Population Upkeep: 7 # Of Squad Members: N/A Reinforce Cost Per Man: N/A Health Per Tank: 190 Weapons: 1x 50mm Gun, 2x MG42 Upgrades: Es War ein Edelweiss, Ein Kleines Edelweiss, Holla-hidi hollala, Hollahi diho! - Upgrade to a Flammenpanzer Ausf. Propaganda War- Changes to the PanzerIII Command tank. Auf der Heide blüht ein kleines Blümelein und das heißt Erika! - Turns the tank into the Ifantry Support tank armed with a 7.5cm Short barrel gun. Abilities: Flank Speed Move Speed: 6 Capping Speed: N/A Other: StuGIII Unit Class: Tank Destroyer Unit Role: Tank Destroyer Build Cost: 600 MANPOWER. 60 FUEL [May be more than StuG IV, but the Ostheer is a highly advancedfraction, so..] Build Time: 80 Built From: Fortress Population Upkeep: 7 # Of Squad Members: N/A Reinforce Cost Per Man: N/A Health Per Tank: 180 Weapons: 1x 75mm Gun, 1x MG42 if upgraded Upgrades: N.A Abilities: LockDown Move Speed: 5 Capping Speed: N/A Other: Wespe Unit Class: Self-Propelled Arty Unit Role: Light Arty Support Build Cost: 650 MP. 75 Munitions. 25 Fuel. Build Time: 65 Built From: Fortress Population Upkeep: 12 # Of Squad Members: N/A Reinforce Cost Per Man: N/A Health Per Tank: 150 Weapons: 1x siG33 15cm Howitzer. Upgrades: Abilities: Luach smoke shells, lauch fireshells, lauch HE Shells, launch AP shells, lauch AT Shells. [Must select what shells to switch to BEFORE firing] Move Speed: 6 Capping Speed: N/A Other: Tiger Unit Class: Heavy Armour Unit Role: Heavy Armour SUpport Build Cost: 900 MANPOWER. 130 FUEL. Build Time: 110 Built From: Fortress Population Upkeep: 12 # Of Squad Members: N/A Reinforce Cost Per Man: N/A Health Per Tank: 300 Weapons: 1x 88mm Gun, 3x MG42 Upgrades: Abilities: LockDown Move Speed: 4 Capping Speed: N/A Other: DOCTRINES Army Group North North is a defensive doctrine. L Side: Final Stand Imperial Trenches Jager's can now build a Imperial Trench [1CP] Volkstrumm Support All Squads are effected by Der Führer's Volkstrumm, and gain a extra man, armed with a Kar98k! [2CP] Recon Plane Call in a Recon Plane to scout the battlefield, and Drop Smoke Bombs. [2CP] R Side: Inspired Overwatch kämpfen für sieg! All men now hold their ground more! Decreasing there speed by 2, but doubling their health. [2CP] Foward KompanieFührer All tanks vision slits are inproved, they can now fire at a deeper range! [3CP] Brummbar Calls in a Brummbar SPG. Army Group Centre Arm group Centre is a offensive Doctrine. L SIDE: Inproved Training Techiques Strosstrüppen Calls in a 7 man squad of Strosstrüppen armed with STG44's and Panzerbuchse 39 anti-tank rifles. [1 CP] PanzerI Call in a MG armed Panzer I For anti-ifantry purpose. [2 CP] Elefant Calls in a Elefant Tank Destroyer. Only 1 on the field at a time. R SIDE: Großsdeutschland Support Brigade Sniper Optics Each Sniper now has 3x Vision on his SniperRifle! [1 CP] Anti-Tank caliber round Calls in a single heavy 10.5cm anti-tank round, just 1 of them. HOWEVER, if aimed at a tank, it will AUTOMATICLY hit it's engine, slowing it. [2 CP} Blitzkrieg Calls in a squadron of Junker's JU87's, led By Hans-Ulrich Rudel, to strafe a area. After this is done, a battleunit of 1x PanzerIII and 3x OstGrendiers arrive on the field. [4CP] Army Group South The 'Average Joe' Doctrine L SIDE: CZECH FACTORY SUPPORT Increase Munitions All Luger welding support units get a Kar98k in replacement. [1 CP] Resource Lend-Lease You can send over FUEL and MUNITIONS to your allies, or if it's 1v1, store FUEL and MUNITION in your base, once this upgrade is purchased [3CP] Defense All Structures now have a PaK36 37mm anti-tank gun ontop of them for defence. [2CP] R SIDE: SLAVACK REGIONAL SUPPORT Waffen-Grenadier Calls in a 5 man support foriegn support unit from the Waffen-SS No 'Natoinality' is given. Armed with 5xSteyr-Mannlicher M1895 Fallschrimjager Panzer-Pioneer Deploy's a unit of 5 man Panzer-Pioneer, armed with 4x MP38 and 1x FG42 Can Repair units, and Ride Tanks. Erzherzog-Albrecht-Marsch U-Boat's from Karl Donitz's unit surrond The North sea., cutting off supplys for 30 minutes. [/i] Veterancy Each 'type of veterancy' is a medal. These are given after the unit proves itself in combat Medals: Knights Cross - Increase Offensive ablitty Irons Cross - Increase Defensive Ablitty Long Service Award - Increase acombat effectiveness when used in groups.. For tanks, each medal gives a special ablitty: Knights Cross - Add's a MG42 AA Gun. Irons Cross - Add's Side Skirts Long Service Award - Add's Smoke Greande Lauchers REWARD UNITS: Strosstrüppen - Gerbisjäger Gerbisjag's are Heavy Infantry trained in mountain warfare armed with Scoped STG44's. Sturer Emil - Elefant Replaces the Elefant with the slower, but more powerful, Sturer Emil. UPDATES: No HQ for Ostheer. Ostpio's now have 4x Kar9k Auto. Bike can nolonger call Strafing run. All PaK's removed apart from PaK40 Kubelwagon now full on raid unit. Blitz sdKfz. 2 upgrade removed Only StuGIII now has the LockDown Ablity. Panzer III Now very customisable. HE Rounds in Army Group North now replaced by Call-in Brummbar. Flammpanzer III in Army Group Centre replaced by Call-in Panzer I. Resource lend-lease now Increased to 3CP to stop T4 Rush. Forgeign Unit now renamed Waffen-Grenadier. Kriegsmarine Field Pio's now replaced by Fallschrimjager Panzer-Pioneer. U-Boat support now only lasts 30 Seconds. Update Nr. 2: Fortress can now build 105mm Wespe SPA. Update Nr. 3 Bicycle Ifantry now replaced by Light-PanzerJäger Ifantry. 22
Off Topic / SUGGESTION: EF Wiki?[Dunno if this is right place]« on: June 08, 2010, 01:01:07 PM »
I was thinking for some while, could we include a EF Wiki? It'd basiclly help for more indep Info on Each Units.
Yeah, Thanks - Newbie. 23
Ostheer Suggestions / What Tank Destroyer would you most want to see in TheOstheer?« on: June 04, 2010, 12:43:18 AM »
Please keep to a friendly disscussion/debate. Thanks, just wondering what Tank Destroyer we'd most like to see!
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Ostheer Suggestions / Newbie. The Noob's NEW Attempt at the Ostheer concept :->« on: May 20, 2010, 08:48:16 PM »
The ostheer
The Ostheer is based on using tactic's from the eastern front. Building to Building Fighting. Street combat. Urban Combat. Tank Destroyers are heavy, for countering tanks such as the New T34 and IS2 the men have seen. Now, to basics, shall we? --------------------------------------- Feldmarshall HQ: Units buildable: RLA Saboteur's. Oberleutnant. Unit info: RLA Saboteur's. RLA, the Russian Liberation Army. Armed with 5 Mosin-Nagat's, They can quickly move around and build defense's such as: Barbed Wire, Sandbags, Bunkers, Communication Posts (These anywhere in a sector, locking it down, and increasing supply transfusion by 0.4%) Trenches, Mines, Tank Traps. They build all Defense strucutures and buildings. When garrisoned, they fire there weapons twice their sight, same as other ostheer units. 300MP. 3 POPCAP. Oberleutnant. Only 2 Oberleutnant's can be deployed in the WHOLE match. These are veteran's from Poland. Armed with the MP18 SMG, they can command a unit from far across the battlefield. Cost: 400MP. 10 MUNI. 2 POPCAP. You shall then build a Russian Liberation Kommand Centre. k? ----------------------------------------------------------- From here you can build? Jaeger's. Stabskompanie Regiment 50 Riflemen 8cm Mortar team. PaK40 Anti Tank Gun. Unit info eh? Jaeger's. Jaeger means Hunter. Hunter of light infantry. Armed with 3 Scoped Kar98k's and 2 MP40 SMG's, they can quickly rip up a Unit. They can build Barbed Wire, Sandbags and of course, the FlaK88 if the doctrine is chosen. Stabskompanie Regiment 50 Riflemen Troops from Unteroffizier Paul Ebel, a Knights Cross Holders, Regiment. armed with the G41 Rifle, they can quickly suppress a troop in light cover. Comes in a unit of 5 Cost: 450MP 5 POPCAP. 8cm Mortar team a 8cm Mortar with 2 men manning. 1 man carrying it while it moves, and one with a MP40 SMG. The shots fired, have a 25% chance of breaking up, sending 3 micro-explosions to the ground. 470MP. 10 MUNI. 3 POPCAP. PaK40 the 7.5cm PAK40 is deployed onto the field, need's 3 men to wield, 1 loader with a Walther PPK, the gunner, and a Spotter armed with a Kar98k. Cost: 510MP. 10 FUEL. 5 MUNI. You shall then build the Kriegsfield Military Academy. From 'ere you can build. MG08 Team. Panzer-regiment 35 Anti-tank Gunners. Field Support Opel Blitz Upgrades: HE Rounds. Unit info. MG08 Team. Veteran's of WWI with a MG08 move in. This is mostly the Ostheer's MG42. Cost: 430 MP. 10 MUNI. Panzer-regiment 35 Anti-tank Troops. 3 men armed with 2 Panzerbuchse 39 Anti-tank rifles, and a single Luger P08 Pistol, they have a Upgrade for 30 MUNI to add a 4th man with a Panzerbuchse 39. Cost: 470 MP. 15 MUNI. Field Support Opel Blitz. A Truck with a MG08 in the back, can carry a 12 man team with it. Upgrades: Puppchen Carrier. Upgrades to a Puppchen 37mm AT Gun Carrier, unable to carry infantry, but now has this marvel of a Anti Tank Gun with it. 50 MUNI. Cost: 500MP - 15 FUEL. 5 POCAP. Upgrade info: HE Rounds. All AT Weapons now have the choice to fire HE Anti-infantry rounds instead of AP Rounds. OstFactory ------------------------- From here you build: Waffen SS Troops LT-35 Panzer Mk. II Grille Info: Waffen SS Troops Member's of the 1st SS Adolf Hitler, armed with MP40's, but can upgrade to MP44's, they can SHRED, and i mean SHRED, Infantry. Cost: 550 MP. 5 MUNI. 5 POPCAP. LT-35 [Panzer 35(t)] A Light tank with a 37mm Gun, now used in the eastern front as a Recon tank. COST: 600MP. 30 FUEL. 6POPCAP. Panzer II Ausf. C: A Tank with a 20mm Gun, can quickly take down buildings as fast as you can say 'Communism' Cost: 670MP. 35 FUEL. 6POPCAP. Grille: A Light version of the Hummel. Can't fire at the range of a Hummel, but it's 15cm Gun can quickly rip down a building as fast as you can say 'Comm...' Cost: 750MP. 7POPCAP. 45 FUEL. You then build a OstKriegFactory Here you build. SD Commando's a Panzer IV Ausf. H A Tiger VI Info: SD Commandos Calls in the combat arm of Mr. Reinhard Heydrich's SD. 6 men all armed with the STG45 Assault Rifle, these are elite troops. Cost: 600MP. 6 POPCAP. Panzer IV Ausf. H. Medium tank armed with a 75.6mm Gun, easy counter for the T-35/76. Has Side skirts and a MG34 as a Upgrade. 60 MUNI Each. For 100 MUNI and 70 FUEL, can upgrade into the Jadgpanzer IV Tank Destroyer. Cost: 800MP 8POPCAP. 90FUEL. Panzer VI Tiger. Very heavy armour. Mounts a 8.8cm Gun with a hull mounted MG30, Even the mighty IS2 Fears it. Cost: 1200MP. 120FUEL. 13POPCAP. Jagdpanzer IV. The Main Tank Destroyer of the OH. Armed with the same 75.6mm Gun of the Panzer, but it's low sillotte and heavy armour allow it to 'Go Unnoticed' and 'disappear' into the Battlefield. Cost: 950MP. 100FUEL. 10POPCAP. Now, Vet. You earn vet by, well, shooting a gun.. basiclly. Whenever a Troop fires at a Enemy unit, hitting/killing or not, it gets 25% Vet for a new level. IA. firing 4 = Vet1 - Increased DEFENCE. Firing 8 = Vet2 - Increased OFFENCE. Firing 12 = Vet3 - Increased SPEED. Doctrines [Yay] 3 Doctrines Army Engineer corps. Army Tank Corps. Schutzstaffel Support. Starting with: AEC. ARMY ENG. CORPS PIONEER SUPPORT Feldpioneer Support Calls in a unit of Feldpioneer's, armed with G43 rifles, they can build the new 7.5cm Leichtes infanteriegeschutz 18 Mountain Gun. 1 CP. FlaK 8.8 Your Jager's can now build a FlaK88. 3 CP. 38cm schwerer Ladungswerfer Mortar. Calls in a shot from this beast, destroying any Building or tank up to the T34/85 it hits. 3CP. 2nd Luftwaffe Volunteer Calvary Support Bergepanzer (38)t Calls in the Bergepanzer (38)t MG34 armed ARV, only 2 are allowed on the battlefield at a time. 2CP.. Bf.109H Support Hans-Ulrich Rudel's BF109H Squadron flys overhead, spraying any infantry in the area with it's MG Rounds. 3CP. 'Das Panther' Calls in 2 Panther Mk. V Tanks. 5CP. ARMY TANK CORPS 8th Jager Division Anti-Tank Arty. Send's a couple a' ol' 77mm Rounds crashing to the floor. 2 CP. RSO PAK40 Carrier. A RSO Truck carrying a PAK40 75mm Gun is called into the battlefield. Can only fire 45 degree's infront of it. 2CP. Mein Panzer! Calls in the Sturer Emil only once to each commander. This best carrys a 128mm Gun. 4CP. 12th Armour Division Hungarian Riflemen Calls in 5 men armed with 35M Rifle from the Hungarian VII Army Corps. 1CP. ADGZ Calls in the ADGZ Armoured car, this ageing car still can be used with full might against the Communist scum! 2CP. Nashorn The Nashorn tank destroyer with a 8.8cm Gun is called in to crush the commie's! 4CP. Schutzstaffel Support 12th SS Hitlerjugend. Finnish SS Troops. Calls in a 6man unit of Finnish SS Troops armed with Suomi KP-31 SMG's. 2CP. Feldmarshall Calls in a Feldmarshall one time only, this elite has a Irons Cross and a Luger, but while he's alive, ALL units have the bonus of a Oberleutnant. 4CP. 10.5cm leFH 18 Calls in a 10.5cm leFH 18, only 3 on the battlefield at a time. 3CP. 2nd SS Panzer Division 'Das Reich' T34/76 Calls in a captured T34/76, with the Das Reich Insigna. Flammewerfer Support Calls in a Sd.Kfz 251 Flammenwerfer Ausf. B Halftrack, and 3 SS Troops, armed with Dual Flammenwerfer 34 Flame-throwers. Blitzkrieg. You can choose 3 areas of a map to be flattened by Bombing of HE111's, JU87 Stukas, JU88's, and JU52's. Only can be used twice, can't be used on locked down sectors. 6 CP.
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