Company of Heroes: Eastern Front

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Topics - Newbie.

Pages: 1 [2]
16
Ostheer Suggestions / Buildable Arty for the Ostheer?
« on: August 13, 2010, 02:22:56 AM »
Poll says it all.

17
Eastern Front / Best Machine-GUn of WW2? (As a GPMG)
« on: August 04, 2010, 01:30:26 PM »
What was THE best Machinegun of WW2? You Deciede here! The Factors...

Accuacy
Suppression
Rate-Of-Fire
Cartidge
Ease of use
Reload time
Reliablitty
Size
Wieght
Effective Range

Vote nows!

18
Quick poll to see what weapons YOU'd want, and Why YOU@d want, inside the ostheer.

19
Not sure if this is in right place, Lock + move if wanted, MOD's.


US
M4 Sherman Jumbo - Already coming...
M4 105mm Howitzer - Already coming...
M2 Light Tank - Light Tank to Replace the M8 Greyhound, has more armour at the expense of Less speed...
M22 Locust - Light tank to replace the air-dropable 57mm AT Gun...

UK
Comet I - Already coming...
Vickers 6-Tonne Light Tank - Armed with a single .303 inch Vickers MG... Replace M3.
Matilda 2 - Medium Tank to Replace the Churchill Mk. 4.
Sexton - To Replace M7 Priest.

SU
IS-3 - Already coming
SU-122 - Already coming...
SU-76 - Light replacement for T70... Light Tank Destroyer with less armour than the '70...
ZSU-37 - T-34 with a AA Gun ontop... Replaces the T90...
Valentine Mk. 3 - Armed with a 2PDR-6PDR-75MM gun, replace the Lend-Lease Sherman..


WH
- Jagdtiger - Already coming...
- PaK36 - Already Coming...
- Panzerjäger I - Light tank destroyer armed with 47mm Gun.. Replace StuH42
Sturmtiger - Replace Tiger 1.. Armed with 380mm Rocket-laucher.

PE
Jagdpanzer IV - Already coming...
Pz. 35(t) - Replace armoured car... Armed with 37mm Gun +1 MG42 Machine gun... More armour, Better gun, less speed..
Bergetiger - Bergepanzer38(t) - Faster, less armour...

OH
PanzerIII - Captured T34/76
PanzerII/PanzerI - Panzer 38 (t)

Hope everyone agrees to some of them, I'd also say post a few of your own Ideas... Still, Hope the devs notice..


20
Eastern Front / Fav AFV of WW2 [Reasons]
« on: July 03, 2010, 03:07:05 PM »
Just a quick poll to see what tank we think was fav in ww2.
NO GODDARN FLAME WAR PLS

21
Ostheer Suggestions / Ostheer concept by Newbie. [2nd]
« on: June 21, 2010, 10:21:14 PM »
The Ostheer has no base. However, they have a 'Reserve force'. This is 3 Types of unit, explained below.

[Credit to TheVolkskinator for Layout idea]

Last Update: 25th July 2010 21:08 GMT

Jager
Unit Class: Infantry.
Unit Role: Scout, Defensive Conscruptor
Build Cost: 300 ManPower
Build Time: 45.
Built From: Infantie Bunker
Population Upkeep: 4,
# Of Squad Members: 4,
Reinforce Cost Per Man: 25 Manpower.
Health Per Man: 40
Weapons: 3x Scoped Kar98k. 1x MP38
Upgrades: Eternal Light - Unit for a short time can uncloak Soviet units.
Abilities: Conscruct Defensive Structures,
Move Speed: 5.
Capping Speed: .55
Other:


OstPioneers
Unit Class: Builder
Unit Role: Base Conscruting. Minesweeping
Build Cost: 200 ManPower.
Build Time: 25
Built From: Offmap call in. [Calls Unit of 5 OstPio's]
Population Upkeep: 4,
# Of Squad Members: 4,
Reinforce Cost Per Man: 20 Manpower.
Health Per Man: 40
Weapons: 4x Karbiner 98k.
Upgrades: Demolition-Grenadier - Arms with Satchel charges and 1 MineSweeper.
Abilities: Construct Base Structures, Rudimentary Repair.
Move Speed: 2.
Capping Speed: .45
Other:

Light-PanzerJäger
Unit Class: Light-Anti Vechicle
Unit Role: Anti-Vechicle
Build Cost: 460 Manpower.
Build Time: 25
Built From: Transport Kompanie Factory
Population Upkeep: 5,
# Of Squad Members: 4,
Reinforce Cost Per Man: 35 MP.
Health Per Man: 40
Weapons: 2x Panzerbüchse 39 AT Rifle, 2x MP-40 Sub-Machine Gun.
Upgrades: Panzer-SturmJäger - Replaces the 2 MP40's of this sqaud with 2 STG44's
Global Upgrades: Man Against Machine! - Add's 2 more men, 1 armed with a Panzerbüchse39 and one with a MP40/STG44.
Abilities: One for all! - Fire a Treadbraking round
Für mein Führer! - Throw a Panzerwurfmine AT Greande.
Panzer MARSCH! - Mount a Panzer III or Tiger I Tank.
Move Speed: 2.
Capping Speed: .45
Other:


When you land your HE111, You build up a reserve force, and build a Infantrie Bunker, which, builds the standard infantry units of the Ostheer.

OstGrenadiers

Unit Class: Infantry.
Unit Role: Infantry.,
Build Cost: 280 MP.
Build Time: 45.
Built From: Infantrie Bunker.
Population Upkeep: 5
# Of Squad Members: 5
Reinforce Cost Per Man: 30 Manpower.
Health Per Man: 60.
Weapons: 4x Kar98k. 1x STG44.
Upgrades: Konigskratzer MARSCH - Gives a Single MG42 Light-Machine gun to the team.
Global Upgrade: Unteroffizier [Add's Officer, armed with MP40]
Abilities: Throw Model, 24 Grenade. Build Barbed Wire.
Move Speed: 3.
Capping Speed: .50
Other: N/A

MG34
Unit Class: Support Weapon
Unit Role: Defense
Build Cost: 320MANPOWER.
Build Time: 45
Built From: Infantrie Bunker
Population Upkeep: 4,
# Of Squad Members: 3
Reinforce Cost Per Man: N/A
Health Per Man: 30
Weapons: 1x MG34. 2x MP38.
Upgrades: None.
Abilities: Suppresion
Move Speed: 2.
Capping Speed: N/A
Other:

60mm Mortar
Unit Class: Support.
Unit Role: Medium-range support.
Build Cost: 360 MANPOWER.
Build Time: 50
Built From: Infantrie Bunker
Population Upkeep: 4,
# Of Squad Members: 3
Reinforce Cost Per Man: N/A
Health Per Man: 30
Weapons: 60mm Mortar, 1x lugerP08, 1x Kar98k
Upgrades: Statzgrantedenmortar-Kommand - Upgrades to a 12cm mortar.
Abilities: Smoke Rounds. HE Rounds. AT Rounds.
Move Speed: 2
Capping Speed: N/A
Other:

Sniper
Unit Class: Scout,
Unit Role: Scout, Anti-Infantry
Build Cost: 380 MP
Build Time: 50
Built From: Infantrie Bunker
Population Upkeep: 2,
# Of Squad Members: 1,
Reinforce Cost Per man: N/A
Health Per Man: 45.
Weapon: 1x Scoped Kar98k
Upgrades: None.
Abilities: LOAD RIFLE - Must be used before it fires.
CALL LUFTWAFFE - Calls a Junkers JU-87 Bomber to fire it's 30mm cannons at the area.
Move Speed: 3.
Capping Speed: 60.
Other:

Then, you build the newer Transport Kompanie Factory.

VW Kubelwagen
Unit Class: Raid
Unit Role: Raid
Build Cost: 390
Build Time: 45.
Built From: Transport Kompanie Factory
Population Upkeep: 4,
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Vechicle: 80
Weapons: MG42
Upgrades: 'Waffen-SturmWagon' Upgrades to Kommand Wagon, can now call in Battery fire from the 12th SS + Kommand Tanks.
Abilities: Rush - Speed increase to 15
Move Speed: 12
Capping Speed: .45
Other:

Opel Blitz
Unit Class: Transport
Unit Role: Transport
Build Cost: 430 MP. 20 FUEL.
Build Time: 60.
Built From: Transport Kompanie Factory
Population Upkeep: 5
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Truck: 100
Weapons: N/A. 37mm PaK36 if upgraded.
Upgrades: Panzer-Jüg - Add's a light PaK36 37mm AT Gun on the Blitz. Can no-longer carry men.
Abilities: Platoon Transport [20 men]
Move Speed: 9
Capping Speed: N/A
Other: 


ADGZ Armoured car
Unit Class: Infantry Support
Unit Role: Infantry Support
Build Cost: 460 MP. 40 FUEL.
Build Time: 65.
Built From: Transport Kompanie Factory
Population Upkeep: 5
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Car: 150
Weapons: 1x 20mm gun. [45mm if upgraded]
Upgrades: Bolschevisk Weapons - Add a 45mm Turret, the same used on the T-26B Tank.
Abilities: FlankRush - Speed increase to 12
Move Speed: 9
Capping Speed: N/A
Other: 


Riechspolizei Academy, your next building.

Strumtruppen
Unit Class: Heavy Infantry
Unit Role: Assault
Build Cost: 450 MP.
Build Time: 55.
Built From: Riechspolizei Academy
Population Upkeep: 5
# Of Squad Members: 5
Reinforce Cost Per Man: 35 MP.
Health Per Man: 70
Weapons: 5x MP40
Upgrades: Und das heißt Erika! - Add's STG45 Assault rifles to the Ifantry, and they can now throw Bundelled greandes, as a result of a Morale rush.
Abilities: Model 24. - Throw a Model 24 Greande.
Move Speed: 4
Capping Speed: .60
Other: 

Panzer II Luchs
Unit Class: Light Tank
Unit Role: Infantry Support
Build Cost: 500 MP. 50 FUEL.
Build Time: 65.
Built From: Riechzpolezi Academy
Population Upkeep: 5
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 180
Weapons: 1x 20mm gun. 1x MG42
Upgrades: N/A
Abilities: Camoflague
Move Speed: 6
Capping Speed: N/A
Other: 

PaK40
Unit Class: Anti-Armour
Unit Role: Anti-Medium-Armour
Build Cost: 490 30 MUNI.
Build Time: 65.
Built From: Riechspolizei Academy
Population Upkeep: 5
# Of Squad Members: 4
Reinforce Cost Per Man: N/A
Health Per Man: 50
Weapons: 1x 75mm PaK40 1x Kar98k
Upgrades:Es braust unser Panzer im Sturmwind dahin!
Abilities: You can now 'Combine' This paK40 AT gun with a PanzerII to Create a Marder II! Must have the Es braust unser Panzer im Sturmwind dahin! Ablitty. Cost 90 MUNI.
Move Speed: 2
Capping Speed: N/A
Other: 

Next Building, Fortress.


Panzer III
Unit Class: Armour support
Unit Role: Armour Support
Build Cost: 600 MP. 70FUEL.
Build Time: 80
Built From: Fortress
Population Upkeep: 7
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 190
Weapons: 1x 50mm Gun, 2x MG42
Upgrades: Es War ein Edelweiss, Ein Kleines Edelweiss, Holla-hidi hollala, Hollahi diho! - Upgrade to a Flammenpanzer Ausf.
Propaganda War- Changes to the PanzerIII Command tank.
Auf der Heide blüht ein kleines Blümelein und das heißt Erika! - Turns the tank into the Ifantry Support tank armed with a 7.5cm Short barrel gun.
Abilities: Flank Speed
Move Speed: 6
Capping Speed: N/A
Other: 


StuGIII
Unit Class: Tank Destroyer
Unit Role: Tank Destroyer
Build Cost: 600 MANPOWER. 60 FUEL [May be more than StuG IV, but the Ostheer is a highly advancedfraction, so..]
Build Time: 80
Built From: Fortress
Population Upkeep: 7
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 180
Weapons: 1x 75mm Gun, 1x MG42 if upgraded
Upgrades: N.A
Abilities: LockDown
Move Speed: 5
Capping Speed: N/A
Other: 

Wespe
Unit Class: Self-Propelled Arty
Unit Role: Light Arty Support
Build Cost: 650 MP. 75 Munitions. 25 Fuel.
Build Time: 65
Built From: Fortress
Population Upkeep: 12
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 150
Weapons: 1x siG33 15cm Howitzer.
Upgrades:
Abilities: Luach smoke shells, lauch fireshells, lauch HE Shells, launch AP shells, lauch AT Shells. [Must select what shells to switch to BEFORE firing]
Move Speed: 6
Capping Speed: N/A
Other:

Tiger
Unit Class: Heavy Armour
Unit Role: Heavy Armour SUpport
Build Cost: 900 MANPOWER. 130 FUEL.
Build Time: 110
Built From: Fortress
Population Upkeep: 12
# Of Squad Members: N/A
Reinforce Cost Per Man: N/A
Health Per Tank: 300
Weapons: 1x 88mm Gun, 3x MG42
Upgrades:
Abilities: LockDown
Move Speed: 4
Capping Speed: N/A
Other:


DOCTRINES


Army Group North

North is a defensive doctrine.

L Side: Final Stand

Imperial Trenches
Jager's can now build a Imperial Trench [1CP]

Volkstrumm Support
All Squads are effected by Der Führer's Volkstrumm, and gain a extra man, armed with a Kar98k! [2CP]


Recon Plane
Call in a Recon Plane to scout the battlefield, and Drop Smoke Bombs. [2CP]

R Side: Inspired Overwatch

kämpfen für sieg!
All men now hold their ground more! Decreasing there speed by 2, but doubling their health. [2CP]

Foward KompanieFührer

All tanks vision slits are inproved, they can now fire at a deeper range!
[3CP]

Brummbar
Calls in a Brummbar SPG.

Army Group Centre

Arm group Centre is a offensive Doctrine.

L SIDE: Inproved Training Techiques

Strosstrüppen

Calls in a 7 man squad of Strosstrüppen armed with STG44's and Panzerbuchse 39 anti-tank rifles.
[1 CP]

PanzerI
Call in a MG armed Panzer I For anti-ifantry purpose.
[2 CP]

Elefant

Calls in a Elefant Tank Destroyer. Only 1 on the field at a time.

R SIDE: Großsdeutschland Support Brigade

Sniper Optics
Each Sniper now has 3x Vision on his SniperRifle!
[1 CP]

Anti-Tank caliber round
Calls in a single heavy 10.5cm anti-tank round, just 1 of them. HOWEVER, if aimed at a tank, it will AUTOMATICLY hit it's engine, slowing it.
[2 CP}

Blitzkrieg
Calls in a squadron of Junker's JU87's, led By Hans-Ulrich Rudel, to strafe a area. After this is done, a battleunit of 1x PanzerIII and 3x OstGrendiers arrive on the field.
[4CP]

Army Group South

The 'Average Joe' Doctrine

L SIDE: CZECH FACTORY SUPPORT
 
Increase Munitions
All Luger welding support units get a Kar98k in replacement.
[1 CP]

Resource Lend-Lease
You can send over FUEL and MUNITIONS to your allies, or if it's 1v1, store FUEL and MUNITION in your base, once this upgrade is purchased
[3CP]

Defense
All Structures now have a PaK36 37mm anti-tank gun ontop of them for defence.
[2CP]

R SIDE: SLAVACK REGIONAL SUPPORT

Waffen-Grenadier

Calls in a 5 man support foriegn support unit from the Waffen-SS No 'Natoinality' is given.
Armed with 5xSteyr-Mannlicher M1895
Fallschrimjager Panzer-Pioneer

Deploy's a unit of 5 man Panzer-Pioneer, armed with 4x MP38  and 1x FG42 Can Repair units, and Ride Tanks.

Erzherzog-Albrecht-Marsch
U-Boat's from Karl Donitz's unit surrond The North sea., cutting off supplys for 30 minutes. [/i]

Veterancy

Each 'type of veterancy' is a medal. These are given after the unit proves itself in combat

Medals:

Knights Cross - Increase Offensive ablitty
Irons Cross - Increase Defensive Ablitty
Long Service Award - Increase acombat effectiveness when used in groups..

For tanks, each medal gives a special ablitty:

Knights Cross - Add's a MG42 AA Gun.
Irons Cross - Add's Side Skirts
Long Service Award - Add's Smoke Greande Lauchers


REWARD UNITS:

Strosstrüppen - Gerbisjäger

Gerbisjag's are Heavy Infantry trained in mountain warfare armed with Scoped STG44's.


Sturer Emil - Elefant

Replaces the Elefant with the slower, but more powerful, Sturer Emil.










UPDATES:

No HQ for Ostheer.
Ostpio's now have 4x Kar9k Auto.
Bike can nolonger call Strafing run.
All PaK's removed apart from PaK40
Kubelwagon now full on raid unit.
Blitz sdKfz. 2 upgrade removed
Only StuGIII now has the LockDown Ablity.
Panzer III Now very customisable.
HE Rounds in Army Group North now replaced by Call-in Brummbar.
Flammpanzer III in Army Group Centre replaced by Call-in Panzer I.
Resource lend-lease now Increased to 3CP to stop T4 Rush.
Forgeign Unit now renamed Waffen-Grenadier.
Kriegsmarine Field Pio's now replaced by Fallschrimjager Panzer-Pioneer.
U-Boat support now only lasts 30 Seconds.

Update Nr. 2:

Fortress can now build 105mm Wespe SPA.

Update Nr. 3

Bicycle Ifantry now replaced by Light-PanzerJäger Ifantry.

22
Off Topic / SUGGESTION: EF Wiki?[Dunno if this is right place]
« on: June 08, 2010, 01:01:07 PM »
I was thinking for some while, could we include a EF Wiki? It'd basiclly help for more indep Info on Each Units.

Yeah, Thanks - Newbie.

23
Please keep to a friendly disscussion/debate. Thanks, just wondering what Tank Destroyer we'd most like to see!

24
The ostheer

The Ostheer is based on using tactic's from the eastern front. Building to Building Fighting. Street combat. Urban Combat.
Tank Destroyers are heavy, for countering tanks such as the New T34 and IS2 the men have seen.

Now, to basics, shall we?
---------------------------------------
Feldmarshall HQ:

Units buildable:

RLA Saboteur's.

Oberleutnant.

Unit info:

RLA Saboteur's.
RLA, the Russian Liberation Army. Armed with 5 Mosin-Nagat's, They can quickly move around and build defense's such as:

Barbed Wire, Sandbags, Bunkers, Communication Posts (These anywhere in a sector, locking it down, and increasing supply transfusion by 0.4%) Trenches, Mines, Tank Traps.
They build all Defense strucutures and buildings.
When garrisoned, they fire there weapons twice their sight, same as other ostheer units.
300MP. 3 POPCAP.

Oberleutnant.

Only 2 Oberleutnant's can be deployed in the WHOLE match. These are veteran's from Poland. Armed with the MP18 SMG, they can command a unit from far across the battlefield.
 
Cost: 400MP. 10 MUNI. 2 POPCAP.

You shall then build a Russian Liberation Kommand Centre. k?
-----------------------------------------------------------
From here you can build?

Jaeger's.

Stabskompanie Regiment 50 Riflemen

8cm Mortar team.

PaK40 Anti Tank Gun.

Unit info eh?

Jaeger's.

Jaeger means Hunter. Hunter of light infantry. Armed with 3 Scoped Kar98k's and 2 MP40 SMG's, they can quickly rip up a Unit. They can build Barbed Wire, Sandbags and of course, the FlaK88 if the doctrine is chosen.

Stabskompanie Regiment 50 Riflemen

Troops from Unteroffizier Paul Ebel, a Knights Cross Holders, Regiment. armed with the G41 Rifle, they can quickly suppress a troop in light cover. Comes in a unit of 5

Cost: 450MP 5 POPCAP.

8cm Mortar team

a 8cm Mortar with 2 men manning. 1 man carrying it while it moves, and one with a MP40 SMG. The shots fired, have a 25% chance of breaking up, sending 3 micro-explosions to the ground.

470MP. 10 MUNI. 3 POPCAP.

PaK40


the 7.5cm PAK40 is deployed onto the field, need's 3 men to wield, 1 loader with a Walther PPK, the gunner, and a Spotter armed with a Kar98k.

Cost: 510MP. 10 FUEL. 5 MUNI.

You shall then build the Kriegsfield Military Academy.

From 'ere you can build.

MG08 Team.

Panzer-regiment 35 Anti-tank Gunners.

Field Support Opel Blitz

Upgrades: HE Rounds.

Unit info.

MG08 Team.

Veteran's of WWI with a MG08 move in. This is mostly the Ostheer's MG42.

Cost: 430 MP. 10 MUNI.

Panzer-regiment 35 Anti-tank Troops.

3 men armed with 2 Panzerbuchse 39 Anti-tank rifles, and a single Luger P08 Pistol, they have a  Upgrade for 30 MUNI to add a 4th man with a Panzerbuchse 39.

Cost: 470 MP. 15 MUNI.

Field Support Opel Blitz.


A Truck with a MG08 in the back, can carry a 12 man team with it.
Upgrades: Puppchen Carrier. Upgrades to a Puppchen 37mm AT Gun Carrier, unable to carry infantry, but now has this marvel of a Anti Tank Gun with it. 50 MUNI.

Cost: 500MP - 15 FUEL. 5 POCAP.

Upgrade info:

HE Rounds. All AT Weapons now have the choice to fire HE Anti-infantry rounds instead of AP Rounds.

OstFactory
-------------------------
From here you build:

Waffen SS Troops

LT-35

Panzer Mk. II

Grille

Info:

Waffen SS Troops

Member's of the 1st SS Adolf Hitler, armed with MP40's, but can upgrade to MP44's, they can SHRED, and i mean SHRED, Infantry.
Cost: 550 MP. 5 MUNI. 5 POPCAP.

LT-35 [Panzer 35(t)]


A Light tank with a 37mm Gun, now used in the eastern front as a Recon tank.
COST: 600MP. 30 FUEL. 6POPCAP.

Panzer II Ausf. C:


A Tank with a 20mm Gun, can quickly take down buildings as fast as you can say 'Communism'
Cost: 670MP. 35 FUEL. 6POPCAP.

Grille:

 A Light version of the Hummel. Can't fire at the range of a Hummel, but it's 15cm Gun can quickly rip down a building as fast as you can say 'Comm...'

Cost: 750MP. 7POPCAP. 45 FUEL.

You then build a

OstKriegFactory

Here you build.

SD Commando's

a Panzer IV Ausf. H

A Tiger VI



Info:

SD Commandos

Calls in the combat arm of Mr. Reinhard Heydrich's SD. 6 men all armed with the STG45 Assault Rifle, these are elite troops.
Cost: 600MP. 6 POPCAP.

Panzer IV Ausf. H.

Medium tank armed with a 75.6mm Gun, easy counter for the T-35/76. Has Side skirts and a MG34 as a Upgrade. 60 MUNI Each. For 100 MUNI and 70 FUEL, can upgrade into the Jadgpanzer IV Tank Destroyer.
Cost: 800MP 8POPCAP. 90FUEL.

Panzer VI Tiger.

Very heavy armour. Mounts a 8.8cm Gun with a hull mounted MG30, Even the mighty IS2 Fears it.

Cost: 1200MP. 120FUEL. 13POPCAP.

Jagdpanzer IV.


The Main Tank Destroyer of the OH. Armed with the same 75.6mm Gun of the Panzer, but it's low sillotte and heavy armour allow it to 'Go Unnoticed' and 'disappear' into the Battlefield.
Cost: 950MP. 100FUEL. 10POPCAP.

Now, Vet.

You earn vet by, well, shooting a gun.. basiclly. Whenever a Troop fires at a Enemy unit, hitting/killing or not, it gets 25% Vet for a new level.

IA.

firing 4 = Vet1 - Increased DEFENCE.

Firing 8 = Vet2 - Increased OFFENCE.

Firing 12 = Vet3 - Increased SPEED.

Doctrines [Yay]

3 Doctrines

Army Engineer corps.

Army Tank Corps.

Schutzstaffel Support.

Starting with: AEC.
ARMY ENG. CORPS


PIONEER SUPPORT

Feldpioneer Support


Calls in a unit of Feldpioneer's, armed with G43 rifles, they can build the new 7.5cm Leichtes infanteriegeschutz 18 Mountain Gun.
1 CP.

FlaK 8.8


Your Jager's can now build a FlaK88.
3 CP.

38cm schwerer Ladungswerfer Mortar.

Calls in a shot from this beast, destroying any Building or tank up to the T34/85 it hits.
3CP.

2nd Luftwaffe Volunteer Calvary Support


Bergepanzer (38)t


Calls in the Bergepanzer (38)t MG34 armed ARV, only 2 are allowed on the battlefield at a time.
2CP..
Bf.109H Support


Hans-Ulrich Rudel's BF109H Squadron flys overhead, spraying any infantry in the area with it's MG Rounds.

3CP.

'Das Panther'


Calls in 2 Panther Mk. V Tanks.

5CP.


ARMY TANK CORPS


8th Jager Division


Anti-Tank Arty.

Send's a couple a' ol' 77mm Rounds crashing to the floor.
2 CP.


RSO PAK40 Carrier.

A RSO Truck carrying a PAK40 75mm Gun is called into the battlefield. Can only fire 45 degree's infront of it.
2CP.

Mein Panzer!


Calls in the Sturer Emil only once to each commander. This best carrys a 128mm Gun.
4CP.

12th Armour Division


Hungarian Riflemen


Calls in 5 men armed with 35M Rifle from the Hungarian VII Army Corps.

1CP.

ADGZ


Calls in the ADGZ Armoured car, this ageing car still can be used with full might against the Communist scum!

2CP.

Nashorn


The Nashorn tank destroyer with a 8.8cm Gun is called in to crush the commie's!
4CP.

Schutzstaffel Support


12th SS Hitlerjugend.
 


Finnish SS Troops.


Calls in a 6man unit of Finnish SS Troops armed with Suomi KP-31 SMG's.
2CP.

Feldmarshall



Calls in a Feldmarshall one time only, this elite has a Irons Cross and a Luger, but while he's alive, ALL units have the bonus of a Oberleutnant.
4CP.

10.5cm leFH 18


Calls in a 10.5cm leFH 18, only 3 on the battlefield at a time.
3CP.

2nd SS Panzer Division 'Das Reich'



T34/76


Calls in a captured T34/76, with the Das Reich Insigna.

Flammewerfer Support


Calls in a Sd.Kfz 251 Flammenwerfer Ausf. B Halftrack, and 3 SS Troops, armed with Dual Flammenwerfer 34 Flame-throwers.

Blitzkrieg.

You can choose 3 areas of a map to be flattened by Bombing of HE111's, JU87 Stukas, JU88's, and JU52's. Only can be used twice, can't be used on locked down sectors.
6 CP.












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