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Mapping / Re: Question about stamps
« on: July 01, 2014, 06:28:05 PM »
Just hit enter and see what happens
MAAAAAGIC
MAAAAAGIC
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Mapping / Re: Question about stamps« on: July 01, 2014, 06:28:05 PM »
Just hit enter and see what happens
MAAAAAGIC 33
Mapping / Re: 4p_Stone Paradise« on: June 08, 2014, 10:48:32 PM »As a matter of fact - due to your intention - the map looks quite clean. And even if you don't want it to be predestroyed, you might want to increase the number of Splats used which would add to the already decent quality of layout and object placement. My offer would be to reconsider this map once you did the necessary work - at least it's your map and I can't say that I have too much spare time to my avail 34
Mapping / Re: 4p_Stone Paradise« on: June 07, 2014, 01:23:38 PM »
As a matter of fact - due to your intention - the map looks quite clean. And even if you don't want it to be predestroyed, you might want to increase the number of Splats used which would add to the already decent quality of layout and object placement.
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Suggestions / Re: maps - winter conversion« on: May 10, 2014, 03:54:27 PM »
Thanks for the heads up, Henny!
Here's the direct downloading link of the aforementioned map pack (already 6000+ downloads!): [M&B]_Winter_map_conversion_pack.sga 36
Mapping / Re: COH Worldbuilder NIS« on: May 03, 2014, 11:07:10 AM »
Try to use the models (.abp files) in the soldiers folder, not in the subfolders of the latter which mostly only contain parts of the models but not the finished model/modelmix as a single entity.
Good luck 37
Eastern Front / Re: interesting WWII photos« on: May 02, 2014, 08:56:10 PM »
Thanks for sharing, man! Those are awesome!
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Mapping / Re: COH Worldbuilder NIS« on: April 19, 2014, 02:15:09 AM »
Heh, you have to create a new NIS file first. Take a look at the taskbar: NIS file > New. Then, follow the instructions. Voila, now you can create your own Company of Heroes Non Interactive Sequence.
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Mapping / Re: A suggestion« on: April 18, 2014, 09:11:27 PM »
Mine works, I can't say why though
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Bugs & Tech Support / Re: Bug in some maps« on: April 14, 2014, 05:58:37 PM »
Will have a look at it, thanks for reporting! Are there other maps where the AI seems to be bugged?
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Mapping / Re: Height Mapping Issue« on: February 06, 2014, 06:04:00 PM »
Hello Karol,
unlike CoH2, CoH1 doesn't feature specific snow textures, neither does it provide it seperate snowfall settings. What's typically done though to reproduce the snowy environment of the Eastern Front is the usage of sand tiles combined with an array of other sand textures (splines and splats alike). The secret behind all that comes now though - you must have an atmosphere setting that doesn't let sand look like actual sand, the key is to change the settings in order to let the sand seem white or even white-blueish. Here's an array of winter weather setting you might want to try - just place them in "C:\Users\%username%\Documents\My Games\Company of Heroes\ww2\Data\Art\Scenarios\Presets\Atmosphere\" and load them in WB's Atmosphere Properties! If you do have any further questions, feel free to ask them! Best regards, Max, Lead Level Designer 45
Off Topic / Re: HALP! Frenchmen, unite!« on: October 16, 2013, 09:57:34 PM »
Got help, closed!
Thanks to TheSoldier and his buddy Colin. |