Company of Heroes: Eastern Front

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Messages - Max 'DonXavi' von B.

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31
Mapping / Re: Question about stamps
« on: July 01, 2014, 06:28:05 PM »
Just hit enter and see what happens ;D

MAAAAAGIC

32
Mapping / Re: 4p_Stone Paradise
« on: June 09, 2014, 11:34:19 AM »
It's ok, don't cry, buddy! :-*

33
Mapping / Re: 4p_Stone Paradise
« on: June 08, 2014, 10:48:32 PM »
As a matter of fact - due to your intention - the map looks quite clean. And even if you don't want it to be predestroyed, you might want to increase the number of Splats used which would add to the already decent quality of layout and object placement.

Yes, you have reason, the map is quite clean, as i said, if some mapper of the mod want to make the necesary changes, you have freedom to do. You can destroy buildings, change resource incomings and placaments, and make the map more realistic. I dont know if anybody want to make the changes, but is my offer :)

My offer would be to reconsider this map once you did the necessary work - at least it's your map and I can't say that I have too much spare time to my avail :)

34
Mapping / Re: 4p_Stone Paradise
« on: June 07, 2014, 01:23:38 PM »
As a matter of fact - due to your intention - the map looks quite clean. And even if you don't want it to be predestroyed, you might want to increase the number of Splats used which would add to the already decent quality of layout and object placement.

35
Suggestions / Re: maps - winter conversion
« on: May 10, 2014, 03:54:27 PM »
Thanks for the heads up, Henny!

Here's the direct downloading link of the aforementioned map pack (already 6000+ downloads!):
[M&B]_Winter_map_conversion_pack.sga

36
Mapping / Re: COH Worldbuilder NIS
« on: May 03, 2014, 11:07:10 AM »
Try to use the models (.abp files) in the soldiers folder, not in the subfolders of the latter which mostly only contain parts of the models but not the finished model/modelmix as a single entity.
Good luck :)

37
Eastern Front / Re: interesting WWII photos
« on: May 02, 2014, 08:56:10 PM »
Thanks for sharing, man! Those are awesome! :D

38
Tech Support / MOVED: COH Worldbuilder NIS
« on: April 19, 2014, 02:15:36 AM »

39
Mapping / Re: COH Worldbuilder NIS
« on: April 19, 2014, 02:15:09 AM »
Heh, you have to create a new NIS file first. Take a look at the taskbar: NIS file > New. Then, follow the instructions. Voila, now you can create your own Company of Heroes Non Interactive Sequence. :)

40
Mapping / Re: A suggestion
« on: April 18, 2014, 09:11:27 PM »
Mine works, I can't say why though :P

41
Bugs & Tech Support / Re: Bug in some maps
« on: April 14, 2014, 08:10:24 PM »
Thanks mate :)

42
Bugs & Tech Support / Re: Bug in some maps
« on: April 14, 2014, 05:58:37 PM »
Will have a look at it, thanks for reporting! Are there other maps where the AI seems to be bugged?

43
Mapping / Re: Height Mapping Issue
« on: February 06, 2014, 06:04:00 PM »
Hello Karol,

unlike CoH2, CoH1 doesn't feature specific snow textures, neither does it provide it seperate snowfall settings. What's typically done though to reproduce the snowy environment of the Eastern Front is the usage of sand tiles combined with an array of other sand textures (splines and splats alike). The secret behind all that comes now though - you must have an atmosphere setting that doesn't let sand look like actual sand, the key is to change the settings in order to let the sand seem white or even white-blueish. Here's an array of winter weather setting you might want to try - just place them in "C:\Users\%username%\Documents\My Games\Company of Heroes\ww2\Data\Art\Scenarios\Presets\Atmosphere\" and load them in WB's Atmosphere Properties!
If you do have any further questions, feel free to ask them!

Best regards,
Max, Lead Level Designer

44
Off Topic / Re: Random Word Game
« on: November 10, 2013, 11:01:26 PM »

45
Off Topic / Re: HALP! Frenchmen, unite!
« on: October 16, 2013, 09:57:34 PM »
Got help, closed!
Thanks to TheSoldier and his buddy Colin.

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