Hi guys!
Today i present you my reworked Ostheer-concept. Most things are similar with the old concepts but i put in some new ideas! Hf with it!
First of all:
NO JAGDTIGER and NO STURMTIGER.Why? Thats really simple: Both units never fight against red army at eastern front. Sturmtiger fought against the polish rebels at Warsaw and so NOT at the eastern front
and Jagdtiger fought PERHAPS!!! ( 1 or 2 Tanks ) at Wien during the last 3 or 4 days of world war 2 in Europa; not very much for a faction who should represent the hole eastern front! So; No Jagdtiger, no Sturmtiger at this concept!
Headquarter The HQ ist the mainbuilding. Here you can research technologies like:
- SdKfz. 9 Startunit- First-Aid-Center ( HQ is able to heal units near the hq. ).
2nd HQ Ostheer infantry is able to build up secondary HQs ( like the old Wehrmacht and US Army ) at neutral building. Here they can recrut all units form the "Infantriegefechtsstand".
The new way to build up this nation:You research the SdKfz. 9 at the HQ. Now you can
call in a SdKfz. 9.
This SdKfz. had the ability to build up in three different "Gefechtsstände" ( the productionbuildings ). The build up cost a number of resources.
– SdKfz. 9 Build up to: Infanteriegefechtsstand, Panzergrenadiergefechtsstand, Panzergefechtsstand.
The Ostheer use a special new way to build their units. The Ostheer is able to switch its unit-pool between different battle-situations.
That means: each building had three unit-pools. One neutral unit-pool ( can be used all the time! ) and two special pools ( different form building to building! ).
After building the structure the player can recruit the neutral units. When he wants to build the specialunits, he had to research the upgrade, which needs time and resources! BUT when the battle-situation changes and the player needs the other specialunits he can get back to the building and research the other pool by an upgrade. But this will coast some researchtime and resources!
The special is that he can change the building upgrade all the time for any battlesituation.
What is special with this Ostheer?Each unit had his own abilities which allows them
to do special operations. So just a good skilled
gamer will be able to use all this possibilities with
its full potential.
INFANTERIEGEFECHTSSTAND/ Infantry command post:Neutral Units:- Landserzug( 6 soldiers with 6x
Kar98 )
The G43: replace 3x Kar98 with with 3x G43.
Handgranate: throw a granate.
Schützengraben: build a trench.
Sandbags: build sandbags.
Feldwebel: Landserzug get one more soldier, a feldwebel, with a
Stg. 44, who influence the battleperformence of the squad.
Pool: Infanteriekampf - Infantrybattle ( Research Building-Upgrade )- MG 42 Team- Scharfschütze( 1 Soldiers with StG 44 scoped - Rang lower then other snipers, but fire faster then other snipers! )
Binoculars: better view range.
Camouflage: Camouflage the sniper.
Pool: Schwere Waffen - heavy weapon ( Research Building-Upgrade )- 7,5cm Infantriegeschütz 18( 5 Soldiers with 5x Luger Pistole 08 )
Indirect fire: Fires like a mortar with explosive-grenades.
Direct fire: Fires like an antitank gun with normal grenades - this grenades can damage light vehicles.
- Panzervernichtungstrupp( 4 Soldiers with 2x Panzerschreck and 2x Luger Pistole 08 )
Reloadfocus: Tankdestroyerteam reload faster for a short period of time.
Schützengraben: build a trench.
Sandbags: build sandbags.
PANZERGRENADIERGEFECHTSSTAND/ Panzergrenadier command post:Neutral Units:- SdKfz. 231 RecontankSpeed!: For a short period of time SdKfz. 231 move faster.
- Panzergrenadiere ( 4 soldiers with 4x
MP40 )
Extended magazines: Can fire more rounds before reloading.
Grenadeshower: Throw a lot of
grenades Schützengraben: build a trench.
Pool: Unterstützungskampf - Supportweaponsbattle ( Research Building-Upgrade )- Sturmpioneers( 4 Soldiers with 2x Flamethrower, 2x MP40 )
Sprengpanzer Goliath: Build a small Goliath tank.
Run!: Sprint for a short period of time.
Mines: They can auto detect mines.
Schützengraben: build a trench.
Barbed wire: build barbed wire.
Sandbags: build sandbags.
Tank barriers: build czech hedgdogs.
- SdKfz. 251First aid packets: heal nearby infantry
Reinforce: Infantry can reinforce nearby the SdKfz. 251.
Info: Can transport 10 Soldiers ( max. 2 squads ).
Pool: Abwehrkampf - Defensive battle ( Research Building-Upgrade )- PAK 40 7,5cm( 5 Soldiers with 5x Luger Pistole 08 )
Camouflage: Camouflage the antitank gun.
- 2cm Flak 38 ( 5 Soldiers with 5x Luger Pistole 08 )
„Abprotzen“: Crew directs gun into fireposition and is so no more able to move the gun but its accuracy is clear better!
„Aufprotzen": Gun is now mobile.
Info: The Flak is able to fire during movement but so it is hard to hit something.
Technology at the Panzergrenadieregefechtsstand:-
StuKa zu Fuß - SdKfz. 251 can be upgraded to "StuKa zu Fuß".
Batterie! Fire!: Fire a salve of 32cm Grenades.
-
Flametank - SdKfz. 251 can be upgraded to
SdKfz. 251/16 "Flammenpanzerwagen".
Burn!: For a short period of time the Flammenpanzer had a higher weapon range.
PANZERGEFECHTSSTAND/ Panzer command post:Neutral Units:-
Panzer III Ausf. J L/42Panzergranate 40: Fire a Panzergrenade 40 which makes more damage then the normal tankgrenades.
Side armor: Upgrade Panzer III Ausf. J with Panzerschürzen.
7,5cm L/24 KwK: Upgrade Panzer III with 7,5cm KwK - better against "soft targets".
-
BergepantherGerman armor: Overrepair tanks.
Pool: Panzerkampf - Panzerbattle ( Research Building-Upgrade )-
Panther Ausf. APanzergranate 40/42: Fire a Panzergrenade 40/42 which makes more damage then the normal tankgrenades.
- Marder IIThe Tracks!: Marder II destroyed the tracks of enemy tanks.
Pool: Infanterieabwehrkampf - Infantrybattle ( Research Building-Upgrade )- StuG III Ausf. GSide armor: Upgrade StuG with Panzerschürzen.
- Sturmpanzer BrummbärObserver: Upgrade Brummbär with an
Scherenfernrohr for higher view range.
Side armor: Upgrade Brummbär with Panzerschürzen.
DOCTRINS
Heeresunterstützungsverbände ( Army support troops )Luftwaffeneinsatz ( Airforcemission ):- 7. Flieger-DivisionCall in a squad
Fallschirmjäger.
( 4 soldiers with 2x FG42, 2x G43 )
Geballte Ladung: throw a satchel charge.
Sprint!: Sprint for a short period of time. Can't be pinned down.
Fanaticism!: Higher weapon damage when a squad member is killed by the enemy!
- Luftversorgung ( Airsupport )He 111 Air supply plain flies fuel, munition and weapons into the battlearea.
- StuKa Einsatz ( StuKa Attack )For a short peroid of time
Ju 87 StuKas fly over the battlefield and attack every enemy spotted.
schwere Heeres-Panzerbateilung ( heavy tankgroup ):- prioritized SupportFor a short period of time Ostheer produce more resources.
- prioritized weaponsFor a short period of time Ostheer produce units faster.
- sHeeresPzAbtl 503 "Feldherrnhalle"Call in a
heavy Tiger II henschel-turret.
FEAR!: Enemy infantry run away!
TERROR!: For a short period of time Tiger II makes more weapon damage.
Info: You can call it again after destruction!
Heereseliteverbände ( Army's elite troops)Heereselitedivision ( Army's elite division ):- Grenadiere "Großdeutschland"Call in a squad of
Grenadiere "Großdeutschland".
( 4 Soldiers with 3x StG44, 1x LMG42 )
Grenedesshower: throw a lot of grenades.
Firegrenadesshower: throw a lot of firegrenades.
Long Range Combat: Switch StG44 on long range modus for better long range battle performance ( 1 bullet fire mode ).
Short Range Combat: Switch StG44 on short range modus for better short range battle performance ( continuous fire mode ).
- Panzerartillerie "Großdeutschland"Call in a
PzSfl. II "Wespe".
Smokegrenades: Fire smokegrenades. When such a grenade hit an enemy tank this tank is "blind" ( viewrange near to 0 ).
- Division "Großdeutschland"This will replace the
Panther with the
Tiger I spätes Baulos of the heavy Kompanie of the Panzergrenadierdivision "Großdeutschland".
Info: You can just have 2 Tiger I at the battlefield at the same time.
Info: Tiger I nearly so strong like JS II ( same level! ).
sHeeresJgPzAbtl ( heavy tank hunter group ):- PanzervernichtungsschlachtEvery infantry unit can use the Panzerfaust.
- Motorisierung! ( motorized! )The 7,5cm PAK and the 2cm Flak 38 get mobile.
Replace
7,5cm PAK 40 with
Panzerjäger 7,5cm Pak 40 Raupenschlepper Ost.
Replace
2cm Flak 38 with
SdKfz. 7/2 ( 3,7cm Flak 37 ).
- sHeeresPzJgAbtl 654 Call in a
Jagdpanzer Ferdiandt.
The Elefant: Upgrade Ferdinand with a frontal-MG 34.
FEAR!: Enemy infantry run away!
TERROR!: For a short period of time Elefant makes more weapon damage.
Info: You can just call ONE Ferdinand per game!
Festungsverbände ( Fortress troops )Abwehrschlacht ( Defending battle ):- FestungsbauSturm Pioneers are able to build heavy defense like
MG-Nest,
Anti-Tank-Bunker,
Anti-Air-Bunker, and
minefields.
It is a bunker with an anti-air-gun ( 2cm Flak 38, 2cm Quadgun or 3,7cm Flak 18 ) on it. One side it can fight against fighters and on the other side it will protect infantry against airstrikes.
A small bunker with a
37mm Pak 36 Heeresanklopfgerät. The reason: By Hitler all weapons for fortification with a caliber over 5cm should transport to western front in 1944.
-> Bunkers can be garrison by Infantry ( e.g. MG 42 Team ).
- Festungskampf ( Fortification battle ) Second HQs can still produce units when they get cut of by supply.
- 10.5cm leFh 18/40Call in a
leFh 18.Smokegranates: Fire a salve of smokegranate. If such a grante hits a tank, the tank is blind for a period of time!
Direct Fire!: With this ability the leFh 18 can fire directly on targets like an anti-tank gun. So it is extremly effectiv against any unit! )
Kampfgruppenverband ( Battlegroup combat ):- Stadtkampf ( Towncombat )Infantry get combat bonus ( better range, more damage ) when they fight form cover or out of buildings.
- Durchbruch! ( Breakthrough! )For a short period of time tanks cant get critical hits and infantry cant pinned down. Tanks and infantry move faster!
- Der Gigant! ( the Giant! )Call in a
ME 323 glider ( a little bit bigger then Hamilcar so that Giant can land

) which transports 2 squads of
Stoßtruppen and a
Marder II.
The Stoßtruppen: Giant can produce a squad of Stoßtruppen.
The Marder: Giant can produce a Marder II.
-
Stoßtruppen ( 4 Soldiers with 4x StG44 )
Camouflage: Unit is invisiblefor the enemy.
Magnetmine: Unit can use a magnetic mine against armored enemies.
captured weapons
Beutwaffen:The Ostheer isnt able to use heavy weapons of the red army because german steel is better then this red stuff!
Sectorprotection
Sektorensicherung:The Ostheer secured resources by their dominance. That means: More soldiers in a territory will prodruce more resources, but their must be a limit, because of the balance!
Veterancy:Veterancy will be gained by productiontime. A units which is build up for a longer time had more time to get training with their weaponsystem. So units with long production times had a high veterancy.
You can decide at your HQ ( 4 buttons ):- Build fast units with no veterancy.
- Build units with veterancy I,
but they need more buildingtime then units
without veterancy-training. - Build units with veterancy II,
but they need more buildingtime then units
with veterancy I training. - Build units with veterancy III,
but they need more buildingtime and more ressources
then units with veterancy II training.
Horrido!
A Concept by Lord Rommel