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Topics - Gerrit 'Lord Rommel' G.

Pages: 1 2 3 [4]
46
Tech Support / Graficproblem wth worldbuilder - need help
« on: January 18, 2010, 02:24:30 PM »
Hi guys!
I have problems with my worldbuilder.
Here a picture:


perhaps it is my system?
I have a new PC with quadcore ( Amd Phenom II X4 ), Radeaon HD 5850 and Windows 7 Pro.

Can someone help?
Thx guys!

47
Mapping / 4p - Ambush to Breslau - By Lord Rommel
« on: October 31, 2009, 01:12:16 AM »
Hey guys!
I want to present you some screens of my new 4 Player Map with the workingtitle "Ambush to Breslau".

HF with the Pictures.

AMBUSH TO BRESLAU:

4 Player Map.
EDIT: 21:00 - New upload with fixed bridge!
EDIT: 22:45 - New upload with fixed sides!

DOWNLOADLINK: Click here!

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Horrido Lord Rommel.

----------------------------------------------------

My Ostheer-Concept:
- German Ostheer by Lord Rommel -

Mapprojects Easternfront:
4P: Ambush to Breslau: -you watch this map!-
6P: Oder-Neisse Battle: - Map is finished -
2P: The Battle of Otto Carius: - Map is finished -
2P: Road to Leningrad: - Map is finished -

48
Suggestions / German Ostheer concept by Lord Rommel
« on: September 10, 2009, 07:00:06 PM »
Thread close - plz visit the new version at the Ostheer discussing forum. Thx.

Hi guys!
Today i present you my special Ostheer-concept. Hf with it!

+++ German Ostheer +++ Last conceptupdate: 22. Jan. 2010 +++
HQ
The HQ ist the mainbuilding. Here you can research special technologies like:
Bursting charge, First-Aid-Center ( HQ is able to heal units near the hq. ).
  • UNITS:
– Pioneers 
( 3 Soldiers with 3 Kar98 – Ability: demolition charge; destroies tracks )
The unit can build following buildings:
                                - Mainstructures
                                - Sandbegs
                                - barbed wire
                                - german hedgehog
                                - trench

- Kübelwagen with MG 34
- Sankra SdKfz. 251 First-Aid



The Ostheer use a special new way to build their units. The Ostheer is able to switch its unit-pool between different battle-situations.
That means: each building had three unit-pools. One neutral unit-pool ( can be used all the time! ), one offensiv unit-pool and one defensiv-pool.
After buildung the structure the player can recruit the neutral units. When he wants to build offensiv units, he had to research the upgrade, which needs time and resources! BUT when the battle-situation changes and the player needs defensiv units he can get back to the building and research the defensiv-pool by an upgrade. But this will coast some researchtime and resources!
The special is that he can change the building upgrade all the time for any battlesituation.



HQ of the Infantry – HQ der infanteristischen Streitkräfte:

Neutral Units:
- Landserzug
( 5 soldiers with Kar98 )
  • Upgrades:
5xG43
OR „PzFaust 60“: 2 soldiers are able to use the Panzerfaust when the the ability Panzerfaust is activated
  • Ability:
Panzerfaust: 2 soldiers use their Panzerfaust
Handgranate: throw a granate.
- MG 42 Team

Offensive Units ( Research Building-Upgrade )
- Sniper with Kar98 Scope
  • Ability:
Binoculars

Defensive Units: ( Research Building-Upgrade )
- Mortar 8cm
  • Ability:
Foggranate

Technology at the HQ of the Infantry:

- Men against Tanks! –Ability Panzerfaust cost nothing.
- Feldwebel – Landserzug get one more soldier, a feldwebel, with a Stg. 44, who influence the battleperformence of the squad.



HQ of the Panzergrenadiere - HQ der Panzergrenadiere:
Neutral Units:
- SdKfz. 251 ( with MG 42 )
- Heavy Panzergrenadiere
( 5 soldiers with 5xMP40 )
  • Upgrade:
1xPanzerschreck
  • Ability:
Granateshower – Throw a lot of granates
  • Ability when squad had the Panzerschreck:
Engineattack – destroies the engine of a tank.

Offensive Units: ( Research Building-Upgrade )
- Panzer III Ausf. J L/42
- Panzer II Ausf. L „Luchs“

Defensive Units: ( Research Building-Upgrade )
- SdKfz. 251/22 Pak-Wagen Pak 40 7,5cm - IMAGE
  • Ability:
Carmouflage
- 2cm Flak 38
  • Ability:
„Abprotzen“ – Crew directs gun into fireposition and is so no more able to move the gun but its accuracy is clear better!
"Aufprotzen" – Gun is now mobile )
Info: The Flak is able to fire during movement but so it is hard to hit something.

Technologyat the HQ of the Panzergrenadiere:


- Schürzen – Panzer III gets Sidearmor/Schürzen.
----------
- KwK 5cm L/60 – Higher weapondemage of the Panzer III
OR ( If you develop one of it you will disable the other technologie ;) )
- KwK 7,5cm L/24 - Better against infantry.
----------



HQ of the Panzertroups - HQ der Panzerstreitkräfte:
Neutral Units:
- Bergepioniere
( 3 soldiers with 3xKar98 )
  • passive Ability:
better repair
  • REWARD UNIT:
- Bergepanther
- Brummbär ( short range – can demage tanks! )
 
Offensive Units: ( Research Building-Upgrade )
( Units are now able to use „better firerate“ – Panzers can now fire more granates for a short period of time )
- Panzer IV Ausf. H

- ( Tiger I ( spätes Baulos/ late Version ))
  • Need Doctrin Heeresunterstützungsverbände
- ( Panther Ausf. A )
  • Need Doctrin Panzerkampfverbände
- ( Sturmgeschütz III Ausf. G ( low priced! ))
  • Need Doctrin Festungsverbände


Defensive Units: ( Research Building-Upgrade )

( Panzers are now able to dig in and to swith munition ( anti-panzer oder anti-infantry-granates ) )
- Marder II
- leichte Panzerartillerie Wespe




DOCTRINS

Heeresunterstützungsverbände ( Army support troups )

Luftwaffeneinsatz ( Airforcemission ):

- Luftwaffenfeldsoldaten
Call in a squad Luftwaffenfeldsoldaten.
( 6 soldiers with 4xKar98, 2xLMG 42 )
  • Ability:
built trenches - lowpriced ( Soldiers with no battleexperiance [ like Conscripts ] )

- Panzerabwehr der Luftwaffenfelddivision( Antitankweapons for Luftwaffenfelddivision )
Call in a heavy Pak 40 7,5cm.

- StuKa Einsatz ( StuKa Attack )
For a short peroid of time Ju 87 StuKas fly over the battlefield and attack every enemy spotted.

Heeressturmpioniere ( Heeres-Pioneer troups ):

- „Knüppeldamm“
All Untis move with maximal speed in landscape or on streets/ All mechanized units can move with full speed on every ground for a short peroid of time.

- Sturmpioniere
Call in a squad Sturmpioniere.
( 4 soldiers with 2x Flamthrower, 2xMP40 )
  • Ability:
Run, Geballte Ladung ( double impact ), building booby traps.

- Funklenkpanzer StuG III

Call in a Funklenkkommandowagen/ radio-operation StuG III.

Funklenkpanzer:
A radio-opreation-panzer is a normal panzer but he is able to build a Goliath-tank which drives automaticaly into the marked target where the goliath blows himself up.
-> This Goliath is faster and better ( more Hardpoints ) then the Wehrmacht-version! This guarantees the effectiv and sense of the StuG ;)


Panzerkampfverbände ( Tankbattlegroups )

Panzervernichtungsschlacht ( Panzerbattle ):

- Panzervernichtungsschlacht
Every Infantryunit can use the Panzerfaust.

- „Horrido, Hurra!“
Battle cry of the Panzergrenadieres which gives bonus to the infantry.
For a short period of time the player get back every infantryunit he has lost in the battle.

- Schwere Panzerjäger ( Heavy Sturmgeschütz )

Call in a Jagdpanzer Ferdiandt.

Blitzkrieg:

- „Panzer Marsch!“
Panzers can move faster and fire faster for a short periode of time and panzers are able to capture enemy territory.

- Thoma-Schürze
All panzers are upgraded with Thomal-Schürzen. Because of this new Sidearmor panzers cost less resources to produce und the need less time to build then before.

- Panzerartillerie
Call in a Panzerwerfer 42.



Festungsverbände ( Fortresstroups )

Festungsbau ( Fortification ):

- Luftversorgung ( Airsupport )
Ju 52 Air supplay plain flies fuel, munition and weapons into the battlearea.

- Festungsbau
Pioneers are able to build heavy defence like MG-Nest, Anti-Tank-Bunker, Anti-Air-Bunker,  and minefields.

  • AA-Bunker:
It is a bunker with an anti-air-gun ( 2cm Flak 38, 2cm Quadgun or 3,7cm Flak 18 ) on it. One side it can fight against fighters and on the other side it will protect infantry against airstrikes.
  • AT-Bunker:
A small bunker with a 37mm Pak 36 Heeresanklopfgerät. The reason: By Hitler all weapons for fortification with a caliber over 5cm should transport to western front in 1944.
-> Bunkers can be garrison by Infantry ( e.g. MG 42 Team ).

- 10.5cm leFh 18/40
Call in a leFh 18.
  • Abilities:
Smokegranates - Fire a salve of smokegranate. If such a grante hits a tank, the tank is blind for a period of time!

Direct Fire! - With this ability the leFh 18 can fire directly on targets like an anti-tank gun. So it is extremly effectiv against any unit! )

Improvisationskampf ( Battleimprovisation ):


- Aufstellung des Volkssturms
The Infantry of the Ostheer is now cheaper and
can build faster.

- Rohstoffausbeutung
For a short periode of time you get more resources out of your territories.

- sPzAbteilung 503. "Feldherrnhalle"
Call in a Kingtiger ( henschel turret ).
( !!!For this the Jagdtiger will be a reward unit for the Kingtiger at the old Wehrmacht Terror Doctrin!!! )



captured weapons
Beutwaffen:

The Ostheer isnt able to use heavy weapons of the red army because german steel is better then this red stuff!

Sectorprotection
Sektorensicherung:

The Ostheer secured resources by their dominance. That means: More soldiers in a territory will prodruce more resources, but their must be a limit, because of the balance!

Veterancy:
Veterancy will be gained by productiontime. A units which is build up for a longer time had more time to get training with their weaponsystem. So units with long production times had a high veterancy.
You can decide at your HQ ( 4 buttons ):
  • Build fast units with no veterancy.
  • Build units with veterancy I,
    but they need more buildingtime then units
    without veterancy-training.
  • Build units with veterancy II,
    but they need more buildingtime then units
    with veterancy I training.
  • Build units with veterancy III,
    but they need more buildingtime and more ressources
    then units with veterancy II training.

Horrido!
A Concept by Lord Rommel

49
Included Maps / [EF] Minsk (2)
« on: August 01, 2009, 09:36:53 PM »
[EF] Minsk (2)

Completely surprised by the German assault, the city of Minsk was one of the first major towns to be conquered in the German plan of attack. As 49 divisions of Army Group Center are about to come down on Minsk, the only hope for Soviet troops is to fight a series of holding actions in the outlying woodlands to delay the attacking Wehrmacht units. Every hour won allows the Red Army to evacuate more vital supplies and men.


Last Update: 1.10
Weather Options: Stormy Night / Dawn
Mapsize: Small


Screenshots:









50
Off Topic / Worldbuilder wont work under ToV
« on: April 09, 2009, 06:19:05 PM »
Hey guys!
I have an hugh problem here;
My worldbuilder wont work any more with Tales of Valor AddOn.
I cant open any map or create a new map.
Can someone help?

My suggestions about this problems;
I havent any pipline.ini iin my coh folder and i knwo that i have to change the pipline.ini
zu create maps with the both mod so now i think that when i havent any pipline.ini the
worldbuilder cant work. Do someone here know the function of the pipline.ini exactly?

Tanks for help!
Lord Rommel

51
Hi guys!
I want to present you my second map for the mod.
The name is "The battle of ( the tigerace ) Otto Carius" and is a two player map!

DOWNLOADLINK:
  - soon -

The history of the map ( Loadingscreen )

Otto Carius ( Ritterkreuz - Knightcross ) explain his battleplan for the raid against the village.
Picture from Tiger im Schlamm - Tiger in the Dust by Otto Carius ;-)

1944 Heeresgruppe Nord took back his frontlines near the town of Dünaburg in Latvia.
In the north of Dünaburg was the small village Kirvani. 2. company of schwere Heeres-Panzer-
Abteilung 502 with his leading Leutnant Otto Carius ( Tiger 217 ) drove to this town to spot the
Rollbahn near Dünaburg. During the ride the company found a german officer, who said, that
Kirvani was captured by russian armour. A german Sturmgeschütz-Abteilung was hit very hard and had high casualties. Carius spoted the village and found a number of russian tanks. He dicided to attack the village with two Tiger-tanks supported by the rest of the Zug commanded by Leutnant Nienstedt ( 6 Tanks ). Carius and Feldwebel Kerscher drove with topspeed into the village an opend fire. The first russian T-34 were killed. In the Towncenter Carius and Kerscher made a unattended discovery. In front of a barn they saw a russian tank which looks like the new german Kingtiger but Carius discovered the russian construction design and opend up fire. The new tank was hit. It was the first JS II Tank in the north of the eastern front and it was the first destroyed JS II in the north. After 15min the Tigers had killed every russian soldiere in the village. 22 russian tanks were destroyed by Leutant Carius and Feldwebel Kerscher and their crews.
With the battle of Kirvani 2. company of schwere Heeres-Pz-Abtl. destroyed the 1st russian Panzer-Brigade <<Josef Stalin>>. Some persons called this battle the Villers-Bocage of the eastern front.

Some days after the battle Otto Carius was wounded and came back to germany. 1945 Carius commanded the 2. company of the schwere Jagdpanzerabteilung 512 on wester front.

The map:

North: Startingposition Player 1 ( Wehrmacht )
South: Startingposition Player 2 ( Red Army )
Mapsize: dont know xD
Ressources:
Fuel: 2x Medium, 2x low, 1x high ( mapcenter ) - total: 46 fuel
Munition: 2x high, 4x medium - total: 72 munition
Manpower: 2x high

Okay! Here are some new screens of the map!
Startingposition for the 2nd company of 502. schwere Heeres-Panzerabteilung.


Startingposition for the 1st russian Panzerbrigade >>Josef Stalin<<


The destroyed parts of the Sturmgeschützabteilung




And here 2 screens form the town center of Kirvani




Think the map will be ready on sunday. Info: Worldbuilder crashed - map cant be finished today - sry for this.

Lord Rommel

----------------------------------------------------

Mapprojects Easternfront:
6P: Oder-Neisse Battle: !!BETA Download!!
2P: The Battle of Otto Carius: -you watch this map-
2P: Road to Leningrad: -soon!-
4P: The Battle of the Kinderheim: -cant be finished!-

52
Suggestions / Lend-Lease Act - Leih- und Pacht-gesetz
« on: March 05, 2009, 05:22:55 PM »
Hi!
I have a little question; during the war the red army get a lot of land and lease weapons from the Us und Uk ( for example; a lot of Stuart Tanks or Shermans, ect. ) i want to ask if you are going to add this possibilty for the red army. Perhaps
you will add this land and lease act like the panther reenforment for the panzer elite?
Or do you have over idears for land and lease?

Hallo;
Ich wollte mal nachfragen, wie es mit dem Leih und Pacht-gesetz in der Mod aussieht. Die rote Armee hat während des Krieges ja unzähliges an Material an Waffen aus Amerika und England bekommen ( Bsp.: hunderte von Stuart und Sherman Tanks ). Werdet ihr also der roten Armee die Möglichkeit geben vielleicht wie die PE via "Fähigkeiten" ein paar Leich und Pacht-Waffen zu rufen?

Lord Rommel

53
Mapping / Schlacht um Seelow - Battle for Seelow - By Lord Rommel
« on: February 25, 2009, 05:48:08 PM »
 :D



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