Company of Heroes: Eastern Front

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Messages - Gerrit 'Lord Rommel' G.

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31
Suggestions / Re: Vergeltungswaffen Doctrine
« on: December 04, 2016, 07:56:49 PM »
Okay. Thats a kind of differentiation but i'm still not convinced because out of my view the V1 is already too strong and too situational.
However i'm no balancer so perhaps my point is wrong. Nevertheless i think we wont add the V2 in EF.

32
Suggestions / Re: Vergeltungswaffen Doctrine
« on: December 04, 2016, 07:34:03 PM »
Old question: What would be the benefit for CoH or EF here (V2 for V1)?

33
Suggestions / Re: Vergeltungswaffen Doctrine
« on: December 04, 2016, 02:17:33 PM »
Like the V1 the V2 was never used as an tactical weapon against "soft targets".
And by the way: The V2 would be just a bigger V1 impact and the situation where u can use an V1 with game changing impact is very limited... this would be even worse for a V2 super bomb.

34
Suggestions / Re: Shtrafbat Doctrine - reward tree doctrine
« on: December 04, 2016, 02:15:41 PM »
I have to agree. Hendrik add a new "penal system" basing on the normal conscripts. So why do we need a doctrine with more "normal" callin infantry when we have already all the infantry we need for the Red Army.
I can see a reason for an elite infantry unit (because of the different amount of Hp, different armor type, ectpp) but i cant see any space for such a "callin doctrine".

35
Suggestions / Re: TRUCKS POINT TO POINT TRANSPORTATION OPTION
« on: December 02, 2016, 04:28:26 PM »
Captain CAPSLOCK strikes again  ;D

To be honest i dont understand what u are trying to present us here?
For me it sounds like a complicated system for the    staging area placement for new build units.
Cant see any benefit for CoH and/or EF here.


36
Suggestions / Re: Dankov's Gunnery Veterans AT upgrade
« on: November 25, 2016, 12:43:43 AM »
Who is Ren, Churchill, Vampire Jacob and Blackbeesoup?
But to answer your question:
I wont rate your concept because there is no time to rework this concept from the start. And there is no argumentation why EF need this change.

37
General Discussion / Re: Dhsk Heavy machine gun team
« on: November 23, 2016, 10:38:27 PM »
As far as i know (Walki explained me the problem with the Maxim in the past) it is a heel of animation. You have to animate the infantry and the weapon and thats a hell of work!
So nope. AS far as i know there are no animations or plans for the Maxim. That is one of the reasons for the SG-43.

38
Eastern Front / Re: WWII Q&A thread: Ask us anything!
« on: November 23, 2016, 04:13:48 PM »
I have to search/look but i think i know where i could find a picture.

Edit: There is no picture of this Shermans. Sorry.

39
Bugs & Tech Support / Re: Can't log in to my profile in the game
« on: November 15, 2016, 01:49:07 PM »
You have to install the "New Steam Version" of CoH.
The old servers are offline. To play CoH and EF you need the new steam version.
Enter your CoH key into steam and install the version.

40
Suggestions / Re: Red Army Promotion Centre
« on: November 09, 2016, 06:11:06 PM »
Man. First of all:
Congratulation to your activity.
Next part: The forum has an EDIT button for posts and threads. There is no need to make a second thread within a couple of hours for stuff that could be adjusted by the edit function.
Last part: Your posted stuff make no sense at all. You are posting bit by bit whiteout any explanation or argumentation why your suggestions were needed. You are part of the beta so you know everything about the new EF version and faction design. When you have feedback ideas for the current version use the beta forum.

And by the way; I think your posts are 99% spam. They are spam because there is no link to the actual EF faction situation. There is no argumentation why your suggestion is needed. And out of my view they are broken/not well designed or a simple blindshot. Defined by quantity and not quality. But thats my personal opinion.
My tips: Slow down. Make a single solide concept. Use a single thread. Dont bombard the forum with numerous threads. Edit your posts. Explain your suggestions. Add replays, game analyse or try to explain the balance situation. Quality has more chance to make an impact on the EF development, not your quantity.

41
Suggestions / Re: Artillery warfare strategy
« on: October 26, 2016, 04:00:27 PM »
Hendrik is trying to explain you that this doctrine is crap.
It has only munition based artillery strikes. It is an artillery party. Sit down and shell your enemy out of the game.
A doctrine have to enforce gameplay, add gameplay variants and should boost or help faction units. Your doctrine is boring, focused on indirect shelling without gameplay improvements.

42
Eastern Front / Re: WWII Squad Organisation
« on: October 25, 2016, 10:51:33 AM »
Sry. Wrong thread? I cant see any comment about poland here?

43
Red Army Suggestions / Re: Ef beta
« on: October 16, 2016, 03:55:36 PM »
@Mackerbryanee:
You should have access to the Beta sub forum. Please use this forum to discuss about Beta content! This is the suggestion board and i wont move all your threads all the time.
Thank you very much!

45
Suggestions / Re: Red Air Force Doctrine
« on: October 10, 2016, 06:32:23 PM »
This concepts is still too heavy munition based. And callin tanks/vehicles have no fuel prize in CoH vanilla. Thats sometimes the reason for a vehicle callin; save the fuel for teching or heavy units.

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