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Red Army Suggestions / Re: Definitely a DShk upgrade for the IS-2
« on: June 17, 2011, 08:24:47 PM »
How about a lend lease bren carrier with a dhsk, i have one of those ready to go with skin lol
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Red Army Suggestions / Re: Definitely a DShk upgrade for the IS-2« on: June 17, 2011, 08:24:47 PM »
How about a lend lease bren carrier with a dhsk, i have one of those ready to go with skin lol
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Red Army Suggestions / Re: Is that a SU-76 in your pocket, or are you just happy to see me?« on: June 15, 2011, 06:03:33 AM »
its the vehical crew scales & vehical scales that are wrong, the actual pe and brit infantry are the same skeleton size as before, thats why when you put the gunner into the stuart recce i made he looks tiny :/
Ill elaborate. The gunner we used on the stuart recce came from the default halftrack as did the 50 cal, the anims used on tjhe vehical and a large part of the vehical, came from the stuart. The stuart is oversize ingame, so the gunner looks small, However on the opposing fronts marder III the crew space is small, so to accomodate the crew relic made the model oversized, to be honest a lot too much oversized, they could have got away with a 15% overscale,instead of the 25% to 30% which it looks like they did use. Hence the SU76 has to fit a standard relic crew in it, okay with differant uniform but it is a relic crew. So unless we want to scale all the animations, which i dont believe can be done without a rediculous amount of work. Were stuck with doing what relic did, which is over sizing the vehical itself. 18
Red Army Suggestions / Re: Is that a SU-76 in your pocket, or are you just happy to see me?« on: June 15, 2011, 12:57:14 AM »
Hi m8 ![]() Ill try get hold of DB and see what those lines are, maybe you could get hold of Sweeten, too as hes not been around on xfie, he did a lot of the initial testing and may remember if the wreck was as it should have been .Or what perameters he added if it was correct when he tested it ![]() 19
Red Army Suggestions / Re: Is that a SU-76 in your pocket, or are you just happy to see me?« on: June 15, 2011, 12:26:05 AM »I hope that would as easy as you make it soundWe already know thisBut isn't the size of the model in the game fixed rather easily? You are correct, and youd also have to resize the entire crew, to fit the animation that you are going to have to resize to match your vehical, then you are going to have to reanimate the whole thing from scratch reasign all the markers and bones, plus not to mention the fact that you will have to use the origional file i have, because if you dont, the whole model will unweld and unsmoothe and the uv will slip down and right,the second you import it. Rewelding it and resmoothing it alone correctly would take an age.Not to mention rewelding and repositioning the uvmap back to where its supposed to be. Also while im here i never noticed before, but where have the wheels and destroyed tracks gone from the wreck, someone miss a line in the abp ?, or did DB forget them when animating, plus if they were there the wreck would still be imitating a hovercraft and be too far off the ground. The wreck should look like this ..... ![]() ![]() But it doesnt ![]() @pariah Yes they are im sorry to say that relics origional release was correct building and vehical wise if you look at the scales, apart from the pershing they are pretty near. The problem was when they made opposing fronts, and added PE and British a differant team of modellers and animators were used, Hence the discrepancys in sizes. Then when the geshutz and hotchkiss were added for tov they found that the infantry they had were too big to fit in the vehical without cutting through the sides of the vehical when moving, the simple solution was to upscale the vehical, which appears to be what they did. 20
Red Army Suggestions / Re: Is that a SU-76 in your pocket, or are you just happy to see me?« on: June 15, 2011, 12:09:15 AM »Whoever made it didn't resize it properly is all. We didn't have the ability to resize it ourselves until very recently, it will probably be resized in the next patch. I made it ![]() Now if your not happy with it you could drop it from the mod ![]() And if you think its oversized, then unfortunatly the BA-64 Sweeten has animated for you will also comes into that catogory. It has a staghound wheelbase size and is scaled accordingly. Hence id estimate it to be at least 20% larger then it should be. But at least at that size the gunners hands and arms dont cut through the sides of the model when hes firing ect. Sorry and all that but it is a problem that has been with us forever. Crewed vehicals are entirely dependant on the size of relics vehical crews when it come to scale. I think the only ones thats anywhere near right so far are those based entirely on relics origional models, ie M3 Halftrack variants ive made, and most of those are probebly wrong because most of relics models are oversized. Examples are M18 M26 Geshutz Wagon Marder III & the wolverine. Some of you will say well halftracks wesp is the right size. Is it ? Look at it closley ingame, the crew compartment belongs to the marder III so how did he get it smaller. Simple the marder III has a large deep crew compartment with high sloped sides & with some room to spare. The su76 doesnt have that luxury, theres junk lying around it inside like storage lockers and boxes all over the place. Unless someone figures out how to get the infantry to scale down during animation, or someone reanimates all the vehical crews and rescales them, in which case youd have to rescale half the vehicals too ie marder geshutz m18 and wolverine then the problem is going to persist. 21
Red Army Suggestions / Re: SG-43?« on: March 15, 2011, 06:09:36 PM »
http://i239.photobucket.com/albums/ff276/Gertudedubeef/Old%20Gits%20Stuff/mount2.jpg
http://i239.photobucket.com/albums/ff276/Gertudedubeef/Old%20Gits%20Stuff/mount.jpg http://i239.photobucket.com/albums/ff276/Gertudedubeef/Old%20Gits%20Stuff/carriage1.jpg http://i239.photobucket.com/albums/ff276/Gertudedubeef/Old%20Gits%20Stuff/carriage2.jpg 22
Red Army Suggestions / Re: SG-43?« on: March 12, 2011, 05:24:16 PM »
Hey blackbishop & BurroDiablo, i thought id pop over from RN and Blacksands and have a look
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Red Army Suggestions / Re: SG-43?« on: March 11, 2011, 09:51:14 PM »
Do people still do that then, pretend to be someone else
![]() I suppose if i must.... Ill post some eye candy.. as evidance ![]() http://i239.photobucket.com/albums/ff276/Gertudedubeef/Old%20Gits%20Stuff/sgmax.jpg http://i239.photobucket.com/albums/ff276/Gertudedubeef/Old%20Gits%20Stuff/sgmax2.jpg http://i239.photobucket.com/albums/ff276/Gertudedubeef/Old%20Gits%20Stuff/bamax.jpg http://i239.photobucket.com/albums/ff276/Gertudedubeef/Old%20Gits%20Stuff/su76max.jpg 24
Red Army Suggestions / Re: SG-43?« on: March 11, 2011, 07:38:21 PM »
The SG-43 will be fixed in the end, at the moment the only problem is it changes to its vickers state when carried. Sweeten will sort that in the end with some coaching from DB.
As for a vehical mounted heavy mg, thats up to east front mod to decide. I know N44 intend to mount my DHSK on to the top of heavy armour for air defence and in a bren gun carrier as a lend lease vehical. There was however no plan do use the sg43 as a vehical mounted weapon. Its bad enough i had to make a tripod version aswell as a carriage version because of animation problems. Im told the animations can be mixed but i dont think any one as yet has figured out how to mix light anti tank gun and mg annims onto one model sucessfully, i daresay it will happen as steps forward are occuring all the time in that department. I may ask Eliw00d if he can look into it, but hes gone off Russian models at the moment. And yes i finally bothered to register here, hello . ![]()
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