Company of Heroes: Eastern Front

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31
Mapping / Re: [WIP] Battle of Halbe (6p)
« on: February 11, 2009, 01:55:31 AM »
I found an effective way of adding the embankment, both splines and light elevation change. The vast majority of the rail line now has a bit of banking, and the areas that don't have the embanking don't look bad.

Good suggestion!

Take a look:

32
Mapping / Re: [WIP] Battle of Halbe (6p)
« on: February 09, 2009, 05:53:46 PM »
I may add banking to the rail line, the only problem currently is that there are some areas around the tracks that are so build up that adding the embankment may mess some things up (or just take a lot of time install banking). I should point out that the pictures (esspecially the tunnel) are a bit out of date, the current tunnel and the area around it look a lot better. I will definetly look in to adding some banking, but it may be one of the last things I do, probably after the map's first beta release.

I am getting close to the point were I will add in the control points, at that point the map should be ready for testing.

33
Mapping / Re: Ice and Steel (6p)
« on: February 08, 2009, 11:24:07 PM »
Well, the map is (for all intent and purpose) finished. The area in the north outside the industrial complex is a bit lacking in ground detail and needs to be worked on (improved). I am building "Battle of Halbe" as a Eastern front mod specific map.

Since the other map is a totally new map it will take up more of my time, so in the mean time please try this map and let me know of any changes you would like to see, so when I go back to touch it up I can make the fixes.

34
Mapping / Re: [WIP] Battle of Halbe (6p)
« on: February 08, 2009, 08:49:08 PM »
The tunnel IS passable, I have already tested it in game! I have a lot of little tricks up my sleeve  ;D .

35
Mapping / Re: Ice and Steel (6p)
« on: February 08, 2009, 08:47:46 PM »
I just remembered this map and a lot of parts of the map were inspired by Eastern front maps on other games (which tend to almost always have snow). If it isn't what you are looking for right now that is fine, but in a later version if you do want to use winter maps I can go back and fix the map up to be a little more mod specific (and just clean up some areas that could use a bit more detail).

36
Mapping / "Kiev (6p)" Ice and Steel reworked
« on: February 08, 2009, 05:18:06 PM »
Kiev (6p)

I finished this map about half a year ago, it would probably fit in well with your mod. The map would need to be fixed up a bit, such as a new loadscreen (with no Brits). I also plan on going through the map and improving some areas. This map has played very well and can be quite difficult agains Axis AI at time.

current version (Eastern Front Version "Kiev") (last updated 7/28/09):
http://www.filefront.com/14456519/6p_Kiev.sga




37
Mapping / Halbe (6p)
« on: February 08, 2009, 05:10:38 PM »
Halbe (6)

Inspired by this impressive mod I started work on an Eastern Front map. The map is based on the Battle of Halbe a conflict that took place in the forest regions to the south east of Berlin during the final days of the war. In this battle German forces were trying to break through the Red Army's lines so that they could surrender to the Western Allies rather than face the wrath of the Red Army.

The map is currently about halfway finished, most of what is left is repetitive construction of the surrounding forests. This map will be released to the general public but I will focus on advice for your mod.

Most recent version: updated (7/28/09); Link Fixed (9/21/09)
http://www.filefront.com/14733965/6p_Halbe.sga



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