Company of Heroes: Eastern Front

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Messages - Mass Killer DL

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31
Off Topic / Re: Mods ideas
« on: January 26, 2012, 11:55:06 PM »
And nobody could complain about the Pershing and IS3 taking place in large numbers! :D

Or a Maus XD

Actually since only two Maus were created I could complain about it, one was captured with the dummy gun this was the V1 and the second V2 was if I am correct destroyed though its turret was salvaged then put on the V1 by the Soviets.

32
Announcements / Re: THQ will develop a new Company of Heroes game
« on: January 26, 2012, 11:21:20 PM »
Aye I'm sure the Dev's have lives and also I think though I'm not sure of this but aren't a few of them also working/helping with other mods.

The patch is released when it is released, same with the Ostheer. And the way I look at it the most time spent on the patch the better it is going to be with minimum to no bugs, wouldn't you rather have a buggy game that crashes every second you try to play or would you rather have a game with the odd bug here and there but otherwise perfectly fine.

My point being go easy on the Dev's they are doing a great job.

33
Announcements / Re: THQ will develop a new Company of Heroes game
« on: January 26, 2012, 03:01:46 PM »
indeed
im worried about the inet future. SOPA is realy dangerous :(

@robotnik
i realy realy REALY hope CoH2 will not be like CoH:O
but plz dont get me wrong, coh:o had some nice ideas

i would like to have customization in coh2
but not with heroes...
the heros shit was pretty crappy :D

You would like to have Customization of what exactly?

34
Eastern Front / Re: WW2 Warfare Discussion thread
« on: January 19, 2012, 01:45:22 PM »
Yeah but the AK is by far the most reliable gun in the world it can get ran over by a tank and still work correctly, and because of its simple interior it can also be dropped in a barrel of water and still fire correctly.

35
Off Topic / Re: Mods ideas
« on: January 19, 2012, 01:41:35 PM »
Well I heard bad reviews for RA3 so I didn't end up playing it

RA1 was awesome

RA2 was just the best

Yuri's Revenge was also awesome :)

And Aye the plot to the RA Franchise is rather.... Well confusing to put it in little words :p

36
Off Topic / Re: Mods ideas
« on: January 18, 2012, 07:59:49 PM »
But but but... It just wouldn't be Red Alert :p

37
Off Topic / Re: Mods ideas
« on: January 18, 2012, 03:49:32 PM »
Red Alert

I would like to see a Red Alert Mod what an amazing game probably the first game that made me intrested in RTS games, good ol Tesla Coils muhaa :) Or the dreaded Mammoth tank.

R.I.P Red Alert


Modern Combat

I would also like to see some more Modern Combat mods, a game that I suggest would inspire you a little is C&C Generals


Western Front

I would like to see a Western Front mod that included the French Faction and just generally expanding on the Western Front


Vietnam War

And I was also thinking a Vietnam War mod though don't know how it would work


38
Eastern Front / Re: WW2 Warfare Discussion thread
« on: January 17, 2012, 02:01:24 AM »
I don't know this personally but I think in most cases that the Tank will explode or at least catch fire and burn destroying most of the internal controls, but in other cases the tank will just be knocked out, or abandoned by its crew.

Some tanks were just abandoned after the crew had ran out of munitions. Though they should have really destroyed the tanks to prevent the enemy from capturing them.

39
Eastern Front / Re: WW2 Warfare Discussion thread
« on: January 17, 2012, 01:48:03 AM »
What AT guns are used in the films? Because it would depend on various factors include the Gun, Distance, Round etc.

Well I suppose it would depend on what round it was and where it hit, if it was to ignite the munitions then it would definitely explode much like what happend to Micheal Wittman aka the Black Baron, a round ignited the munitions and blew the entire turret of the Tiger tank right off.

http://en.wikipedia.org/wiki/File:Wittmann_Tiger_007.jpg

Fuel/Munitions would make it explode and of course the type of round.

A Flak 88 round if it penetrated which it more than likely would, would more than likely make the tank explode if it was a HEAT round and possibly if it was an AP round depending on exactly where abouts it hit.

40
Eastern Front / Re: WW2 Warfare Discussion thread
« on: January 17, 2012, 01:19:44 AM »
More than likely not Fish I think its just to make the scene look more epic.

What film/films?
And what tank?

And as for the M1 Carbine it received mixed views during its usage, apparently it was mainly well praised but in a few battle, after action and even post war investigations some M1's were found to be faulty in various ways such as penetration, and stopping power. This could have been a reason but what I think is more likely is the costs of the rifles, as far as I know the M1 Garand is cheaper to produce than the M1 Carbine.

41
Suggestions / Re: General Suggestions
« on: January 14, 2012, 05:47:23 PM »
A simple little gadget that would make communication and gaming much easier, I like it.

42
Suggestions / Re: General Suggestions
« on: January 13, 2012, 06:16:40 AM »
Update

Newest

Name: Infantry Only Mode

Description: I don't know if its possible to do this but just throwing it out there, an option to Toggle an infantry only mode, this may be a good mode but it may have problems due to Panzer Elite Infantry and Command Tree's but as I said just throwing it out there.

Name: Airborne Combat

Description: I saw Yauz's image of a Stuka taking down a IL-2 and I would like to see more Airborne combat but obviously there will probably be limitation's, it will make weapons like the 88, Wirbelwind, Ostwind, Bofors etc more usefull and allow them to play an important part in Air defense. Again another suggestion I'm just throwing out there for the Dev's to take under consideration.

Name: Building Collapsing Various ways

Description: I also saw this somewhere I'm sure it was the Modern Combat Mod and I am keen on this idea, giving the building a chance off falling in different ways just makes the game that bit more visually appealing, also a little side note would it be possible to make taller building possibly crush infantry outside it, probably asking for to much but just a thought.

Name: Surrender

Description: Silly idea to give all infantry the Ability to Surrender (Activate), just a minor thing though most people won't use it to allow the infantry to surrender to the enemy be fun to watch a Panzer regiment surrounding a bunch of Conscripts and watching them go lay down their arms and wave the white flag :p as I said silly idea.


43
General Discussion / Re: Possibility of returning
« on: December 24, 2011, 01:53:19 AM »
When I said it sucks I was comparing it to the KT, its a good unit and all but if give the option to use the KT or the TA I would pick the KT, But we all have our preferences I suppose.


44
Eastern Front / Re: MrScruffs "SkinArtwork" REWORK OF A MONSTER (06.12.09)
« on: December 23, 2011, 03:52:34 PM »
I'm curious to where the models of the Opel Blitz and the Halftrack were/are going to go?

And also did the Jagdtiger mount a MG42 on the back like the model has?

Also R.I.P MrScruff the legend that he was and is.

45
General Discussion / Re: Possibility of returning
« on: December 23, 2011, 03:31:20 PM »
i know  ;) but can´t tell you :P


A faster tiger is very deadly. It can hit, do much damage and retreat in the FOW again. Thats why it was in the Terror doctrine from the beginning. It fits perfectly the "terror" theme. I wouldn´t call it just another tiger because the speed makes the difference.


EF won´t change vcoh faction units. Thats why tiger205 reward will be kept untouched even if its a bit sensless.


Jagdtiger is indeed a support unit, the jagdpanther can fight on its own.

Damn you and your secrets! :p

And now now we have had this discusion Tiger Ace sucks ;D , Nah JK I'm not a fan of the Tiger Ace but it does fit the doctrine so I can't complain ... To much :P

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