Company of Heroes: Eastern Front

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Messages - Alexander 'ApeMen' J.

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31
Eastern Front Replays / 2v2 Fun game
« on: November 08, 2013, 11:10:34 PM »
just a funny 2v2
nothing special

classic 2x ostheer vs 2x soviets

32
General Discussion / Re: Ingame screenshots
« on: November 08, 2013, 09:35:03 PM »
nice done pfuscher :D
about the kingtiger

this version is atm not part of the mod so you cant find it

33
Eastern Front Replays / Re: 1v1 Tom vs Chaos. almost 1 hour action.
« on: November 05, 2013, 10:37:57 PM »
was a nice game. i liked the  p3 gameplay :D

some mistakes from both sides but in the end this is the kind of replays i would like to see more often here ^^

34
Balance Discussion / Re: My thoughts on improving OH.
« on: November 03, 2013, 06:01:28 PM »
The following is my personal opinion! Please keep this mind when u read the following:
Guys... u were BETA TESTERS! We launched the Beta last winter! No one was playing or helping with the Ostheer.
We Devs have done all the balance stuff and thats the reason why we are still working on the balance.
WHEN u have balance issuses, please send us replays, replays and replays... or talk with devs (mumble?) to start some mp pvp games.
This threads with the "personal opinions" are nice to read but they dont help us because u need to play tons of games against humans to adjust the balance.

Thank u very much.

Rommel in function of a "normal user" here ;)

all i have to say is that i 100% agree with rommel here
its nice to read that there are still ppl who want to improve the balance
but like rommel said
a) where was all this feedback in the cloased beta?
b) where are the replays?
c) still we need replays!!!


35
Balance Discussion / Re: A few of my Ostheer balance concerns
« on: October 26, 2013, 10:11:41 PM »
Tbh i often use the combat training upgrade for stormpios.
they fight pretty good vs conscripts. If you prefer a flamer go for assault pool and upgrade them with a flamer.

36
Ostheer Suggestions / Re: Ostheer Offensive vs Defensive is redundant
« on: October 26, 2013, 03:11:31 PM »
Unless the russian player is ROFLSTOMPING you, you as the ostheer should NEVER be starved for munitions. Litterally only 1 doctrine has true munitions sinks. If you can give an actual replay showing this, then we can review it for you to see what you actually mean, but I doubt the ostheer is going to be starved for muni's. Unless you're already losing on map control.

That's a hypothetical situation. My real issue is that it is redundant. It doesn't really achieve much, except slow down the Ostheer's ability to respond to his opponent by building X unit to counter Y unit. On paper that sounds cool and unique, but lately I'm finding that in practice it's really just annoying. Often I find myself switching after every other unit, sometimes every unit, and that forces me to babysit my base to a certain extent, because I cannot switch doctrines while a unit is still in production, otherwise the unit's production will be halted. That means my attention is not fully focused on the battlefield, since part of my focus has to be on 'OK, can I build this unit yet? No, OK I have to switch, but can I switch yet? No, I'll have to wait for that unit to finish." Call me a n00b who needs to get used to the Ostheer, but to me this feature is really just annoying and an artificial handicap for the opponent. I don't have time to ponder on the merits of switching to the other doctrine or sticking with my current one while my opponent is building whatever he wants, whenever he wants.



100% agree. it needs to be removed, its just a frustrating thing that you must check every time you build a different unit. oh shit, that guy just rushed an m8, no problem, il get a marder2, but fuck i'm offensive, lets wait even more.

if you lack in at when you noticed your enemy is using a m8 against you then its not the fault of the pool system
its the players fault and a classic part of fail/wrong teching and prepreation!

for this reason we added as non pool unit the panzerjägers in t2 (which is requirement to build t3 or t4)
so you could have at in time but if you dont have it it dosent matter if there are pools or not!
when you m8 (or any other vehicle) hit the field you dont have any at out and even if there are no pool you wouldnt have any at out

the pool system was implemented to offer different kind of strats and ofc with all the strong units it would be a mess for balance if ostheer had always access to all of them!

plz dont get me wrong
i dont want to blame you

but if it is like you said post some replays and we will look into it
but im 99% its just missing preperation

37
Ostheer Suggestions / Re: New Sniper
« on: October 20, 2013, 09:43:44 PM »
mh i think wehr have already enought reward units
and like rommel said one sniper should be enought for a faction^^

38
Maybe we already have concepts for all 6 docs  :)

39
@rommel
if you use it right AWM is extremly powerful
but works only for tanks and not inf

and even there it works also only for mass cheap tanks or 1-2 extrem expensive ones

40
General Discussion / Re: New models for EF!
« on: September 03, 2013, 08:17:45 PM »
about the Sdkfz. 251/21
all i have to say is maybe :P

41
Balance Discussion / Re: Ostheer Medic Kit - heals too less?
« on: September 01, 2013, 10:21:19 AM »
Somehow, medic halftrack heals blob much better for free  ;D

and only in your base and not at the front :P

42
Balance Discussion / Re: Ostheer Medic Kit - heals too less?
« on: September 01, 2013, 02:33:33 AM »
keep in mind if you have a vet4 medic vet squad you can an AOE heal
so for the costs of 40mun you can heal a whole blob

and the heal rate becomes more and more with every vet

43
Balance Discussion / Re: Ostheer Tiger - Cannot hit infantry?
« on: August 29, 2013, 07:03:13 PM »
sturmtiger will be a reward but not in the next patch
we will show something when everything is ready :P

44
Bugs & Tech Support / Re: Invitation issue
« on: August 18, 2013, 11:52:02 PM »
try to uncheck all reward units, restart ef and try again
maybe this can help

45
Bugs & Tech Support / Re: Weird FPS in EF 2.101
« on: August 16, 2013, 03:25:05 PM »
mh interesting
tbh i dont know why your frames dropps

maybe you can tell us which hardware you have?


in the end ef needs more power then regular coh
but i dont think that this is the problem

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