Company of Heroes: Eastern Front

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Messages - Lilla Snigel

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Bugs & Tech Support / Soviet bugs
« on: February 10, 2019, 10:43:20 PM »
The tooltips for most Soviet doctrines are wrong/outdated:
- Propaganda war says it enables Ingenery to construct additional structures, as far as I know this is not true.
- It also mentions the God of War artillery, but it's since been removed.
- Not One Step Back! doesn't do what it says on the tooltip. I'm not sure it does anything at all?
- Shock Guards don't have a special selection of grenades. Also didn't they use to be Naval infantry? I'd really like those back, if at all possible. Their black uniforms were just so gorgeous and I miss them.
- Sturmovie Ingenery don't construct anything "advanced" that the regular Ingenery can't. I think that tooltip is misleading, too.
- The Breakthrough Assault strategy mentions Sturmovik airplanes, but they're in Propaganda War.

Other tooltip errors:
The artillery piece from the Urban doctrine (the actual field unit)'s tooltip reads "M2 105mm Howitzer"

General issues:
- Neither the Soviets nor the Ostheer can build forward HQs, which is a problem on large maps (especially for the Soviets who have very limited troop transport capabilities).
- The Shock Guards honestly suck for their price. They get beaten by most any other infantry. Atm they feel like mediocre Strelky.
- The Katyusha sound is wrong (the rocket launch sound should be like Nebel's, but they sound like Stuka right now).
- The mortar upgrade in the Armoury says it affects all units in the field, but existing mortars don't get upgraded (and have no upgrade to purchase with munitions). Upgraded mortar squads also cost extra manpower to train, compared to regular ones.
- The Red Banner Strelky's flag holder has no weapon and doesn't shoot. Which I think makes the upgrade sort of not worth it, except for the SMGs package. (I also want to say the price is a little steep for only a potential upgrade that costs munitions on top, when for example American BAR rifles are cheaper and provide a free global upgrade, but that's more of a balance concern and not a bug)

Bugs & Tech Support / Bergetiger recovers Kettens as Wehr bikes
« on: July 31, 2018, 04:52:10 PM »
When recovered as bikes, they also can't capture territory anymore and lose their abilities.

Edit: version

The rush goes like this:

- two kettenkrads flash-capture all fuel on the map
- one PzGr builds Kampfgruppe Kompanie and immediately an infantry HT, then hops on
- the IHT chases the enemy squads that are capturing points, forcing them to retreat
- meanwhile research the halftrack armour upgrade and build a second IHT and a second PzGr
- go to enemy base with first IHT and start killing units; they can't do anything because the IHT is basically immune to bullets now
- second IHT chases remaining squads then enters base while kettens cap everything
- third PzGr builds Panzerjäger -> Marders, all PzGr upgrade with Schrecks
- destroy buildings with Marders and Schrecks, win

The only only way to stop this would be to research stickies, but only Americans can do that and chances are they won't have munitions for more than one, two stickies MAXIMUM. Even if they manage to take out an HT, the PE can easily build another one.

I think the armour upgrade needs to either go away or be moved to later in the game. The kettens also seem to cap way way too fast, I donät know if cap speed was changed or if it's because they are cheaper now but I can realiably control over half of the map by the time the first skirmishes break out.

Not super related but the kettens seem to have the repair ability regardless of doctrine choice. I don't know if that's intentional but the doctrine descriptions still list the old abilities.

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