Company of Heroes: Eastern Front

Recent Posts

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21
Announcements / Re: Released update version 2.4.0.0 for Steam!
« Last post by Concerned_Gamer on March 11, 2020, 03:47:46 AM »
Good day,
Please do not punish me for asking.
But is there an official non steam version we could download somewhere in the interweb?  ???
22
Mapping / Re: 4p_nikolaevka, 6p_vitebsk
« Last post by ivsh84 on March 10, 2020, 08:18:47 PM »
attaching sga zips just in case - 4p_nikolaevka 0.182 + 6p_vitebsk 0.15
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Mapping / 4p_nikolaevka, 6p_vitebsk
« Last post by ivsh84 on March 10, 2020, 06:12:56 PM »
I've felt like EF (soviets and Darc Reaver's answers on EF inspired me) and even CoH overall (smb should convert this for other mods as well, maybe?) lacks exactly this kind of maps, so here they are. Want to raise them to EF standards and include in the next patch (woohoo! at last some new maps in EF!), so any feedback will be used. Hope DonXavi will find time to add some beautifications or some pro tweaks, I'll gladly accept.

(The only thing I can't do is hi-res loading screen due to... Lack of official EF templates and Misc_SuperScreenshot not working properly. My vote is for some infantry in snowstorm for nikolaevka and a few calm night projector\ lamp lights perspective from above for vitebsk central areas, Max!)

4p_nikolaevka 0.182 (attached in next post here)
6p_vitebsk 0.15 (attached in next post here)

Can be added either in My documents\My Games\Company of Heroes Relaunch\ww2\scenarios to load (ingame name [EF] Nikolaevka (4) - and [EF] Vitebsk (6)), or, what's better, included in .module as other mod map .sga - then atmosphere settings can be read by coh. (BTW check out night atmospheres!)

The main design idea was to use minimum objects \ splats etc. but in maximum quantity to minimise map size etc. Almost nothing should've existed in one sample, if it's not really crucial. (And that part of vitebsk meant to be rather clean field around secured object, so only bushes.) Plus for some reason even with defined delay I can't get to see action markers (crater smoke, etc.) effects in time ingame.

(About vitebsk: I like 6p_kiev, but it's a bit too wide and too cramped in some places, though great in dark atmosphere; I like 6p_redball, but it's too simple, so tried to crossbreed them, esp in foggy .aps.)

---
Won't fit description, so for locale:

[EF] Vitebsk (6p)
23 june 1944 Bagration operation, Vitebsk-Orsha-Minsk being recaptured

[EF] Nikolaevka (4p)
november 1943 dnepropetrovsk offensive op, small settlement near Karnaukhovka village
24
Tech Support / Can you help fix me that error ?
« Last post by XISPERIUS on February 27, 2020, 07:56:18 PM »
NAPRAWIŁEM SE SSAM CHUJ WAM W DUPE NIE POZDRAWAIM. JEBAŁ WAS NORBERT GIERCZAK W DUPE ANBALNIE PRZEZ ŁOKIEC.
PS JEBAĆ JASIA CFELA SPRZEDAWCZYKA
PS CHUJ WAM NA MATULE
PS JUZ KONIEC Z PS JEBIE WAM STARE
25
Announcements / Re: Released update version 2.4.0.0 for Steam!
« Last post by KarolinaxxCzarneckaxx on February 16, 2020, 02:56:32 PM »
It was really helpful. tank you :)
26
General Discussion / Re: "Missing RGM" for Jagdtiger model
« Last post by Hendrik 'DarcReaver' S. on January 20, 2020, 09:40:54 PM »
There is no Jagdtiger anymore, that's why there is a blue box. Blue box means the model is no longer there.
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General Discussion / "Missing RGM" for Jagdtiger model
« Last post by AbraxasGremory on January 14, 2020, 02:26:49 PM »
So, I've been messing around with the Cheat Mod that was compatible with the Eastern Front mod to see what was different with the Cheat Mod for vanilla COH. I then took notice that the Jagdtiger was in the game so I tries spawning--only to get a blue cube with the texts " Missing RGM! Let there be panic. Consult warning.log for answers."

A little while later I accidentally did something that spawned all the Eastern Front units for the Panzer Elite; and as it appeared it really was just the Jagdtiger that did not have any model.

If any of you guys know how to fix this sort of thing please tell me ASAP 'cause I wanna enjoy this mod fully before finishing my Midterms and getting back to regular classes.

That would be all. Thank you.
28
Bugs & Tech Support / using old versions?
« Last post by teknotiss on December 11, 2019, 11:33:44 PM »
is it possible to use a version of EF with the royal marines in it through the steam version of CoH?

i have a slightly nostalgic desire to blow up some AI Jerries with the Royal Marine faction.

i know the faction is in version 1.70, but i have no idea how (or if) I can install the old version...

anyone have any ideas?

cheers!  8)
29
General Discussion / Re: Older Versions of EF
« Last post by Alexander 'ApeMen' J. on November 24, 2019, 02:18:42 AM »
im not 100% sure but i guess its of the last coh patch
we also have to check everytime if our faction fix is still working
30
Suggestions / Re: Mighty Pak44!
« Last post by mackerbryanee13 on April 12, 2019, 05:13:07 AM »
Hi EF Develoafers

I discovered this Indirect Fire Zis 3 ability in the mod recently and I like it.. Can you add this to the upcoming EF patch please? You may ask why, well because it's cool and good?

<a href="https://www.moddb.com/members/mac-bryan/images/zis-3-indirect-fire-ef-mod" title="Zis-3 Indirect Fire (EF Mod) - Mod DB" target="_blank">Zis-3 Indirect Fire (EF Mod)[/url]
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