Company of Heroes: Eastern Front

Author Topic: Artillery warfare strategy  (Read 2933 times)

Offline mackerbryanee13

  • Beta Testers
  • Major
  • *
  • Posts: 559
  • Duty to God
    • View Profile
Artillery warfare strategy
« on: October 26, 2016, 04:15:01 AM »
LHS - Artillery support

1cp - artillery observers - observers can now call in 152 mm artillery strikes. Cost 75 munitions. Vet 1 observers can call in "concentrated artillery strike"Cost 100 munitions.

2cp - star shells - rain down flares in a very wide area. Supporting your attacking forces. Cost 75 munitions

5cp - ML-20 152mm howitzers - ingenerys can now field these howitzers.


RHS - artillery logistics
 1cp - improved artillery munitions - enables your 82mm, 107mm, su76, and ml20 to fire better and accurate shells.

2cp - defensive mortar strike - mg dugouts can now call in a salvo of 50mm mortar rounds im their vicinity. Cost 75 munitions

5cp - massive artillery bombardment - just like the early version of God of war. Cost 200 munitions

SORRY KYLO REN BUT ISANG BALA KA LANG

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Artillery warfare strategy
« Reply #1 on: October 26, 2016, 07:38:18 AM »
Yeah .. that's what soviets need. A doctrine revolving around artillery only...  ::)

Abuse is abuse and has to go.

Offline mackerbryanee13

  • Beta Testers
  • Major
  • *
  • Posts: 559
  • Duty to God
    • View Profile
Re: Artillery warfare strategy
« Reply #2 on: October 26, 2016, 07:52:13 AM »
what do you mean revolving?
SORRY KYLO REN BUT ISANG BALA KA LANG

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: Artillery warfare strategy
« Reply #3 on: October 26, 2016, 04:00:27 PM »
Hendrik is trying to explain you that this doctrine is crap.
It has only munition based artillery strikes. It is an artillery party. Sit down and shell your enemy out of the game.
A doctrine have to enforce gameplay, add gameplay variants and should boost or help faction units. Your doctrine is boring, focused on indirect shelling without gameplay improvements.
May the force be with you.

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Artillery warfare strategy
« Reply #4 on: October 26, 2016, 04:09:21 PM »
Spammable arty is irritating to play against and a headache to balance correctly. Shelling your opponent mercilessly requires zero skill.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Artillery warfare strategy
« Reply #5 on: October 31, 2016, 12:34:33 PM »
Spammable arty is irritating to play against and a headache to balance correctly. Shelling your opponent mercilessly requires zero skill.

Hah, that's the basics of CoH2 balance in one sentence! :P
I identify as a four-eyed bird man. /s