Company of Heroes: Eastern Front

Author Topic: [1.4] AI  (Read 12250 times)

Offline GodlikeDennis

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Re: [1.4] AI
« Reply #15 on: July 10, 2011, 05:35:53 PM »
Because squad sizes affects existing squads. The Soviet production stopping is a result of the upgrade disabling the basic unit and allowing the construction of a completely different unit. So tank hunters aren't affected by the bug because the squad just receives a weapon but shock guards in 1.4 will get stuck at 100% because it is an entirely different squad. The unit in production is "Guards" but the upgrade changes production to produce a "Shock Guards" squad.
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Re: [1.4] AI
« Reply #16 on: July 10, 2011, 05:45:49 PM »
Oh alright, thanks. So why not just disable the building of those units when the upgrade is in progress, and vice versa?

Offline Blackbishop

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Re: [1.4] AI
« Reply #17 on: July 10, 2011, 09:13:40 PM »
We cannot stop queued units.
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pariah

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Re: [1.4] AI
« Reply #18 on: July 10, 2011, 09:40:40 PM »
No, i meant disable the button, so they can't be queued.

Offline Otto Halfhand

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Re: [1.4] AI
« Reply #19 on: July 10, 2011, 10:20:45 PM »
The human player can abort  unit production by clicking on the queue. THere must be a Function to allow this , call it FCN(oops). Similarly there will be a FCN(deploy) that allows a newly created unit to appear on map when the build timer runs out (t=0).
THe code should read something like:
110  IF(t=0,deploy,continue to build)
Assuming the AI can access FCN(oops), changing the conditional statement to
110 IF (t=0 And fcn(upgrade in progress)=TRUE, oops,deploy,continue to build)
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Offline DACV

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Re: [1.4] AI
« Reply #20 on: July 30, 2011, 04:34:27 PM »
Hope this is the right area for what I am asking.
I had played the first or second release of this mod and liked it.
I only play skirmish against AI.
The soviets really put out the troops and tanks but this last release I only see troops ,one match was against naval soldiers only, and have not seen any tanks except what I think is a call in unit.
Either way it is very boring even on the highest AI setting and i can win a large map in no time at all if i want to play that long since there is really no action.

Have I done something wrong or is this supposed to be like this?

pariah

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Re: [1.4] AI
« Reply #21 on: July 30, 2011, 04:38:50 PM »
There was a bug that caused the A.I. to spam off-map units, which has now been fixed. It should be in the next patch, i believe.

Offline Cranialwizard

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Re: [1.4] AI
« Reply #22 on: July 30, 2011, 06:01:46 PM »
There was a bug that caused the A.I. to spam off-map units, which has now been fixed. It should be in the next patch, i believe.

Yea. I'm pretty sure Robotnik has tweaked it out and got rid of all the kinks the AI does from time to time.
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Offline Max 'DonXavi' von B.

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Re: [1.4] AI
« Reply #23 on: July 30, 2011, 06:17:03 PM »
There was a bug that caused the A.I. to spam off-map units, which has now been fixed. It should be in the next patch, i believe.

Yea. I'm pretty sure Robotnik has tweaked it out and got rid of all the kinks the AI does from time to time.
Is it included in your internal balancer version yet?

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Cranialwizard

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Re: [1.4] AI
« Reply #24 on: July 30, 2011, 06:18:00 PM »
There was a bug that caused the A.I. to spam off-map units, which has now been fixed. It should be in the next patch, i believe.
Yea. I'm pretty sure Robotnik has tweaked it out and got rid of all the kinks the AI does from time to time.
Is it included in your internal balancer version yet?
I believe so. I don't play against the AI so much but last I checked I've not seen any soviet doctrinal spams.
« Last Edit: July 30, 2011, 06:28:33 PM by Cranialwizard »
"Balancers are 10 a penny"

Offline Max 'DonXavi' von B.

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Re: [1.4] AI
« Reply #25 on: July 30, 2011, 06:23:05 PM »
Thanks for the info, I'm eagerly awaiting a working AI in EF (not that I'm a compstomper, but from time to time playing against AI is necessary because of relaxation). :)
Think your post is messed up though.. :P

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Cranialwizard

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Re: [1.4] AI
« Reply #26 on: July 30, 2011, 06:27:47 PM »
Thanks for the info, I'm eagerly awaiting a working AI in EF (not that I'm a compstomper, but from time to time playing against AI is necessary because of relaxation). :)
Think your post is messed up though.. :P

Well that's odd. Let me repost that.
"Balancers are 10 a penny"