Company of Heroes: Eastern Front

Author Topic: [6] Zach Mckenna attacks #1 Beach assault [Axis defeat]  (Read 8941 times)

Offline Dann88

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #15 on: June 30, 2012, 05:08:15 AM »
See Cranial? Now they demand it must be a 3 STRAIGHT VICTORIES! This time you should tell me to "calm down" and I think I should tell you: "I told you so".
I'm drunk now, I'm outranked you in philosophy.

Offline GodlikeDennis

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #16 on: June 30, 2012, 06:48:55 AM »
We are Allies, so they need 3 straight victories. We need only 1 victory to secure the sector. However, I think this should've only applied to D-Day and not for subsequent rounds.
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Offline Pac-Fish

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #17 on: June 30, 2012, 02:45:39 PM »
However, I think this should've only applied to D-Day and not for subsequent rounds.

Maybe we need a new rule  :-X

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Offline JB23

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #18 on: June 30, 2012, 02:54:25 PM »
However, I think this should've only applied to D-Day and not for subsequent rounds.

Maybe we need a new rule  :-X

Nah the rules clearly state that these territories are stacked to stop allies getting steam rolled, they serve that function.

They're like the territories around Berlin and Vienna, which also have the same function.

Offline Cranialwizard

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #19 on: June 30, 2012, 03:20:40 PM »
However, I think this should've only applied to D-Day and not for subsequent rounds.

Maybe we need a new rule  :-X

Nah the rules clearly state that these territories are stacked to stop allies getting steam rolled, they serve that function.

They're like the territories around Berlin and Vienna, which also have the same function.

This. "D-Day" or "Beach Sectors" apply to sectors #1 or #2, where allies always have the advantage. It's been the rules written like this. If there is an appeal to make them best of three then do so.

Zach Mckenna, just a heads up, I will set the game up as this;
Name: Ef tourney battle for sector 1
password: utah
Also, do you need 3 straight victories or just best of 3, as I see on the map thread it is considered a stacked battle.

You, the Axis, need 3 straight victories to win.

See Cranial? Now they demand it must be a 3 STRAIGHT VICTORIES! This time you should tell me to "calm down" and I think I should tell you: "I told you so".

Calm down. You're constantly trying to make a big deal out of things that are not a big deal.
"Balancers are 10 a penny"

Offline Panzer4life

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #20 on: June 30, 2012, 04:24:13 PM »
I am getting online now, meet me in the match that I described.
No one can stop the German panzer divisions.

Offline Dot.Shadow

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #21 on: June 30, 2012, 05:24:48 PM »
May I suggest a compromise? The zones in mention will only remain stacked terretories for X amount of turns. If the Allies are still stuck on the beaches after a long war they sure haven't been pushing hard enough, and that should come at a prize.

Offline Pac-Fish

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #22 on: June 30, 2012, 05:28:06 PM »
Realistic and historically speaking, if they are stuck there for like 6-8 months (which is like 4 weeks EF tourney time) then they are probably going to die :P. But as for tourney rules, its up to you guys to debate it.

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Offline Panzer4life

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #23 on: June 30, 2012, 05:50:59 PM »
Zach Mckenna won with a staggering 1-0, since this was stacked matched and I lost the first battle. Anyway, I need to practice with PE, or see about a change of uniform. :/
No one can stop the German panzer divisions.

Offline JB23

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #24 on: June 30, 2012, 05:56:57 PM »
May I suggest a compromise? The zones in mention will only remain stacked terretories for X amount of turns. If the Allies are still stuck on the beaches after a long war they sure haven't been pushing hard enough, and that should come at a prize.

Or just remove stacked territories entirely, for both sides.

It's impossible for the attacker to win on them anyway.

Offline Cranialwizard

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #25 on: June 30, 2012, 06:17:37 PM »
May I suggest a compromise? The zones in mention will only remain stacked terretories for X amount of turns. If the Allies are still stuck on the beaches after a long war they sure haven't been pushing hard enough, and that should come at a prize.

Or just remove stacked territories entirely, for both sides.

It's impossible for the attacker to win on them anyway.

Stacked Territories are designed to prevent steamrolling armies from entering capitals instantly.
"Balancers are 10 a penny"

Offline Cranialwizard

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Re: [6] Zach Mckenna attacks #1 Beach assault
« Reply #26 on: June 30, 2012, 06:20:03 PM »
May I suggest a compromise? The zones in mention will only remain stacked terretories for X amount of turns. If the Allies are still stuck on the beaches after a long war they sure haven't been pushing hard enough, and that should come at a prize.

This was what has previously been suggested and I figured that once the Allies took over both beach sectors that they are no longer stacked, however I never wrote an "Official" rule for that.
"Balancers are 10 a penny"