I liked the mid/late game action. After the big push how JB couldn't seal the deal I didn't understand, he had everything. Personally I don't like Sturmovie ingenery and JB suffered the elite inf support in the late game, he needed guards badly to deal with KCH. All those captured Atg's laid idle all game, if he could use them to support his tanks and make his pushes with full power ( clearing the paks with inf) I guess this was gg in mid game. Observer was a great idea but came too late, indirect fire support could end the game earlier.
KCH was not bad but you didin't have med bunker. You could have 3-4 zombie grens without an effort.
Anyway it was nice game, wp both.