Company of Heroes: Eastern Front

Author Topic: 2.1 Patch - Ostheer: Bugs  (Read 21172 times)

Offline Blackbishop

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Re: 2.1 Patch Ostheer Bugs
« Reply #30 on: July 09, 2013, 11:36:52 PM »
That was already reported a gazillion of times :P.
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chaosval3

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Re: 2.1 Patch Ostheer Bugs
« Reply #31 on: July 10, 2013, 12:03:38 AM »
Hello guys,

First things first. Enjoying 2.0 very much.

Small little bug. The PTRS has no firing sound.

Vehicle veterancy shows engine and commander vet having the same text.

Will post more if found :)

Offline panthertank67

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Re: 2.1 Patch Ostheer Bugs
« Reply #32 on: July 10, 2013, 05:14:00 AM »
Hey I found a small bug with the KV-2. When you call it in and go to try to get another while it is on field it sais, "only 1 tiger available on the field". Just a small bug and keep up the great work XD
Tiger: Like a hot knife through butter................... T-34 destroyed.

Offline adognow

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Re: 2.1 Patch Ostheer Bugs
« Reply #33 on: July 10, 2013, 01:54:04 PM »
I've a couple of bugs to report.

1. The Wespe's artillery barrage ability says that it fires six shots but the Wespe only fires four.

2. Any Osteheer squad which captures a deployable machine gun gets re-labelled as an MG-34 squad (although still using the captured MG).

3. The Brandenburgers kill enemies with invisible pneumatic weapons. Oh and some of them have no headgear (helmets, caps..). Must be a fashion statement =)


Offline Miles Dixon

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Re: 2.1 Patch Ostheer Bugs
« Reply #34 on: July 10, 2013, 02:42:13 PM »

2. Any Osteheer squad which captures a deployable machine gun gets re-labelled as an MG-34 squad (although still using the captured MG).


If I am correct, This is applicable to all units in COH. For instanse for US, Soviet, PE and Brit, any unit captures any MG, they will renamed as Heavy Machine Gun Squad, and Wehr as MG 42 Squad even they captures the US MG, and Ostheer as MG34 squad as they are default MG name. But it will still fires that MG's sound.
« Last Edit: July 10, 2013, 02:47:19 PM by miles_dixon »

Offline ubermensche

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #35 on: July 10, 2013, 03:25:33 PM »
This was the commander vet bonus bug that I was talking about on the last page.



And I think that it'll be a great help for the community and me if you guys tell us the bonuses before the next patch is released so we can all sorta know what we're going in for.  ;)
« Last Edit: July 10, 2013, 03:34:13 PM by ubermensche »
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Offline Dzierzan

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #36 on: July 10, 2013, 04:44:59 PM »
1. Wespe's name is BLANK
2. To be honest, I don't know what caused this bug, but I wanted to call in Wespe so I had to switch pool to support, I did it and I called Wespe. Then I looked again at my base site, I noticed that OH HQ model went wrong.

I'm not sure about this, when I was doing these things, I wasn't looking at my HQ.

Offline Fatalflasback

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #37 on: July 10, 2013, 05:13:55 PM »
Hey guys.. just another small issue I found
the Opel Maultier can be allocated twice, and then it can not be built again.. I just built 6 of those, and can allocate all of them, but I can not build new ones or rebuilt destroyed ones

kind regards,
me

Offline adognow

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #38 on: July 11, 2013, 03:40:59 AM »
Another bug to report.

Deployable machine gun teams in a concrete emplacement do not seem to be able to change their angles of fire.

For instance, the MG-34 team set up in a concrete emplacement will always face the rear of the emplacement and refuse to redeploy to face the direction of enemy attack, even when the enemy is within firing range.

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #39 on: July 11, 2013, 03:51:53 AM »
That's not a bug AFAIK. Although I'm not sure if Walki wants to change this :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline adognow

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #40 on: July 11, 2013, 04:46:06 AM »
That's not a bug AFAIK. Although I'm not sure if Walki wants to change this :).

Oh, then in which case there would still be a bug because the MG-34 faces the rear of the concrete emplacement rather than the front. When a concrete emplacement is built there are yellow lines to site the arc of fire (just like for any MG nest or bunkers), so one would assume that the MG-34 in the emplacement would follow the same arcs of fire? However, they face backwards instead.

Another (potential) bug to report is that the veterancy for some units involves the unlock of a medical kit (like for the landser [sic?]), however no medical kit icon appears, but an icon to force retreat enemy infantry is present instead.

Offline Blackbishop

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #41 on: July 11, 2013, 05:49:24 AM »
Then Walki should check it anyway.

And for the medic ability, as far as I have checked only the text is the one of the force enemy retreat, the icon belongs to the medikit ability. But do not worry, the text will be fixed for the next update.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline minhvn

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #42 on: July 11, 2013, 12:27:55 PM »
Find some few more stuff today:
Soviet union commander with his magic finger


Dual cannon T34


Mysterious hummels



Abandoned osther emplacement , used by AI but not appear to working


Le wild AND appear at the end of the sentence


Some kind of big fail maybe bug or you guys set it that way, it should be "and" because i already have street fighting


There is one more thing, when you lead your man to capturing a sector from your enemy, (from what i saw, while i am using soviet) the flag suddenly turned red and then go down and then go up again to turning into soviet flag

Can you guys make better texture for the soviet flag at all sector?

chaosval3

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #43 on: July 11, 2013, 03:17:41 PM »
1.The guards dp-28 muzzle flash is bugged, it fires its bullets in all directions except forward.

2. Projectile trajectory of the Panzer 38t is weird. It fires underground. IS-2 has the same problem but will be fixed with new model.

3. The SU-76 can keep using its barrage fire ability even after its main gun is destroyed. It will even keep moving sometimes while locked-down.

Will report more if found :)

Offline Rikard Blixt

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Re: 2.1 Patch - Ostheer: Bugs
« Reply #44 on: July 11, 2013, 04:32:03 PM »

Some kind of big fail maybe bug or you guys set it that way, it should be "and" because i already have street fighting


You are no in connected territory, that territory you are standing in is not connect to your HQ.
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[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
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