Company of Heroes: Eastern Front

Author Topic: Bugs in 2.200  (Read 8303 times)

Offline ATL

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Re: Bugs in 2.200
« Reply #45 on: October 01, 2013, 08:13:11 PM »
So the American 105 mm howitzer also have the same problem with the decreasing manpower? I've never tried, that's why I asked  :P

In order to not to open a new thread, I'll ask here: is there a way to make the American and Ostheer artillery show in the minimap their firing range before building them in the same way as the 25 pounder and the Soviet Firebase?
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Offline Blackbishop

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Re: Bugs in 2.200
« Reply #46 on: October 02, 2013, 12:20:57 AM »
The lefh18 was made using the US 105 howitzer as base, so it has the same things minus HP, crew, fuel cost, recrew files and weapon model. Nothing else that might rob you +4 MP rate.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline minhvn

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Re: Bugs in 2.200
« Reply #47 on: October 02, 2013, 05:02:03 AM »
got crashed 3 times in a row today (that normal, usually after 30 minutes of any game vs AI), when i read through the warning log, i found this:
09:51:35.88   Error: E_OUTOFMEMORY
   Desc: Ran out of memory
    Code: 14, Facility: 7, Severity: 1
   Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:35.90   DB -- Unable to load symbols.
09:51:35.90   SPDx10 -- Unable to create a 512x512 2D staging texture for Lock().
09:51:35.90   SPDx10 -- failed to obtain a 2D staging texture
09:51:35.90   SPDx10 -- Could not lock destination texture for copy.
09:51:35.90   Unable to copy team colour texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif].
09:51:35.93   Error: E_OUTOFMEMORY
   Desc: Ran out of memory
    Code: 14, Facility: 7, Severity: 1
   Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:35.93   DB -- Unable to load symbols.
09:51:35.93   SPDx10 -- Unable to create a 512x512 2D staging texture for Lock().
09:51:35.93   SPDx10 -- failed to obtain a 2D staging texture
09:51:35.93   SPDx10 -- Could not lock destination texture for copy.
09:51:35.93   Unable to copy team colour texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif].
09:51:36.00   Error: E_OUTOFMEMORY
   Desc: Ran out of memory
    Code: 14, Facility: 7, Severity: 1
   Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:36.00   DB -- Unable to load symbols.
09:51:36.01   SPDx10 -- Unable to create a 512x512 2D staging texture for Lock().
09:51:36.01   SPDx10 -- failed to obtain a 2D staging texture
09:51:36.01   SPDx10 -- Could not lock destination texture for copy.
09:51:36.01   Unable to copy team colour texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif].
09:51:36.04   Error: E_OUTOFMEMORY
   Desc: Ran out of memory
    Code: 14, Facility: 7, Severity: 1
   Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:36.04   DB -- Unable to load symbols.
09:51:36.04   SPDx10 -- Unable to create a 512x512 2D staging texture for Lock().
09:51:36.04   SPDx10 -- failed to obtain a 2D staging texture
09:51:36.04   SPDx10 -- Could not lock destination texture for copy.
09:51:36.04   Unable to copy team colour texture [art\models\races\commonwealth\vehicles\hamilcar_glider\hamilcar_glider\model\hamilcar_glider_dif].
09:51:36.11   Error: E_OUTOFMEMORY
   Desc: Ran out of memory
    Code: 14, Facility: 7, Severity: 1
   Call: [pDevice->CreateTexture2D(&desc, NULL, pStagingTex.addressOfType())]
09:51:36.11   DB -- Unable to load symbols.

What's it? what does it mean?
Btw, can you guys check the british bofor cannon? all went pink on the ground when building that unit.
Also, how come now the m1937 or somekind of anti infantry cannon of soviet sound completely like their howitzer?

Offline Blackbishop

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Re: Bugs in 2.200
« Reply #48 on: October 02, 2013, 06:10:57 AM »
It sounds like you have issues with your graphic card because we haven't done anything with the bofors. Could you upload the whole log?

Also, the obr.1927 is basically a howitzer, so there is no issues with that. Yet the firebase is stronger because it has higher caliber shells.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Jeff 'Robotnik' W.

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Re: Bugs in 2.200
« Reply #49 on: October 02, 2013, 04:25:21 PM »
Well, the OBR does 'sound' like a howitzer, if thats what he was taking about. We should probably change it, since people could mistake it for a full blown howitzer firing a barrage by the sound

Offline minhvn

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Re: Bugs in 2.200
« Reply #50 on: October 02, 2013, 04:27:07 PM »
in local ini file , on screendevice line, i changed from dx9 to dx10, just wanted to test if that going to make any different to my game since it's always crash after 20 - 30 minutes of playing vs AI, i guess this time it's caused by my own fault. Anyways, here is the log, maybe you can found other things.