Company of Heroes: Eastern Front

Author Topic: Changes for the next version!  (Read 67546 times)

Offline Hendrik 'DarcReaver' S.

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Re: Changes for the next version!
« Reply #30 on: March 19, 2014, 07:29:58 PM »
The ability increases accuracy, range and actually lowers the weapon scatter - so if it does not hit the target directly the shell will still hit very closely to the intended target.
Oh. So, I must be wrong, then. I remember it's description not stating anyting about increased range, only about accuracy, IIRC.
Don't give too much on descriptions. There are quite a few errors in the translations of the release version due to some last minute changes and stuff (changing descriptions is a huge amount of work). We're currently updating the language files and filter out wrong texts.
ZiS is an AT gun and not an artillery gun.
We dont want to copy the way of CoH2.
SU 76 for Artillery and AT Support, ZiS only for AT support.
That's not entirely correct mate ;)

The ZiS-3 is a 76mm Field Support gun - maybe you could compare it to the german LeIG 18 or other weapons. However, the Soviet army used this gun to as makeshift AT gun. It was capable of fighting axis tanks, but overall it wasn't enough to deal with axis heavies.
The ZiS-2 on the other hand is a 57mm AT gun. It's more powerful than the US m1 57mm AT gun and was able to penetrate Tigers frontally. Much powerful.

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Re: Changes for the next version!
« Reply #31 on: March 19, 2014, 07:37:57 PM »
Many penetration. Wow...o.0

Offline LCH98

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Re: Changes for the next version!
« Reply #32 on: March 19, 2014, 10:35:27 PM »
Many penetration. Wow...o.0

Very engrish
Such grammar
Much AT-gun
Wow

Offline Tom

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Re: Changes for the next version!
« Reply #33 on: March 20, 2014, 11:36:56 AM »
Don't let the numbers fool you. Even if the zis 3 has a larger caliber its Penetration is worse. The zis 3 is a light field gun,  used as makeshift AT. It was decent to deal with light axis tanks,  but more powerful axis heavies could not be penetranten at all. The zis 2 is a real at gun,  and it's even superior to the 57mm from US (even in realitiy).
Exactly! They were too overkill in 41-42. It could easily penetrate a P3 and do no other damage than a entry hole and an exit hole. Some say it could pierce two tanks in a row.  For that reason it was replaced with Zis3 but when the big cats hit the field those nasty syringe-like AT's were back in business with great effect.

 Just look at the lenght of that barrel ... ridiculous.
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Offline PoliorcetE

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Re: Changes for the next version!
« Reply #34 on: March 20, 2014, 06:54:36 PM »
Hi all

great news , can't wait  :)
and what about Stürmtiger ?
is it back in reward units ?

A+
"S’il n’y avait pas la science, malheureux cloportes suintants d’ingratitude aveugle et d’ignorance crasse, s’il n’y avait pas la Science, combien d’entre nous pourraient profiter de leur cancer pendant plus de cinq ans ?"
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Offline Hendrik 'DarcReaver' S.

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Re: Changes for the next version!
« Reply #35 on: March 20, 2014, 08:25:51 PM »
Hi all

great news , can't wait  :)
and what about Stürmtiger ?
is it back in reward units ?

A+
Sorry to turn you down, but no Sturmtiger for this version. He doesn't fit in the current doctrine scheme and would feel odd and out of place. However, if you're lucky you'll hear some news about it somewhere in the future after this next major release. :)

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Offline PoliorcetE

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Re: Changes for the next version!
« Reply #36 on: March 20, 2014, 08:56:59 PM »
ok

hope i'm lucky to hear some news about it... ;D

A+
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Pierre Desproges

Offline Flash_KOTI

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Re: Changes for the next version!
« Reply #37 on: March 21, 2014, 12:19:42 AM »
Any chance of the SU-100 getting a bit of a buff or something?  Considering it's a late war tank destroyer, ingame it really lacks much threat.  One on one, it doesn't seem to fare much better than StuGIVs.  I can't really see how it compares with the SU-85 because of the tech tree, but I haven't noticed any difference apart from a slight penetration boost.  IMO it needs either a range or damage buff, maybe while increasing the cost.  As it is, crewed AT teams are a better choice because of their high accuracy, decent penetration and massive range, and I usually find a bunch of t34/85s with some IS2s and a couple of Zis cannons bringing up the rear tears through enemy armour far more efficiently and adaptively than depending on SU-100s (never even use the SU-85s).

Offline Codename "Tiger"

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Re: Changes for the next version!
« Reply #38 on: March 21, 2014, 07:38:21 AM »
Thanks for the information, i will test it today.

Offline Dreamerbg

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Re: Changes for the next version!
« Reply #39 on: March 21, 2014, 09:27:28 AM »
SU-100 is a good tank killer, no matter if its a Tiger or a PzIII , but as any other AT weapon must be protected well with combined arms.
Ofc if you just go face to face with a Tiger you will lose the fight. But if you distract the Tiger with some infantry and shoot from max range with the SU-100, then you will at least scare of the Tiger,  sending it home with about 50% health and no scratches on your SU TD.

Offline Hendrik 'DarcReaver' S.

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Re: Changes for the next version!
« Reply #40 on: March 21, 2014, 12:24:25 PM »
Any chance of the SU-100 getting a bit of a buff or something?  Considering it's a late war tank destroyer, ingame it really lacks much threat.  One on one, it doesn't seem to fare much better than StuGIVs.  I can't really see how it compares with the SU-85 because of the tech tree, but I haven't noticed any difference apart from a slight penetration boost.  IMO it needs either a range or damage buff, maybe while increasing the cost.  As it is, crewed AT teams are a better choice because of their high accuracy, decent penetration and massive range, and I usually find a bunch of t34/85s with some IS2s and a couple of Zis cannons bringing up the rear tears through enemy armour far more efficiently and adaptively than depending on SU-100s (never even use the SU-85s).
If you're trying to play t34-85 against someone who has Army Elite Tigers they'll make you cry ;)
SU 85s are decent if you're playing against someone who's using Panzer IIIs, Panzer IVs, StuGs or Panthers. Against anything larger your SU 85s will not be able to penetrate it, at least not frontally.

The SU 100 on the other hand is overall very powerful. It deals a lot of damage, has overall better armour and better health than a SU 85. When you upgrade cage armour on it it's pretty resilient to fausts/schrecks. But it's main advantage is the fact that it can damage most axis heavies in frontal assaults. The 100mm can penetrate Panthers and even Tigers pretty easily. Combined with its cheap price it's very a very cost-efficient tank destroyer. A ZiS-3 has nowhere near the efficiency of the SU 100.

SU-100 is a good tank killer, no matter if its a Tiger or a PzIII , but as any other AT weapon must be protected well with combined arms.
Ofc if you just go face to face with a Tiger you will lose the fight. But if you distract the Tiger with some infantry and shoot from max range with the SU-100, then you will at least scare of the Tiger,  sending it home with about 50% health and no scratches on your SU TD.
This. I'd also like to state that the SU guns work best with Urban Combat from my experience so far.
« Last Edit: March 21, 2014, 12:27:15 PM by DarcReaver »

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Offline Sotahullu

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Re: Changes for the next version!
« Reply #41 on: March 21, 2014, 09:23:32 PM »
Quick question: Why not Maxim machine-gun? It's more iconic then SG-43 and it is more badass (specially if used by Finns :P) then unkown MG.

Offline LCH98

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Re: Changes for the next version!
« Reply #42 on: March 21, 2014, 09:36:19 PM »
Quick question: Why not Maxim machine-gun? It's more iconic then SG-43 and it is more badass (specially if used by Finns :P) then unkown MG.

"However, this weapon, the SG-43 Goryunov, it is just a temporal replacement as a heavy machine gun team. Our real goal is to finish this one:
"

I think they're still modeling and/or coding something similar to the Maxim (from what i see from the image, anyway), as the Maxim didn't use a tripod, they'll have to code it differently from the other MGs used in CoH1.

Offline Night Fox

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Re: Changes for the next version!
« Reply #43 on: March 22, 2014, 12:34:42 PM »
Hi! Very liked your Eastern Front mod. But very much it would be desirable to see in the future the following units:

USA

M24 Chaffee
M36
Sherman A3E8 easy eight (reward for Sherman)
155mm SAU Grill (reward for Calliope)

Britain

6 pound gun
Crusader 2
Valentine
Matilda 2
 General Le or Grant

Wermaht

Stug 3 105 (reward for Stuh 42)
Panther aus G (reward for Panther)
Panzer 4 aus H (reward for Panzer 4)

Tank guards

150mm howitzer (reward for Hummel)
Stug 4 L70
Panzer 4 F2

Soviet

BT 7 (reward for T 70)
SU 152 (reward for KV 1)
SU 122  (reward for KV 2)
KV 85 (reward for IS 2)
152mm howitzer (reward for Katiuchas)
85mm AA gun

Ostheer

105mm howitzer
Panzer 38T
Panzer 3  aus M (reward for Panzer 3)
Brumbar (reward for Sturmpanzer)

Whether there are chances to see these units in future?


Offline Gerrit 'Lord Rommel' G.

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Re: Changes for the next version!
« Reply #44 on: March 22, 2014, 02:33:19 PM »
Hi! Very liked your Eastern Front mod. But very much it would be desirable to see in the future the following units:

USA

M24 Chaffee
Would like to see it too but at the moment there is no plan for a Chaffee tank.
Quote
M36
M10 and M18 are already a lot of TD for US.
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Sherman A3E8 easy eight (reward for Sherman)
Keep in mind; We are the EASTERN Front ;)
Quote
155mm SAU Grill (reward for Calliope)
Do u mean the french SAu tank from 1940?

Quote
Britain

6 pound gun
Crusader 2
Valentine
Matilda 2
General Lee or Grant
Same problem; Eastern front mod ;)

Quote
Wermaht

Stug 3 105 (reward for Stuh 42)
Why? StuH 42 isnt historical correct but it is already ingame?
Quote
Panther aus G (reward for Panther)
Already ingame? WE Panther is a mix of Ausf G and D.
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Panzer 4 aus H (reward for Panzer 4)
Already ingame? Buy vet for WE ;)

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Tank guards
PE?

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150mm howitzer (reward for Hummel)
10,5cm LeFh 18 is part of the Ostheer.
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Stug 4 L70
StuG L/70? What is this for a mix?
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Panzer 4 F2
Why? Balanceproblem?

Quote
Soviet

BT 7 (reward for T 70)
Well. BT-7 would be cool for the red army but at the moment there is no model and no plan for the BT tanks.
Quote
SU 152 (reward for KV 1)
Will be a balance problem.
Quote
SU 122  (reward for KV 2)
Same: Balanceproblem. Perhaps SU 122 will be part of a reward doctrine.
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KV 85 (reward for IS 2)
Perhaps part of a reward doctrine.
Quote
152mm howitzer (reward for Katiuchas)
Will be part of a reward doctrine.
Quote
85mm AA gun
Perhaps part of a reward doctrine.

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Ostheer

105mm howitzer
Already ingame? Play army fortress.
Quote
Panzer 38T
Will be back in action with foreign nation doctrine.
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Panzer 3  aus M (reward for Panzer 3)
Is already ingame? Build Panzer III, buy long 5cm upgun and chose def vet ;)
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Brumbar (reward for Sturmpanzer)
Perhaps it will be back in a reward doctrine.

Quote
Whether there are chances to see these units in future?
There are chances ;) But be patient. We wont be able to implement all weapons of WW2!
We have to think of balance, gameplay and factiondesign.
May the force be with you.