Company of Heroes: Eastern Front

Author Topic: 2.300 Bugs  (Read 25323 times)

Offline Spaldo

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Re: 2.300 Bugs
« Reply #30 on: September 23, 2014, 02:26:20 PM »
I keep getting the "fatal ai error execution paused" error.

We are getting this same stupid "Fatal AI Error Execution Paused"

I wish we didn't update!
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Offline Xenobane

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Re: 2.300 Bugs
« Reply #31 on: October 05, 2014, 01:38:53 AM »
Sometimes after building field hospital as Ostheer it heals nearby units for a few seconds (there is a healing mark above the units).

Panzerfusiliers get Inspired Assault ability when their first upgrade is MG34, they don't get it when they upgrade with G41 first.

Every fighting unit with ability to build defensive structures lacks animations, not only Conscripts (American Riflemen, Infantry Sections, etc.)

In Polish version the Ostheer ability to drop medical supplies is not translated from English. Upgrades for Landsers from their structure are not updated (eg. MP40II upgrade says their sergeant gets Mkb(h)42).

And the AI fatal error, which was adressed before (can't stress it enough however).
« Last Edit: October 05, 2014, 01:57:37 AM by Xenobane »

Offline Blackbishop

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Re: 2.300 Bugs
« Reply #32 on: October 05, 2014, 06:51:49 AM »
If the Field Hospital is near the HQ, it will heal units in that territory.

I'll check the other ones, thanks for the heads up.
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Offline Xenobane

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Re: 2.300 Bugs
« Reply #33 on: October 06, 2014, 01:32:13 AM »
If the Field Hospital is near the HQ, it will heal units in that territory.

No, it happens outside the HQ, that's why I pointed it out. It might be only graphic bug, because I didn't see any diffrence in affected units' health before they appeared and after they disappeared. I will try to make a screenshot if it occur to me again.

I'm glad that I could help :)
« Last Edit: October 06, 2014, 11:12:32 AM by Xenobane »

Offline krupp steel

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Re: 2.300 Bugs
« Reply #34 on: October 06, 2014, 02:30:32 AM »
Pak emplacement for the fotress doctrine looks like it is manned by soviet weapon crew.
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Offline Xenobane

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Re: 2.300 Bugs
« Reply #35 on: October 06, 2014, 02:46:50 PM »
The emplacement above is the original one, you can clearly see Soviet crew as stated above. The one below is recrewed and it has MG emblem

Offline Blackbishop

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Re: 2.300 Bugs
« Reply #36 on: October 06, 2014, 05:03:14 PM »
That has already been reported and fixed :), but thanks for the heads up.
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Offline krupp steel

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Re: 2.300 Bugs
« Reply #37 on: October 07, 2014, 04:13:38 AM »
there is no animation for repairing when ostheer infantry get their repair abilities. They just stand their as if they were the zombies from the zombie mod.
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Offline Xenobane

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Re: 2.300 Bugs
« Reply #38 on: October 08, 2014, 06:46:18 PM »
It was already reported, and involves every single combat unit with ability to build (I don't remember whether basic builders are affected too).

Offline Blackbishop

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Re: 2.300 Bugs
« Reply #39 on: October 09, 2014, 07:36:34 AM »
Nope, basic builder units are not affected.
Mors Indecepta

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Offline Xenobane

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Re: 2.300 Bugs
« Reply #40 on: October 09, 2014, 06:52:14 PM »
Units in Ostheer halftrack are facing wrong direction when attacking enemy (they are shooting with their backs).

Also:

-When upgrading T34/76 with flamethrower and later with 85mm cannon, there is no flame animation, instead it will fire from its hull MG, however fire damage is still applied.
-After upgrading Jagers with assault rifles, they have Assault Grenadier ability added, however it is disabled, not usable and cannot be enabled (lacks description of requirements, at least in polish version.)
-Sturmpioneers defensive upgrade is assigned under "T" hotkey, which is used for retreat as default.
« Last Edit: October 10, 2014, 02:33:50 AM by Xenobane »

Offline krupp steel

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Re: 2.300 Bugs
« Reply #41 on: October 10, 2014, 12:49:22 AM »
The skirmish commander doesn't have its "officer" symbol when the assault pool is picked, sometime units near the officer don't recieve this either
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Offline krupp steel

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Re: 2.300 Bugs
« Reply #42 on: October 12, 2014, 01:23:57 AM »
skirmish commander cant pick up the medical supply drop
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Offline Hendrik 'DarcReaver' S.

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Re: 2.300 Bugs
« Reply #43 on: October 12, 2014, 01:36:04 AM »
skirmish commander cant pick up the medical supply drop
That's a side effect from having no weapon slots, will be fixed in the next patch.

Abuse is abuse and has to go.

Offline Blackbishop

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Re: 2.300 Bugs
« Reply #44 on: October 12, 2014, 02:19:53 AM »
Ok, I'll fix it for the next update.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...