Again, lets keep this thing on topic. We are discussing the BEUTEPANZER and how their stats make them not worth getting. We are NOT talking about the famo itself, getting rid of the famo is NOT the solution to buffing the beutepanzer. Reread the title guys.
1) Beutepanzers have huge "aim at me" Wehrmacht crosses on their chassis
2) they're double efficient against the enemy, you get 1 tank more while the other enemy gets one less
No/counter arguments to response to #2 (Good sign)But your reasoning for #1 has horrendous logic. Mostly all vehicles have their army symbol/logo on some part of their vehicles. So according to your logic, removing the Wehrmacht cross out of all wehr vehicles, the Russian text out of the KV-2, and the american stars out of the Sherman, it will make the unit more take less damage? Lol, an arrangement of different painting colors (symbols) on a tank makes it weaker. So even a bazooka will be able to destroy the tank somehow because the someone wanted to put their army's logo on the tank to prevent friendly fire.
I rather go with removing the ability cost and changing beutepanzers to affect pIV, pIII, halftracks, panzerwerfer, Kugelblitz, Stug III/IV and Kübels (). Also we can make it a bit more resililient to weapons.
Well, it may not sound logical, but I do think the reason for it is a decent one.1. It's more spammable (lower cost) compared to getting any new tank out.&2. Allies have weaker infantry in general, which means splash damage is very effective against them.I would like to present an alternative. Perhaps the Beutepanzers could fire the German Pzgr.39? That way, we can remove their 15% received damage and reduce their splash damage, but increase their AP slightly? So, they become like their originals in durability, but have less damage output against infantry, and slightly better AT output compared to their originals.
Actually the OH crews should be more skilled and trained than an allied conscript tank crew since there are obviously more of them for allies.
got to agree with a lot of points here, the beautepanzer and hence famo is pretty useless and yet could be a wonderful addition, the way i see the problems1. Cost, you use the factory to produce this at cost sacrificing one tank build, famo also accumulates cost in repair and recovery procedure so enemy will have built another tank by then.2. time, it takes ages to recover then repair, you could have built a tank or two back at base and the enemy most certainly will have.3. practicality, as 132 said most wrecks are flattened before the famo can get there,IME its rare to get more than one (or two against a noob who single tank rushes) recoveries before death of unit, and considering cost of build, recovery and repair the unpredictable nature of the process(ie are any wrecks going to be able to be recovered?) its a bit of a waste of build space so far.The only practical solution is make sure total cost of build of famo,recovery of beautepanzer and repair is less than production of new tank to compensate for reduced speed/damagepoints/hitpoints etc the reasons above make it necessary to implement those reductions( maybe 10%?)
Darc, why not make it that those tanks have same stats to their originals but they are worse in accuracy and reload time or some shit.I mean OK , there is no logic behind explanation based on painted stuff on the vehicle but a logical explanation is to say OH crew is worse so it cant use the full potential of the tank since they are not trained to use such tanks