Company of Heroes: Eastern Front

Author Topic: Vergeltungswaffen Doctrine  (Read 4735 times)

Offline mackerbryanee13

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Vergeltungswaffen Doctrine
« on: October 13, 2016, 01:29:55 PM »
                                                                       
      Vergeltungswaffen Doctrine

Avenge your Fatherland! this strategy tells you one thing: Revenge!
Rely on brave infantry armed with deadly panzerfausts to stop advancing soviet armor and if that's not enough. finish it with a rocket salvo from the ME 262. Prolong the inevitable by building the mighty Flak 40 guns to hold back the red tide. and if the end is near. take them all with you by calling a V-2 rocket down upon them.


Left Command Panel - Retaliatory warfare


[2cp] Last-ditch efforts - Passive ability. All infantry have defensive bonus when fighting in good cover and they are less prone to suppression. they also receives less damage when fighting inside buildings. they will fight harder when taking losses.
Tier 3 and 4 tanks can now 'Ambush' when they attained vet 1.

*Note: your troops takes less damage from small-arms fire, grenades, explosive charges, flame weapons, and tank fire when fighting inside building. ''arty is the only thing that worries them''

[4cp] ME 262 Rocket Strike - an ME 262 armed with Panzerblitz III anti-tank rockets will destroy your targets. *note it only targets a small radius of area, best attack only heavy armored targets.
cost: 150 munitions, cooldown time: 1:50

[5cp] V-2 Rocket - call the unstoppable V2 rocket against your enemies!
cost: 350 munitions, cooldown: 8:00

Right Command Panel - Total war


[1cp] Volkssturm squad - call in the people's storm! although they lack in training and equipment. they still have their rifles and plenty of panzerfausts to throw against the soviet beasts.
costs: 200 manpower, 5 men , only 4 squads can be allowed at the same time.

[2cp] Panzerfausters - arm everyone with panzerfausts! all of your infantry have panzerfausts. The cost of firing panzerfausts is reduced by 50%

[5cp] 12.8 cm FlaK 40 emplacements - allows your pioneers to build the mighty 128 mm Flak 40 AA/AT gun emplacments.
costs: 600 manpower, popcap 16
« Last Edit: October 14, 2016, 09:04:12 AM by mackerbryanee13 »
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Offline Hendrik 'DarcReaver' S.

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Re: Vergeltungswaffen Doctrine
« Reply #1 on: October 13, 2016, 02:58:14 PM »
This doctrine concept actually looks pretty cool. Several interesting abilities and a nice layout.

Abuse is abuse and has to go.

Offline mackerbryanee13

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Re: Vergeltungswaffen Doctrine
« Reply #2 on: October 13, 2016, 07:26:58 PM »
Thank you darcreaver. :) i hope this will become true.
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Offline Sommarkatze

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Re: Vergeltungswaffen Doctrine
« Reply #3 on: October 16, 2016, 01:41:28 PM »
I like the Panzerfaust abilety! I know myself came up with something similar once and seen it several times here on the forum as well :>

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline mackerbryanee13

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Re: Vergeltungswaffen Doctrine
« Reply #4 on: October 16, 2016, 07:26:58 PM »
if drawing the flak 40 is impossible... maybe pak 43 or pak 44 instead....
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Offline mackerbryanee13

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Re: Vergeltungswaffen Doctrine
« Reply #5 on: December 04, 2016, 01:42:00 AM »
If you already have the model and animation for the V2.
When you're free of work. Maybe you can create this doctrine.
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Offline Blackbishop

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Re: Vergeltungswaffen Doctrine
« Reply #6 on: December 04, 2016, 02:39:56 AM »
We will only use one reward tree per faction, in the case of the vanilla factions. Wehrmacht already has already one so there is no place for another and certainly doesn't seem to fit PE.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline mackerbryanee13

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Re: Vergeltungswaffen Doctrine
« Reply #7 on: December 04, 2016, 04:42:36 AM »
I always want to see V2 rocket coming down upon the red menace. :(
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Offline Gerrit 'Lord Rommel' G.

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Re: Vergeltungswaffen Doctrine
« Reply #8 on: December 04, 2016, 02:17:33 PM »
Like the V1 the V2 was never used as an tactical weapon against "soft targets".
And by the way: The V2 would be just a bigger V1 impact and the situation where u can use an V1 with game changing impact is very limited... this would be even worse for a V2 super bomb.
May the force be with you.

Offline mackerbryanee13

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Re: Vergeltungswaffen Doctrine
« Reply #9 on: December 04, 2016, 06:53:08 PM »
i mean maybe. make it a reward ability for v1 rocket? i know it's very devastating, can be much as 400 munitions and a very large cooldown, can't fire into the fog of war, and into the enemy base, i always dreamed of having a V2 rocket which no mod has ever done. :'(
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Offline Gerrit 'Lord Rommel' G.

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Re: Vergeltungswaffen Doctrine
« Reply #10 on: December 04, 2016, 07:34:03 PM »
Old question: What would be the benefit for CoH or EF here (V2 for V1)?
May the force be with you.

Offline mackerbryanee13

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Re: Vergeltungswaffen Doctrine
« Reply #11 on: December 04, 2016, 07:47:58 PM »
player can choose two options which is: V1 cheaper and tactical and V2 expensive but destructive
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Offline Gerrit 'Lord Rommel' G.

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Re: Vergeltungswaffen Doctrine
« Reply #12 on: December 04, 2016, 07:56:49 PM »
Okay. Thats a kind of differentiation but i'm still not convinced because out of my view the V1 is already too strong and too situational.
However i'm no balancer so perhaps my point is wrong. Nevertheless i think we wont add the V2 in EF.
May the force be with you.

Offline mackerbryanee13

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Re: Vergeltungswaffen Doctrine
« Reply #13 on: December 04, 2016, 08:22:51 PM »
:(

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Offline Jeff 'Robotnik' W.

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Re: Vergeltungswaffen Doctrine
« Reply #14 on: August 28, 2017, 07:59:55 PM »
I think it would be good.  I have gone to other forums to ask general doctrinal questions as I didnt think this was the right place.

if its regarding doctrines for Eastern Front then this is the right place  :)