I've felt like EF (soviets and Darc Reaver's answers on EF inspired me) and even CoH overall (smb should convert this for other mods as well, maybe?) lacks exactly this kind of maps, so here they are. Want to raise them to EF standards and include in the next patch (woohoo! at last some new maps in EF!), so any feedback will be used. Hope DonXavi will find time to add some beautifications or some pro tweaks, I'll gladly accept.
(The only thing I can't do is hi-res loading screen due to... Lack of official EF templates and Misc_SuperScreenshot not working properly. My vote is for some infantry in snowstorm for nikolaevka and a few calm night projector\ lamp lights perspective from above for vitebsk central areas, Max!)
4p_nikolaevka 0.182 (attached in next post here)
6p_vitebsk 0.15 (attached in next post here)
Can be added either in My documents\My Games\Company of Heroes Relaunch\ww2\scenarios to load (ingame name [EF] Nikolaevka (4) - and [EF] Vitebsk (6)), or, what's better, included in .module as other mod map .sga - then atmosphere settings can be read by coh. (BTW check out night atmospheres!)
The main design idea was to use minimum objects \ splats etc. but in maximum quantity to minimise map size etc. Almost nothing should've existed in one sample, if it's not really crucial. (And that part of vitebsk meant to be rather clean field around secured object, so only bushes.) Plus for some reason even with defined delay I can't get to see action markers (crater smoke, etc.) effects in time ingame.
(About vitebsk: I like 6p_kiev, but it's a bit too wide and too cramped in some places, though great in dark atmosphere; I like 6p_redball, but it's too simple, so tried to crossbreed them, esp in foggy .aps.)
Won't fit description, so for locale:
[EF] Vitebsk (6p)
23 june 1944 Bagration operation, Vitebsk-Orsha-Minsk being recaptured
[EF] Nikolaevka (4p)
november 1943 dnepropetrovsk offensive op, small settlement near Karnaukhovka village