Company of Heroes: Eastern Front

Author Topic: Tank Riders...  (Read 16674 times)

Offline BurroDiablo

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Re: Tank Riders...
« Reply #30 on: December 08, 2009, 02:27:21 AM »
lol, Hollywood... always limited blood and gore.

If a 6.5mm Mannlicher-Carcano rifle could blow a hole the size of a fist in JFK's head... I'm pretty sure a 20mm Flak cannon that was designed to shoot down AIRCRAFT will do some serious bodily damage to whoever gets in its way. Not that Hollywood "Ohh, i'm shot, I die" bullshit...

Quote
- No. Tankriders is not a call-in. PAIRS of T34s should be a call-in  Tankriders is a doctrine upgrade of guards to
 jump unto tanks.

Just to clarify for the people that are not you... this isn't true.
Tank riders are a Call-in... you get a T-34 (76 or 85 depending on upgrade) with 4 elite Tank Rider Guards armed with PPS-43's. Nobody else can ride the tanks...

Quote
I *DO* have one question, though...
 
 PPSH *AND* DP28 ? WTF? Please explain?

Who knows... apparently this is to keep the mod 'streamlined'. Not my line of business...

Offline Loupblanc

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Re: Tank Riders...
« Reply #31 on: December 08, 2009, 02:32:15 AM »
 - 'They've got a 20mm' he said. singlebarrel 20mm_Flak?
 Doesn't look like a very wide barrel, either. Spent casings
 looked pretty big, however.

 'edited' uh? Took all the bloody kittens exploding away :p
 Now it reminds me of GI Joe : People running left and right,
 no one using cover. Firing billions of rounds. Tanks exploding
 from handguns, yes. No one, not a single person getting hurt. Yes, son. This is how real wars are :)

 - Wow - What I took to be a rather crappy Tank mock-up
 turns out on 2nd viewing to be quite the Marder !!! :D

 - Friendlyfire : I knew it was a flak gun thingie. I knew
 it made soldiers explode like kittens. I - thought - it was
 something like a quad Flak, I was wrong on that, mea
 culpa. Mea Maxima culpa ;)

 But I'm still wrong on the essentials that being atop a
 tank being fired upon with all the ricocheting rounds...
 Is not a good place to be on :)

 - 6 round springfield?
 Look at Arnold Schwartzenburger in Last Action Hero.
 He fires an Uzi for 24 minutes straight non-pause without
 ever reloading... :)

 Now that's real life :)

You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline ford_prefect

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Re: Tank Riders...
« Reply #32 on: December 08, 2009, 02:35:48 AM »
"Arnold Schwartzenburger"
ahhhhh I lol'd ;D

Offline Loupblanc

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Re: Tank Riders...
« Reply #33 on: December 08, 2009, 02:46:00 AM »

 Holy Burrito :
 - Tank Riders :  Tank Riders
T-34s can now mount Guard infantry. Or was it vice versa?

 So it's a change from previous guide? Makes me happy :)
 Although I DO feel that call-in T34s should by far be something
 basic to the soviets (Like PE calling pair of Panthers). Specific
 tank riding infantry, uh? Fine :)
 - I want to make a movie where a guy gets shot 4-5 times
 to the face with a 152mm HE round, guy does melodramatic
 'oh... et tu brutus' style slow over talkative death... then
 tank commander can't take it anymore, orders driver to go
 drive the tank up to the guy, and over him. Doesn't work.
 They get out, push the guy into the tank threads/wheels
 and go do a few laps. Guy survives. Finally, they succeed
 by using the Tank Cannon (ISU152) as a hammer to pummel
 the guy into a bloody mess. Guy rises up again, unsteadily
 muttering between bloody, broken teeth : ahah, missed me
 again... . Tank commander can't take it anymore, pulls out
 sidearm, and empties clip into his temple... when the smoke
 clears, he's still okay. Stares into the gun barrel in
 amazement. Then booming voice from above begins laughing
 maniacally... just god having a good time... ;)

 Or the movie producer, in this case ;)

 Would make an awesome recruiting demo for the army, though.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline BurroDiablo

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Re: Tank Riders...
« Reply #34 on: December 08, 2009, 02:49:08 AM »
This isn't back on topic... you're talking about Strelky weapons :P

Offline ford_prefect

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Re: Tank Riders...
« Reply #35 on: December 08, 2009, 03:27:05 AM »
This isn't back on topic... you're talking about Strelky weapons :P
I would like to see Strelky units on the t34's (the red flag would be a nice touch :)) also I like loups idea of a two t-34 call in like the PE does with panthers

Offline Voop_Bakon

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Re: Tank Riders...
« Reply #36 on: December 08, 2009, 04:09:33 AM »
For the second time, i agree with Loup on the two T-34's call in standard ability idea. Would be a helpful "Oh **** my armor just got raped, need halp" recovery. Just make sure its at least 800 MP, im thinking 900-1000 MP

Offline ford_prefect

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Re: Tank Riders...
« Reply #37 on: December 08, 2009, 04:57:30 AM »
For the second time, i agree with Loup on the two T-34's call in standard ability idea. Would be a helpful "Oh **** my armor just got raped, need halp" recovery. Just make sure its at least 800 MP, im thinking 900-1000 MP
and some ammo so they can spend it on SOMTHING

Offline Loupblanc

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Re: Tank Riders...
« Reply #38 on: December 08, 2009, 05:03:48 AM »

 - I wrote another article in suggestions, mebbe about how
 a late middle dual call-in of T34's would be good. Not 1000MP
 (PE get two Panthers for that price) 600-700-800? It would
 help put T34s on the map even though people might prefer
 SU85's or IS2's. The T34 HAS to be around. Spammable, even.
 
 And it's a nice comeback/emergency move, as per historical
 soviets broughts to their knees only to jump right back up.
 
 - I want to see red flag infantry on T34s too :) But I kinda
 figure that the 'special tank riding infantry' is to solve an
 animation/behavior issue, I guess?

 ... Can you do something about the Dual T34 call-in
 Burrito?
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline Voop_Bakon

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Re: Tank Riders...
« Reply #39 on: December 08, 2009, 06:08:21 AM »

 Burrito?


Ok that made me laugh. Buy yah i actually like this idea for the soviets

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Re: Tank Riders...
« Reply #40 on: December 08, 2009, 06:15:24 AM »
Personally I think it'd be great if all USSR troops could ride tanks...or even at least all Guards...(so long as they take proper damage from small arms like they should)...unless its not possible to mod it that way...
« Last Edit: December 08, 2009, 06:21:15 AM by Chancellor »

Offline ford_prefect

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Re: Tank Riders...
« Reply #41 on: December 08, 2009, 06:21:04 AM »
"I wrote another article in suggestions, mebbe about how
 a late middle dual call-in of T34's would be good. Not 1000MP
 (PE get two Panthers for that price) 600-700-800? It would
 help put T34s on the map even though people might prefer
 SU85's or IS2's. The T34 HAS to be around. Spammable, even."

now the word "spammable" is a touchy word I'd preffer calling them the "shermans of the east" thats a better way of putting it
Also yes I would LOVE to see Strekly on the tanks infact.......you would think that only the medium infrantry the regulars of the army should be able to do that

Offline Loupblanc

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Re: Tank Riders...
« Reply #42 on: December 08, 2009, 06:47:45 AM »
 - Sorry. Yea, I'm not good with names :p My bad.
 The thing is, other factions have a lot of neat little
 gadgets. Wehr have Tank repair Bunkers, can eat
 tank corpses for munitions... American have that
 economic upgrade thing (for low low upkeep), PE have
 insta-call in of dual panthers, and lots of nice little inter-locking
 upgrades. Soviets while neat... are kind of... ... simple?

 No vetting, no corpse recovery to make fresh armies,
 No sector locking (like all other factions), realllllllly weak
 initial soldier (As per beta/conscripts vs V0WE-Volks),
 no neat economic niceness... straightforward, yes, though.

 M8 drops mines. T17 stuns vehicles. HT-AA replenishes
 troops and is anti-air... PE-Pz4 locks for extra reloadspeed.

 Models are sweet as hell, yes :)

 SU85 (while I love 'em to death) seem a little too strong
 if the comparison is to the T34/76. Especially in light that
 older T34/76 won't upgrade to T34/85.

 I have a few suggestions?
 - SU85 crew/viewslits are sucky before/85 upgrade?
 (Exact same faults as early T34).
 - Need a T34 built before a SU85 can be built (British
 HQ tank for Firefly mechanics)
 - Limit to SU85's being built (It's a Marder3 with ARMOR)
 2-3 max at a time is fair. So they can't be spammed non
 stop. T34's GOT to be called in to fill the void.
 - T34 call-ins. At a mid-date. Perhaps only one at first.
 then updatable to 2. This also guaranteed there will be
 a few around despite SU85 yummyness. Around the same
 time as Americans pay for first Support Depot upgrade.
 Heck. Pay for summon 1 ability (early) Pay for Summon 2
 ability. Even make them separate, perhaps? So can still
 summon only 1 at a time? Although I 1, then 2 at a time.
 The idea is to make attractive to USE the T34/76.
 Can upgrade to T34/85's call-ins after the upgrade.
 Perhaps again pay to translate the call-ins to the upgraded
 T34/85. This would help still keep some older T34/76's
 around (for variety?) until the player is serious about going
 '85's for real.

 It's not overpowered early on, and will be a life-saver.
 And will help soviet tank groups reach 'critical mass' later
 on. Especially in context that it's going to be hard to
 repair all those tanks.
 
 - No PE wehr super repairers (Wehr Pe are 2 pop and
 bunkers are 0 pop) or 1 pop /4(Melded with Infantry)...
 Brits have SUPAH-repairer engineers (give extra health)
 American have AOE all vehicles repair for 150 Munis...

 Soviets have zilch.
 I'd figure a Truck with tank-AOE repair ability? (as in
 Codename Panzer?). Or, yes, an ability to spam/ressuply
 rapidly new tanks to the battlefield (Call-in T34s).

 Heck, they don't even have Vet. (But then neither do
 PE Panther duo) Not like Wehr Panthers who come in
 with automatic (previously paid for Vet).

 : Sector lock-in. I was thinking why not Zis6 trucks
 (Like PE Jeeps but no MG, and no pop). Same health/armor.
 or a special bunker that's on top of the flag (Like OP) but
 needs a special upgrade (like Wehr Bunkers). And can be
 crewed with infantry (gives conscripts a reason for being)
 and There are similar, in COD... 1? the add-on... ah, with
 tanks. There's a capture the flag with bomb variants
 with bunkers.

 Use tanks to kill bunker, then send in troops to set off
 dynamite. First team to kill the other team's 3-4 Bunkers
 wins. And they were spawn points, too.

 ... Soviets lost whole armies a lot of times. Hitler knew
 for sure they were meat and done for... and then, miraculously, the soviets threw yet another army at them,
 and then another... where did those #$($((! come from?

 ... So, what about it? :)
 
 oh, and...
 Cage for T34 :)

 SU85 is a sniper. T34 is a squirmisher... ;)
 It's the one who needs the cage ;)
 
 Shermans of the East...
... Well, Shermans can get top MG, vet, they can be
upgraded with a mineflail (although I think only 1-2 should
have it at a time, tops). Croc is an added variant of Sherman.
The Firefly and the Priest are shermans. The M10 is a Sherman. The M10 used a Medium Tank M4A2 chassis (M10A1s used M4A3 chassis) ;) so lots of variants, etc.

 The T34 has got 3 variants. The Far superior SU85 can
 be built before the weaker T34/76 of which it is a VARIANT
 :) (But then the StuG4 is a variant of the Pz4, so, meh)
 And what can they do?

 ... Can they get extra speed like cromwells?
 ... Can they tie-on any extra goodies? (Exception the SU85
 cage which should go on T34)...

  Sounds to me like their redeeming quality is speed of
 construction and cheapness... aka : Spam ;) Give 'em
 a racial call-in and you got that enshrined as their true-
 to-reality virtue. Heck, it's even historical, what with how
 they just rolled 'em off to battle without paint on when
 they were like 80% constructed, with factory workers
 as the $#@($\ crew!

 Heck, I'd even give a general racial upgrade to remove
 the '-2 Vet initial T34' thing. But, please, please, please...
 Slap the initial SU85 with the same problem as T34/76
 until general upgrade for them both :)

 ... If one is too good, the other will be ignored.
 No?

« Last Edit: December 08, 2009, 07:00:34 AM by Loupblanc »
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity

Offline ford_prefect

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Re: Tank Riders...
« Reply #43 on: December 08, 2009, 06:56:11 AM »
down in Texas loup you know what we would say " L I B!" " Well I'll be!" or maybe "by Gorge I think he's got it!" even if he did take up half a page maybe Obama can change that.......... I found the change! http://laidofflawyer.files.wordpress.com/2009/08/spare-change.jpg (yeah yeah I know I already used that one)

Offline Loupblanc

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Re: Tank Riders...
« Reply #44 on: December 08, 2009, 07:14:42 AM »

 Ford Prefect :
 ... Hmm, I'm confused...
 What are you trying to say?
 
 Voop Bakon : you're not allowed to agree with anything
 I said ;) So there!
 
 : My call-in idea works with T34, but can work with troops
 too. Add an extra upgrade modifyer to make infantry run
 in as well. A little similar to USA-Infantry call in small
 battalion thing. But that can be improved upon. It's
 limited by pop, and helps compensate munition/fuel disparity
 due to lack of point-OP. And gives face-time to units which
 otherwise might not be seen much. Gives them 'ahah! You're
 dead! oops, nope, you're not dead. NOW you're dead! Shit,
 you're not dead yet, but...' they historically had.

 And gives 'em a non-vet (wehr/PE/Economical US) thing
 for soviets to spend on.

 British don't have one of those to spend on, but they keep
 losing bunkers along the way to non-recuperable self-
 dismantling due to pop need and advancing battle line
 issues.

 And yes, I start ranting when I get excited, sorry :D
 But I really think it's a good idea. Easy to implement as well,
 and it doesn't need any special animations.

 Can even throw in a malus...
 A travel-to-battlefield timer. Works like unit being
 constructed, but offmap. Of course, the initial building
 (Tank hall) must exist. The upgrades would be made in
 the HQ (which lacks any such things) Other races have
 little fun upgrades in HQ. Soviet one is barren except for
 Make Ingineer and make Major HQ Guy (once)
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity