Company of Heroes: Eastern Front

Author Topic: Axis Non-German Troops  (Read 63805 times)

Offline hgghg4

  • Commissar
  • ****
  • Posts: 435
    • View Profile
Re: Axis Non-German Troops
« Reply #90 on: February 28, 2010, 11:47:01 PM »
You kinda just flooded your ideas over all 6 pages?

+1

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Axis Non-German Troops
« Reply #91 on: March 01, 2010, 12:04:40 AM »
Romania is the perfect example why WW2 cannot be interpreted without knowing WW1. In WW1..

+1 thanks.

Wow... impressive... this turn the tide on my opinion about Romanian "intervention"...

I think the Royal Hungarian 2nd Army should be given support role in Ostheer...

+1

On topic, i'd like to see some foreign troops, specially from Spain, Italy and Hungary (i'm neither spanish, nor hungarian or italian), but that's dev's call...
Fixed, i think its correct to add (if its planned to) countries who fought along side Germany not traitors, after all, this expansion is somehow historic-related.

You kinda just flooded your ideas over all 6 pages?
+1
+1... i didn't realize that are 6 pages and counting  :-X
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline PSIHOPAT

  • Commissar
  • ****
  • Posts: 287
    • View Profile
Re: Axis Non-German Troops
« Reply #92 on: March 01, 2010, 01:14:12 AM »
If we will have hungarian and romanian soldiers in Ostheer make them to shoot each other if stay close more than 1 minute....or if that is not possible....make them to kill each other if enter in weapon range.

This will make Ostheer more fun for play... original from other german factions...with new unique "ability"...and is nothing historically wrong in that.

Funny idea  ::)
I'm not sure: should i delete this post or not?
Help me to find the productive side of this post.
PRODUCTIVE FOR COMPANY OF HEROES -
How does this "idea" should help the player
to win the game??
Lord Rommel
« Last Edit: March 01, 2010, 01:36:24 AM by Lord Rommel »

Offline wordsmith

  • Guard
  • ***
  • Posts: 231
    • View Profile
Re: Axis Non-German Troops
« Reply #93 on: March 01, 2010, 02:26:24 AM »
All posts here represents the idea of including non-german units in ostheer... I say, why not make it simple and don't do that. The most important part of ostheer was Germany, face it boys without Germany there would be no ostheer. But without Hungary, Romania or Slovakia it would.

Anyway there is one simple reason - every faction in CoH has about 15-20 units (including doctrinal), if we start to think about including non-german units, there will be just not enough place to keep some important german units which for sure were 100x more present on EF than any non-german.

If you want to make difference, please try to think different game approach or play style to include in ostheer. Different game mechanism. And please put aside your national pride, this is just a game and should be fun to play, not to think about some patriotic crap.

Offline PSIHOPAT

  • Commissar
  • ****
  • Posts: 287
    • View Profile
Re: Axis Non-German Troops
« Reply #94 on: March 01, 2010, 02:26:40 AM »
Answer to Lord Rommel

The idea is to force the player to have more care about deployment of his units.
Romanian units was separated from hungarians in Eastern Front...as information....
Non german units will be more rare(probably),and will need little more attention.Is nothing wrong in that,because every allied nation for germany was with their problems.If are used right can lead to a brilliant victory.If are used wrong can make catastrophic problems.

Non german unit suggestion
http://www.worldwar2.ro/arme/?article=29
vanatori de munte (mountain hunters)

Four man squad 3x ZB rifle(one is medic),1x ZB ZB light machine-gun
Highly mobile elite unit

Abilities :
-no retreat
-immune to suppression
-spread on the wide area
-sprint

Upgrades(able to transform unit purpose)

optional first upgrade
2x ZB rifle 1x ZB light machine-gun 1x 75mm mortar (used as assault or support unit)
able to deploy mortar with fast speed
able to spread formation
loose sprint ability

optional secondary upgrade
2x ZB rifle 1x ZB light machine-gun 1x 20 mm AA machine-gun
able to spread formation
automatically camouflage in cover
loose sprint ability

note : spreading formation is useful against grenade or mortar attack.If is hit,is hit one or two...not all
___________________________________________________
___________________________________________________
http://www.worldwar2.ro/arme/?article=26
Romanian paratroopers

highly trained parachutist unit

Four man squad
2x ZB 30 light machine-gun,2x 7.65 mm Mauser submachine-gun

Abilities
-binoculars
-reinforced by air
-retreat at the border of the near friendly territory(only if is in enemy territory)

Upgrade
1x Pignone 1937 flame-thrower replacing one ZB 30

« Last Edit: March 01, 2010, 05:59:57 AM by PSIHOPAT »

Offline hgghg4

  • Commissar
  • ****
  • Posts: 435
    • View Profile
Re: Axis Non-German Troops
« Reply #95 on: March 01, 2010, 04:11:18 AM »
I think what Lord Rommel is saying is that there where Irish, Canadian, Australian, and other countries on the Allies Side BUT they really aren't represented in the game overall as a particular unit, doctrine or other (Exclusion being the RCA) so why should a particular Axis Country that was Major be represented? They all used namely the same equipment so there really isn't any variation. I know you are patriotic and stuff but lay off the dev's with your "Romania is best" rantings

Offline PSIHOPAT

  • Commissar
  • ****
  • Posts: 287
    • View Profile
Re: Axis Non-German Troops
« Reply #96 on: March 01, 2010, 04:17:12 AM »
What is your problem ?
For what the F*** is this topic ?
What is his name ?
What is his purpose ?
I just suggest and have no power or will to force someone.
Is not my fault if others are not interested by this mod or this topic.
The decision is at developers,and your right is to shut up and leave me alone.

Offline GamblerSK

  • Guard
  • ***
  • Posts: 168
    • View Profile
Re: Axis Non-German Troops
« Reply #97 on: March 01, 2010, 04:36:15 AM »
Anyway there is one simple reason - every faction in CoH has about 15-20 units (including doctrinal), if we start to think about including non-german units, there will be just not enough place to keep some important german units which for sure were 100x more present on EF than any non-german.

the non german units can do the same work as german in the game...and also i think non german units will add more of the unique feeling for the ostheer

Offline PSIHOPAT

  • Commissar
  • ****
  • Posts: 287
    • View Profile
Re: Axis Non-German Troops
« Reply #98 on: March 01, 2010, 04:45:59 AM »
Right.

Originality+historical accuracy+missions inspired from real facts

I see only advantages in that.

Offline Gerrit 'Lord Rommel' G.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2276
  • #RememberAdmiralAckbar
    • View Profile
Re: Axis Non-German Troops
« Reply #99 on: March 01, 2010, 04:58:01 AM »
Well. I write my note into psihopats post because i couldnt see any seriously answer for the topic - own troops which fight against each other on the battlefield - for my a absolutely senseless idea for CoH.

And at psihopats first text there wasnt any explication for this idea and so i had to think that it is a "ironic", aggressive answer because of the "hugh criticism"  against "his nation".

Now with his real explication i had no more reason to delete the post because i see that there is an idea.
Okay. I dont like it but this is an idea and no aggressive, senseless answer as i had assumed.
« Last Edit: March 01, 2010, 05:16:55 AM by Lord Rommel »
May the force be with you.

Offline PSIHOPAT

  • Commissar
  • ****
  • Posts: 287
    • View Profile
Re: Axis Non-German Troops
« Reply #100 on: March 01, 2010, 05:14:42 AM »
Thank you.

Another unit(i just suggest and developers choose what they like;or not)

romanian infantry
http://www.worldwar2.ro/arme/?article=28

5 man squad

have no special abilities,start weaker,but become stronger after each upgrade(two in number,and can be done one after another)

unit without upgrade is armed with 5x 7.92mm ZB rifle model 1924

First upgrade give better training and equip them with Orita SMG
http://www.worldwar2.ro/arme/static/orita.htm

Secondary upgrade give them 1x 7.92mm ZB light machine-gun model 1930,1x panzerfaust
___________________________________________________
note : all weapons from all three units suggested was used by this units.my attempt was to recreate them most appropriate with the history,with the limitation of the game,balance,and uniqueness.if someone have another suggestions is free to tell them
« Last Edit: March 01, 2010, 07:28:12 AM by PSIHOPAT »

Offline wordsmith

  • Guard
  • ***
  • Posts: 231
    • View Profile
Re: Axis Non-German Troops
« Reply #101 on: March 01, 2010, 01:22:02 PM »
the non german units can do the same work as german in the game...and also i think non german units will add more of the unique feeling for the ostheer

well yes, so why bother including and thinking about any non-german units if it is in principe the same? I agree that the ostheer should be unique, but my point is that this will not be achieved by copying other faction and just renaming/remodeling units nor include personalized vocal messages. IMO the uniqueness should be achieved by different approach to game system (like were British, PE or Red Army).

exactly as "hgghg4" is saying:
...there where Irish, Canadian, Australian, and other countries on the Allies Side BUT they really aren't represented in the game overall as a particular unit, doctrine or other (Exclusion being the RCA) so why should a particular Axis Country that was Major be represented? ...

if non-german units should be present, I say do it only as a doctrinal unit with some special purpose - like some Saboteurs, or special Scout/Repair car... not by replacing some "classic" EF german unit (like PzIII or Sturmpioniere).

Offline PSIHOPAT

  • Commissar
  • ****
  • Posts: 287
    • View Profile
Re: Axis Non-German Troops
« Reply #102 on: March 01, 2010, 01:32:51 PM »
Germany used non german units in eastern front on the large scale.Allied countries was a powerful weapon,and without their help Germany was crushed far more early.To don't accept that is a stupidity.

German army was better equipped and trained,but they was not some kind of gods.Germans has died like any other soldier after one bullet or starving,or freezing.Also they was fled or surrender in the same way,maybe little bit harder but they did that.The most important factor for initial success was superior german organization and generals.

For example romanian mountain hunters was used with several occasions in operations where german troops has failed.If some units will come from doctrine will be just 3 units,one from each doctrine.

New units will bring fresh air in Ostheer,but also is need an original concept for Ostheer.This are two different things.

Powerful unit as vinatorii de munte(mountain hunters) can come from doctrine,prasutistii romanani(romanian paratropers) can come off map after one special research in HQ,and romanian infantry from barrack .

Read for example actions of romanian generals and reasons for their awards/medals http://www.worldwar2.ro/generali/?article=101
http://www.worldwar2.ro/generali/?article=102
http://www.worldwar2.ro/generali/?article=90
http://www.worldwar2.ro/generali/?article=95
http://www.worldwar2.ro/generali/?article=256
http://www.worldwar2.ro/generali/?article=97
____________________________________________________
____________________________________________________
____________________________________________________
People who believe hungarian or russian intoxication bush*t about Transilvania or Basarabia,i invite them to see who was the aggressor and who was stolen from who and stop insulting my country.
http://en.wikipedia.org/wiki/Dacia
http://en.wikipedia.org/wiki/Kingdom_of_Romania
http://en.wikipedia.org/wiki/History_of_Transylvania
« Last Edit: March 01, 2010, 03:17:48 PM by PSIHOPAT »

Offline GamblerSK

  • Guard
  • ***
  • Posts: 168
    • View Profile
Re: Axis Non-German Troops
« Reply #103 on: March 01, 2010, 03:54:07 PM »
well yes, so why bother including and thinking about any non-german units if it is in principe the same? I agree that the ostheer should be unique, but my point is that this will not be achieved by copying other faction and just renaming/remodeling units nor include personalized vocal messages. IMO the uniqueness should be achieved by different approach to game system (like were British, PE or Red Army).


it includes new weapons which was used by other non German troops martars, Mg's, rifles, at guns there are many of them so it isn't the same just renaming/remodeling its more also these units can have some ability which makes  better gameplay im not saying this is the only way how to get unique ostheer, but one of the part should be non German units...

Offline PSIHOPAT

  • Commissar
  • ****
  • Posts: 287
    • View Profile
Re: Axis Non-German Troops
« Reply #104 on: March 01, 2010, 04:12:17 PM »
Example of powerful non german  AT cannon produced in Romania at D.T.UDR-Resita,ASTRA-Brasov and CONCORDIA-Ploiesti
This cannon was more powerful than Pak 40.75mm.md1940 german and AA VIKERS.75mm.md.1936 britanic,but little less powerful than Zis-3.
http://www.worldwar2.ro/arme/?article=300

Axis non german troops can come after one upgrade is made in HQ,named call allied support.After this upgrade can be built one building who allow upgrade for low cost for every non axis unit.After making research for one unit,this unit can be recruied in barrack,or called from off-map through the land or air.

Another non german interesting unit can be "romanian fortification division".Is a expensive unit,but very capable with defensive purpose

This unit is formed by 4 man
They are able to build bunkers(who secure the territory) or trench and can call  TACAM R-2 (maximum 2-3 per game).
http://www.ww2incolor.com/d/396939-2/05
http://en.wikipedia.org/wiki/TACAM_R-2
http://www.ipmsstockholm.org/magazine/2003/06/stuff_eng_arreborn_tacam.htm

They are equipped with 1x ZB LMG, and 3x SMG Orita.Also they have AT grenades.
« Last Edit: March 01, 2010, 04:59:13 PM by PSIHOPAT »