Company of Heroes: Eastern Front

Author Topic: Possible Solution for the Soviet MG  (Read 6109 times)

Offline EasyWay91

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Possible Solution for the Soviet MG
« on: February 20, 2010, 07:19:37 AM »
If the Red Arny has both Snipers, Mortars and MG's , then it's easy to say they're overpowered. What if however we add the DsHK, Maxim 1910, or the SG-43(my favorite btw) as a reward unit to replace either the sharpshooter team or the mortar units? Tell me what you guys think.
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Offline SK8ERatWAR

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Re: Possible Solution for the Soviet MG
« Reply #1 on: February 20, 2010, 01:57:12 PM »
I personally think this is a great idea..
but in the original coh factions, they only put in vehicle replacements.. and no infantry

Offline EasyWay91

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Re: Possible Solution for the Soviet MG
« Reply #2 on: February 20, 2010, 09:58:20 PM »
I thought the same, but there's nothing wrong with having Infantry as reward units. It's not lIke vehicles are more useful than Infantry...
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
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Offline Pauly3

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Re: Possible Solution for the Soviet MG
« Reply #3 on: February 20, 2010, 10:33:29 PM »
that sounds real good
and it will make new strats possible
the DEVs stated that there is a crabload of content ready and once 1.05 is out they will start releasing it....
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Offline My Name Is Ante

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Re: Possible Solution for the Soviet MG
« Reply #4 on: February 21, 2010, 05:06:51 AM »
I agree with this...
And if I am not mistaken, the Dev's already planed a reward unit to replace guards...
So I don't think it is impossible...
In fact, I believe it can give us a fresh feature ;D
I am sorry for my bad

Offline EasyWay91

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Re: Possible Solution for the Soviet MG
« Reply #5 on: February 21, 2010, 11:17:32 AM »
Yea and it should have an upgrade too. Maybe it can get upgraded to an NKVD MG team that can break suppression for all friendly infantry units in its arc of fire?
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
-Joseph Stalin

Offline SK8ERatWAR

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Re: Possible Solution for the Soviet MG
« Reply #6 on: February 21, 2010, 04:29:18 PM »
Guards gonna be replaced? i'm curious what's gonna replace 'em.. It would be strange to have a late-game MG..
But what the hell, it'd be cool to have an MG
Can't wait for 1.05

Offline Mr. Someguy

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Re: Possible Solution for the Soviet MG
« Reply #7 on: February 27, 2010, 05:28:30 AM »
I still think we should have an M1910 Maxim Gun on wheels.

It would act like an AT Gun in terms of movement, but an HMG in terms of Attack. Maybe it's special ability could be to switch between spraying (suppressive) and controlled bursts (damaging).

Offline EasyWay91

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Re: Possible Solution for the Soviet MG
« Reply #8 on: February 27, 2010, 11:56:35 PM »
I like the precision MG fire ability idea, but I like the SG-43 more because the cocking lever is underneath the gun instead of on the side. It might be a problem adding this action into the game though. So far I haven't seen any developers reply to this post... I'd love to see a machine gun reward unit in 1.05!
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
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Offline WartyX

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Re: Possible Solution for the Soviet MG
« Reply #9 on: February 28, 2010, 07:35:10 PM »
The main reason we haven't included an MG (apart from balance) is because we don't want to copy the basic tripod MG that three factions already have, and the wheelie-gun that we want is bloody hard to animate. We have been working on it though, and if we strike lucky then you will probably see it in a set of reward units.

Offline PSIHOPAT

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Re: Possible Solution for the Soviet MG
« Reply #10 on: February 28, 2010, 08:48:27 PM »

Mg russian model is already made but have no animation(probably) how WartyX say.
http://www.moddb.com/mods/coheastern-front/images/weapons3#imagebox

Offline BDNeon

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Re: Possible Solution for the Soviet MG
« Reply #11 on: March 01, 2010, 05:44:35 AM »
The main reason we haven't included an MG (apart from balance) is because we don't want to copy the basic tripod MG that three factions already have, and the wheelie-gun that we want is bloody hard to animate. We have been working on it though, and if we strike lucky then you will probably see it in a set of reward units.

YAY!   ;D

I'm sure you guys will crack it eventually. Look at the miracles you worked with the new vehicles!

Offline ThGermanElite

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Re: Possible Solution for the Soviet MG
« Reply #12 on: March 03, 2010, 01:57:46 AM »
It should replace the large mortar, but downgrades the mortar to a 76mm or something similar, so that way, it doesnt take out the fact that the soviets do not get a mortar at all. If you had a MG+the large mortar, that alone would be a game winner. Great idea man. Glad to see someone else is thinking like me xD
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Offline EasyWay91

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Re: Possible Solution for the Soviet MG
« Reply #13 on: March 03, 2010, 05:18:13 AM »
Glad you guys like my ideas! Right now I'm working on some designs for the Soviet base and field buildings! Any ideas I think I'll post them up in a new thread...
Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas?
-Joseph Stalin

Offline SauerKRAUT

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Re: Possible Solution for the Soviet MG
« Reply #14 on: March 04, 2010, 04:58:48 PM »
I have seen so many arguments over the russian mg and this idea is the best compromise I have seen.

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